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ME2 First Impression: Not Good


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#1
JKoopman

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Graphics

Unimpressed. I feel like they're actually a step backwards from ME1. It's like they tried to make everything look more "real" but it just didn't work and instead it just looks like bad CG. The new lighting engine makes everything seem WAY darker and increasing the brightness just washes everything out. ME1 had much softer, more natural lighting by comparison. Lighting in ME2 simply seems too harsh, like everywhere you go you're standing under a glaring spotlight. Also, character textures seem very grainy and chunky, and the environments I've played through so far have been rather uninspired and sterile. I'm also a bit perdturbed at the amount of pre-rendered footage I've seen so far, compared to the 100% in-engine ME1...

Interface

I don't like the new menu system or overlays. The tiny character portraits at the bottom center of the screen look out of place and are distracting... and I still haven't figured out where my own health bar is. What was wrong with the old style HUD? Every time I get a new journal update or pick up a new item, rather than getting a nice little "Journal" or "Item Received" notice I get a MASSIVE block complete with child-friendly images that takes up half my screen. I wish there was a way to turn that off. Also, the decrypting and overriding minigames? The QTE minigames of ME1 may have been uninspired, but at least they were quick. I don't exactly relish having to spend 30+ seconds playing "memory" or "match the wall 'o text" every time I want to crack open a wall safe. Franky, I was sick of it after the 2nd or 3rd time.

Gameplay

Okay. I didn't like the idea of the new ammo system from the moment it was announced, but I was told to give it a chance. After 3 hours, I think it's fair to say that a chance has been given. I still hate it. Okay, so rather than the "frustration" of having to stop in the middle of a firefight for 2-3 seconds and wait for my weapon to cool down, now I have to stop in the middle of a firefight for 2-3 seconds and wait for my weapon to reload eject it's heatsink. The only difference is, if I run out of heatsinks my weapon becomes useless. Oh, and don't let me forget the wonderful new annoyance that is forgetting that I have to reload now and running into combat without realizing I only have 1-2 shots left (I guess the gun is still white-hot from that firefight 5 minutes ago?). That's bit me more than a few times already. Also, why couldn't dropped heatsinks simply be added to your inventory automatically instead of forcing you to run over them to pick them up? Not only does it mean I have to leave cover and get shot at while I scrounge for heatsinks, but it just plain looks and feels retarded. "Pickups" are something best left to Halo or Ratchet & Clank, and left out of Mass Effect.

Also, the planet scanning mini-game. My God... where to begin? I practically fell asleep scanning my first planet. Granted, it was almost 4am at the time, but still. Tedious doesn't begin to describe it. It probably took as long to scan a single planet as it would have to land the Mako in ME1 and search it on foot. The difference is that now you're just staring at a slowly spinning planet while your targeting cursor makes pass after pass at a snails pace and you wait for your controller to rumble. Then you get to launch one of your finite probes and watch your resource bar increase by a hair's width. This is not fun. This is the opposite of fun.

Overall I'm pretty disappointed in ME2. I feel like in trying to fix what was admittedly lacking in ME1, BioWare overcompensated and just ended up screwing up things that weren't broken. I'm really hoping it picks up as the game goes on, because what I've seen so far has me more than a little worried...

#2
Ozymandias23

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Ouch ..... you're about to be trolled, but not by me!

Thanks for sharing your honest impressions so far.

Modifié par Ozymandias23, 26 janvier 2010 - 11:31 .


#3
AlbertoAquilani

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From what I've seen of the scanning mini-game, it takes 5 minutes. For me to do everything on uncharted world in Mass Effect 1 was 30 minutes, that's not including the sheer frustration of trying to navigate threw jagged mountains. I'm looking at you Nodacrux.

#4
Popstick

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It takes 15 seconds or so to do those hacking and unlocking minigames. And they're not common enough to be a frustration. Your own health bar? It shows up when your shield/armour/barrier gets depleted. And stop exaggerating, the notifications only take up a small portion of your right side and they're only there for 5 seconds. Hardly a problem.

