http://in.ign.com/dr...s-today-bioware
Woo hoo
http://blog.bioware....for-dragon-age/
Of course, no fix for dozens abilities bugs in sight
yeah but they took the time to fix the SP expoits instead....
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Oh boy I sure hope front armor is fixed!
What exploits are that? I didn't see a real list of fixes in the op, just general fixes.
I hope the item duplication and chest respawn glitches still work or I won't update for awhile. These Knight Enchanter nerfs are also somewhat bothersome.
What Knight Enchanter nerfs?
Spirit Blade no longer triggers combos and some bosses are now immune to Disruption Field.
I also noticed that there's no mention of some of the abilities and passive that don't function at all being fixed.
Ew, will Disruption Field no longer stop the Demon Commander in the MP? If so, that's an easy skip for me every using it again on the Keeper.
Well Disruption Field is understandable. I don't really agree with the Spirit Blade nerf though, but whatever.
Well Disruption Field is understandable. I don't really agree with the Spirit Blade nerf though, but whatever.
Those hardly matter, KE's are still immortal.
http://blog.bioware....-patch-2-notes/
Looks like they barely fixed anything combat related. It is weird though, removing Spirit's Blade combo ability was a priority for some reason, but the fact that every ability that increases armor doesn't work isn't.
Disruption Field change was probably a bug fix as much as a design choice, as per the ability description.
But removing Spirit Blade's combo ability is an odd design choice. KE are still immortal. It just kind of makes the class a bit less fun to play, really. I say this as someone who'd prefer KE are somewhat balanced.
Maybe they have something in mind with combos in the future, and this was done in anticipation of that? Probably useless speculation. : )
The Spirit Blade nerf has no sense at all.
It is Fade Shield that has to be nerfed, NOT Spirit Blade ffs.
Doing this change just makes the class more boring, not less OP. Damage has NOTHING to do with KE being broken, it is a thing that has to do with defense. The damage output of KE was already mediocre at best for what it concerned Spirit Blade spamming (now even more so).
Sometimes I really wonder if Bioware has someone that test the changes or if they just do them on a whim on what seems to be correct.
What exploits are that? I didn't see a real list of fixes in the op, just general fixes.
I was hoping you could tell me,... I saw "exploits" listed.
For some unknown reason people always get hot under the collar over SP exploits. BIOWARE historically never addressed many of these (mass effect rep, skill points, etc.). I'd love clarification on exactly what was "fixed" Are the chest respawns still safe?
http://coub.com/view/6ubyt4d
Seems weird to me that they removed Spirit Blade's ability to trigger combos but didnt fix all the abilities which are supposed to trigger combos and do not.
Yes, the chest respawn is still safe. I just tried it.
However I get a feeling this will not last.
I sincerely think that Bioware should focus on correcting the glaring bugs instead than focusing on these little exploits that are completely at players' discretion and actually can also be used as a way to test different builds fast.
Yes, the chest respawn is still safe. I just tried it.
However I get a feeling this will not last.
I sincerely think that Bioware should focus on correcting the glaring bugs instead than focusing on these little exploits that are completely at players' discretion and actually can also be used as a way to test different builds fast.
muito obrigado.
How do I applaud this post,a nd BIOWARE on this?
Wel said, here here. ![]()
Oh yuck, you used to be able to get NEGATIVE XP in the mp? Glad that was fixed!
Yes, the chest respawn is still safe. I just tried it.
However I get a feeling this will not last.
I sincerely think that Bioware should focus on correcting the glaring bugs instead than focusing on these little exploits that are completely at players' discretion and actually can also be used as a way to test different builds fast.
I also don't understand the change to Spirit Blade. I have the Strategy Guide and it lists Spirit Blade as being able to trigger a combo. That was an intentional design by Bioware. Therefore, Spirit Blade was working exactly as Bioware intended. At the very least, the patch notes should have stated "Nerf to Spirit Blade so it longer triggers combos" and not "Fix to Spirit Blade so it longer triggers combos". It isn't a fix if it isn't broken in the first place. So it is actually a nerf, something that makes little sense in SP mode. But good to know the patch didn't fix the chest respawn. I was online late and got disconnected from Xbox Live when the patch went live. Decided to hold off on patching, until I could see what the changes were.
Yeah, nerfing Spirit Blade in that fashion seems rather odd. They could've just lowered the combo damage instead of completely removing it, especially if the skill was designed to trigger combos in the first place. It seems like a rather haphazard approach, but at at least the class is still very much playable. I was afraid that they were going to nerf the class so much that it was going to make it un-playable, thankfully that was not the case. While this does hurt my burst damage quite a bit, I'm sure I'll find new ways to trigger combos.
P.S For those of you who think Knight Enchanters are over powered, new flash they're not. They have high defensive abilities; their damage is nothing to write home about.
P.S For those of you who think Knight Enchanters are over powered, new flash they're not. They have high defensive abilities; their damage is nothing to write home about.
The OP is from the invulnerability with no effort whatsoever required. They aren't OP because they are a powerful spec, they are OP because they cannot be killed. There are different ways for a build to be broken, and damage is only one of them.
Actually spamming Spirit Blade now becomes even more boring than before.
The OP is from the invulnerability with no effort whatsoever required. They aren't OP because they are a powerful spec, they are OP because they cannot be killed. There are different ways for a build to be broken, and damage is only one of them.
Actually spamming Spirit Blade now becomes even more boring than before.
They can die, it's just much harder than other classes. If built correctly you can do the exact same thing with a Warrior. Hell, Cass has probably died about 3 times total for me in 70+ hours of gameplay.
Also, spamming only Spirit Blade is lame. I always mix up my attacks, spamming only one skill hampers your DPS quite a bit. And on the Disruption Field subject, it's understandable that it was nerfed. What I don't understand is how they didn't nerf Static Cage which can evidently let you 3 second kill a Dragon. Makes very little sense, but one step at a time I guess?
I also don't understand the change to Spirit Blade. I have the Strategy Guide and it lists Spirit Blade as being able to trigger a combo. That was an intentional design by Bioware. Therefore, Spirit Blade was working exactly as Bioware intended. At the very least, the patch notes should have stated "Nerf to Spirit Blade so it longer triggers combos" and not "Fix to Spirit Blade so it longer triggers combos". It isn't a fix if it isn't broken in the first place. So it is actually a nerf, something that makes little sense in SP mode. But good to know the patch didn't fix the chest respawn. I was online late and got disconnected from Xbox Live when the patch went live. Decided to hold off on patching, until I could see what the changes were.
I completely agree - all of the documentation I've come across lists Spirit Blade as a detonator. The wording used in the patch notes is misleading, since it implies a bug fix, rather than a nerf.
As many others stated, with all of the known glaring bugs, BioWare's prioritization seems questionable at best.