Unimpressed. I feel like they're actually a step backwards from ME1. It's like they tried to make everything look more "real" but it just didn't work and instead it just looks like bad CG. The new lighting engine makes everything seem WAY darker and increasing the brightness just washes everything out. ME1 had much softer, more natural lighting by comparison. Lighting in ME2 simply seems too harsh, like everywhere you go you're standing under a glaring spotlight. Also, character textures seem very grainy and chunky, and the environments I've played through so far have been rather uninspired and sterile. I'm also a bit perdturbed at the amount of pre-rendered footage I've seen so far, compared to the 100% in-engine ME1...
Interface
I don't like the new menu system or overlays. The tiny character portraits at the bottom center of the screen look out of place and are distracting... and I still haven't figured out where my own health bar is. What was wrong with the old style HUD? Every time I get a new journal update or pick up a new item, rather than getting a nice little "Journal" or "Item Received" notice I get a MASSIVE block complete with child-friendly images that takes up half my screen. I wish there was a way to turn that off. Also, the decrypting and overriding minigames? The QTE minigames of ME1 may have been uninspired, but at least they were quick. I don't exactly relish having to spend 30+ seconds playing "memory" or "match the wall 'o text" every time I want to crack open a wall safe. Franky, I was sick of it after the 2nd or 3rd time.
Gameplay
Okay. I didn't like the idea of the new ammo system from the moment it was announced, but I was told to give it a chance. After 3 hours, I think it's fair to say that a chance has been given. I still hate it. Okay, so rather than the "frustration" of having to stop in the middle of a firefight for 2-3 seconds and wait for my weapon to cool down, now I have to stop in the middle of a firefight for 2-3 seconds and wait for my weapon to
Also, the planet scanning mini-game. My God... where to begin? I practically fell asleep scanning my first planet. Granted, it was almost 4am at the time, but still. Tedious doesn't begin to describe it. It probably took as long to scan a single planet as it would have to land the Mako in ME1 and search it on foot. The difference is that now you're just staring at a slowly spinning planet while your targeting cursor makes pass after pass at a snails pace and you wait for your controller to rumble. Then you get to launch one of your finite probes and watch your resource bar increase by a hair's width. This is not fun. This is the opposite of fun.
Overall I'm pretty disappointed in ME2. I feel like in trying to fix what was admittedly lacking in ME1, BioWare overcompensated and just ended up screwing up things that weren't broken. I'm really hoping it picks up as the game goes on, because what I've seen so far has me more than a little worried...




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