As for the ammo, it takes about a second to eject the heatsink. You should be ejecting it behind cover. Fire in short bursts and stay behind cover. Don't stand in the open and spray and pray. And you can't run out of heatsinks, because there are dozens scattered across an entire level. There are some heatsinks in locations that regenerate so you can never really run out. And if you're running into combat without checking your ammo count...that's hardly the games problem. Pay attention next time as to how much ammo you've used and how much is remaining. Frankly, the new combat feels far more intense, better paced and a lot less sluggish and clunky.

The Mako was the opposite of fun. You can scan an entire planet in 2 minutes if you know what you're doing. You don't even have to scan the entire planet. Just fire 5 or 6 probes when you see a large spike in the graph and move on. You can easily scan every planet in a system in 8 minutes or less.

ME 1 was broken. There are at least a dozen or more flaws to that game. The only things that game got right was the story, characters and a somewhat successful attempt at real-time combat mixed with sparse and detached RPG elements.

Oh, and as for me, I can't stand ME 1. It feels outdated and a pain to replay again now.

Modifié par Popstick, 26 janvier 2010 - 11:41 .


#5
Mox Ruuga

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I will probably agree with much of what you write there, having seen the game being played, but will have to confirm my initial impressions by playing myself.

The planet scanning mini-game tho... It's pretty bad. Climbing mountains with the Mako was tedious for some people, but at least you had great planetary vistas to look at, occasional combat, and loot to be found. Here you take much time moving a cursor on a small screen, watching and waiting for readings. It looks about as fun as trying to find a station frequency on a busted old radio.

#6
Bebbe777

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Indeed. Everything in ME2 feels so much more streamlined so you can focus on the story.

#7
low8all

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You can sweep through a planet by holding down the r-btn and dragging left or right to spin the planet. This is not a fun thing to do with a regular mouse, I presume, but I have a trackball so I can spin the planet 360 degrees in about 5 seconds.



My method so far has been to just start at the bottom. hold the r-btn down and start sweeping left then slowly go up while sweeping. Stopping and targeting then launching probes on the highest concentrations of deposits. I can usually deplete a rich planet in about 3 minutes with 15 probes.



Still sucks though, The planet should auto-spin when you're scanning either side of it, rather than rely on button hold and mouse maneuvers.

#8
CMD-Shep

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Haven't gotten my copy yet, but from watching streams on JTV I think I'll be fine with the changes. That said, I'm a HUGE GRAW fan so the reloading thing makes me feel right at home. As for the scanning thing, well, with the pace of game being as quick as it is at times, I think it'll be a nice break from the action. I'm surprised no one mentioned the stripped down number of armors in ME2. I don't see a problem with it. Think about it, all the armors in ME1 were simple re-colors with differing stats and manufacturers. With DLC and the built in armor customization, we should get a bigger variety in ME2 me thinks.

#9
Memengwa

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Wow... this actually scares me....
You sound like what I've been afraid of
*enters the state of mild panic*

:blink::o:pinched::?[smilie]../../../images/forum/emoticons/wondering.png[/smilie][smilie]../../../images/forum/emoticons/angry.png[/smilie]:unsure:[smilie]../../../images/forum/emoticons/pouty.png[/smilie][smilie]../../../images/forum/emoticons/sad.png[/smilie]:crying:

I hate repetitive and boring (so I stoped doing uncharted worlds that weren't part of subquests I got beforehand after my first playthrough on ME1), and I HATE minigames.....

Please don't make me regret the buy....

#10
Ozymandias23

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Play it and see. Then come in, post and share your honest impressions.

Modifié par Ozymandias23, 26 janvier 2010 - 11:46 .


#11
Kronner

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I disagree completly.



Mass Effect 2 looks absolutely amazing, definitely not "dark" characters (as in, graphics).

Combat is awesome and Insanity difficulty is finally at least a challenge.

I do not care about minigames, but those in ME2 are very easy and do not take more than a few seconds. Interface is OK imho, but I also do not like the pop-up messages.

#12
hannibal555

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Jkoopman, thank to your honest review.

I don't have the game yet, but the things you mention got me worried, too, when I first heard of them.



This silly pickup mechanism should be in a Doom game or whatever, but really feels misplaced here.

The long minigames in Decryption make me shudder,too.

It was tedious in the first game already, but now even longer?



The last time Bioware did a good minigame that fit in the game was the swoop races in KotoR :).



Thanks to the story it will hopefully still be worth its money.

#13
Mr. Beaver

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I have to disagree, ME 2 is much more better game than ME 1.

Yeah at first couple of hours ME 1 seems like much more dumbed down game created for teenagers.

However once you start moving on story line, you will see that it is much more better than ME 1 and got more deeper storyline than ME 1.

P.S: This is coming from who thinks Planescape Torment is the best rpg ever created, so don't worry if at first ME 2 seems like a dumbed down game.Imho Rpg veterans will love ME 2.

Modifié par Mr. Beaver, 26 janvier 2010 - 11:55 .


#14
Cloaking_Thane

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There is a bit of exaggeration here

#15
Bebbe777

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Jesus people its just minigames. Its not an major part of the game, the story and characther is and they will blow you away.

#16
Memengwa

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I'm getting my copy on Thursday... so I'll try to quiet my panic untill then... think of something else or such..

#17
Subject One

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I don't doubt for a second that this opinion is absolutely honest, but also think that 90% of the complains about ME2 so far are about how Bioware has changed some RPG elements from the first ME. And it's OK, cause this is a Bioware social forum, the company that has done great RPGs all these years... But also look at other forums and the press reviews: ME2 just 'works' better as a game than ME1. That's the common opinion. Sure, RPG fans want more RPG things on the game, but I think that this game isn't only for RPG fans. LIve with it.

Modifié par Subject One, 26 janvier 2010 - 11:55 .


#18
WabeWalker

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Oh.



My.



God.



This second game is so much better looking than the first game that... wait a minute... what class of crap hardware are you running this on?



Guy, on a Core i7 - GTX 275 - VISTA 64 setup, this game is so much better looking than the original that it's going to make the original almost impossible to play. Stating that the first game looks better is just plain bizarre.

#19
Mox Ruuga

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Bebbe777 wrote...

Jesus people its just minigames. Its not an major part of the game, the story and characther is and they will blow you away.


Why so emotional about other peoples' misgivings?

#20
WabeWalker

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Also, doesn't appear as though the OP is registered.

#21
WabeWalker

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Also, doesn't appear as though the OP is registered.

#22
Bebbe777

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Mox Ruuga wrote...

Bebbe777 wrote...

Jesus people its just minigames. Its not an major part of the game, the story and characther is and they will blow you away.


Why so emotional about other peoples' misgivings?


Good question. I guess Im a bit emotional in the morning. 

#23
AntiChri5

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hannibal555 wrote...

Jkoopman, thank to your honest review.
I don't have the game yet, but the things you mention got me worried, too, when I first heard of them.

This silly pickup mechanism should be in a Doom game or whatever, but really feels misplaced here.
The long minigames in Decryption make me shudder,too.
It was tedious in the first game already, but now even longer?

The last time Bioware did a good minigame that fit in the game was the swoop races in KotoR :).

Thanks to the story it will hopefully still be worth its money.


What about the dragonfly in Jade?

#24
AntiChri5

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Memengwa wrote...

I'm getting my copy on Thursday... so I'll try to quiet my panic untill then... think of something else or such..


Exact same here.

#25
Guest_vilnii_*

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I have not played the game but anyone who has something good to say about the Mako and ME1 planetary exploration has a loose nut in the head



Locating minerals in ME1 was HORRIBLE...sometimes the Mako will dive into ravine you cannot get out of just to reach the mineral.



It routinely took 20 minutes to drive up to the darn things with the Mako swingng around in those mountains.



ME2 is an improvement please...don't even start