Why so angry? Every post from you seem to be about BioWare taking our money and how everything sucks.
Cheer up!.
Modifié par Zhijn, 26 janvier 2010 - 12:06 .
Modifié par Zhijn, 26 janvier 2010 - 12:06 .
Modifié par cynip, 26 janvier 2010 - 12:19 .
cynip wrote...
1. the minigame is better, since the one in ME 1 don't really work for me (mouse couldn't move the dial consistently)
Terror_K wrote...
cynip wrote...
1. the minigame is better, since the one in ME 1 don't really work for me (mouse couldn't move the dial consistently)
I personally found using the direction keys far easier than using the mouse for the ME1 PC minigame.
WabeWalker wrote...
Also, doesn't appear as though the OP is registered.
Zhijn wrote...
Aw JKoopman!.
Why so angry? Every post from you seem to be about BioWare taking our money and how everything sucks.
Cheer up!.
AntiChri5 wrote...
hannibal555 wrote...
Jkoopman, thank to your honest review.
I don't have the game yet, but the things you mention got me worried, too, when I first heard of them.
This silly pickup mechanism should be in a Doom game or whatever, but really feels misplaced here.
The long minigames in Decryption make me shudder,too.
It was tedious in the first game already, but now even longer?
The last time Bioware did a good minigame that fit in the game was the swoop races in KotoR.
Thanks to the story it will hopefully still be worth its money.
What about the dragonfly in Jade?
Ingrimm22 wrote...
I smell a troll.
Ingrimm22 wrote...
I smell a troll.
JKoopman wrote...
Graphics
Unimpressed. I feel like they're actually a step backwards from ME1. It's like they tried to make everything look more "real" but it just didn't work and instead it just looks like bad CG. The new lighting engine makes everything seem WAY darker and increasing the brightness just washes everything out. ME1 had much softer, more natural lighting by comparison. Lighting in ME2 simply seems too harsh, like everywhere you go you're standing under a glaring spotlight. Also, character textures seem very grainy and chunky, and the environments I've played through so far have been rather uninspired and sterile. I'm also a bit perdturbed at the amount of pre-rendered footage I've seen so far, compared to the 100% in-engine ME1...
Interface
I don't like the new menu system or overlays. The tiny character portraits at the bottom center of the screen look out of place and are distracting... and I still haven't figured out where my own health bar is. What was wrong with the old style HUD? Every time I get a new journal update or pick up a new item, rather than getting a nice little "Journal" or "Item Received" notice I get a MASSIVE block complete with child-friendly images that takes up half my screen. I wish there was a way to turn that off. Also, the decrypting and overriding minigames? The QTE minigames of ME1 may have been uninspired, but at least they were quick. I don't exactly relish having to spend 30+ seconds playing "memory" or "match the wall 'o text" every time I want to crack open a wall safe. Franky, I was sick of it after the 2nd or 3rd time.
Gameplay
Okay. I didn't like the idea of the new ammo system from the moment it was announced, but I was told to give it a chance. After 3 hours, I think it's fair to say that a chance has been given. I still hate it. Okay, so rather than the "frustration" of having to stop in the middle of a firefight for 2-3 seconds and wait for my weapon to cool down, now I have to stop in the middle of a firefight for 2-3 seconds and wait for my weapon toreloadeject it's heatsink. The only difference is, if I run out of heatsinks my weapon becomes useless. Oh, and don't let me forget the wonderful new annoyance that is forgetting that I have to reload now and running into combat without realizing I only have 1-2 shots left (I guess the gun is still white-hot from that firefight 5 minutes ago?). That's bit me more than a few times already. Also, why couldn't dropped heatsinks simply be added to your inventory automatically instead of forcing you to run over them to pick them up? Not only does it mean I have to leave cover and get shot at while I scrounge for heatsinks, but it just plain looks and feels retarded. "Pickups" are something best left to Halo or Ratchet & Clank, and left out of Mass Effect.
Also, the planet scanning mini-game. My God... where to begin? I practically fell asleep scanning my first planet. Granted, it was almost 4am at the time, but still. Tedious doesn't begin to describe it. It probably took as long to scan a single planet as it would have to land the Mako in ME1 and search it on foot. The difference is that now you're just staring at a slowly spinning planet while your targeting cursor makes pass after pass at a snails pace and you wait for your controller to rumble. Then you get to launch one of your finite probes and watch your resource bar increase by a hair's width. This is not fun. This is the opposite of fun.
Overall I'm pretty disappointed in ME2. I feel like in trying to fix what was admittedly lacking in ME1, BioWare overcompensated and just ended up screwing up things that weren't broken. I'm really hoping it picks up as the game goes on, because what I've seen so far has me more than a little worried...
Guest_Geth Colossus_*
Geth Colossus wrote...
I honestly don't undertsand your opinion OP, everything has been streamlined perfectly and that's bad?
You sound more like you're ranting over the fact that Bioware changed things over how good or bad the new features actually are.
Modifié par darthdrake201, 26 janvier 2010 - 12:37 .
Guest_Geth Colossus_*
Wasn't ME1 a console port?cynip wrote...
Geth Colossus wrote...
I honestly don't undertsand your opinion OP, everything has been streamlined perfectly and that's bad?
You sound more like you're ranting over the fact that Bioware changed things over how good or bad the new features actually are.
HI-jacking.
Yes ME2 has improved a lot from ME1, still it feels like a console port.
My advice? Don't buy it on PC.
That's why i buy it on steam sale, not full price.Geth Colossus wrote...
Wasn't ME1 a console port?cynip wrote...
HI-jacking.
Yes ME2 has improved a lot from ME1, still it feels like a console port.
My advice? Don't buy it on PC.
darthdrake201 wrote...
They totally screwed up the inventory and power system, its feels way more like a streamlined fps which is not what bioware is supposed to be about. T_T hopefully they fix this for the third one.
All in all, ME2 is for idiots.
Godzilla vs Xenu wrote...
Based on my first few hours
with the game, I pretty much disagree with everything you said, and
I'll be scratching my head as to how anyone could say that ME2 is a
graphical step backward. That's the most ridiculous thing I've read in
a long time about any game. Are you playing on a standard 13" tv or
something, because that observation is ludicrous.
Modifié par JKoopman, 26 janvier 2010 - 12:44 .
ME2 is not a console port, devs said they worked on both versions side-by-side.cynip wrote...
That's why i buy it on steam sale, not full price.Geth Colossus wrote...
Wasn't ME1 a console port?cynip wrote...
HI-jacking.
Yes ME2 has improved a lot from ME1, still it feels like a console port.
My advice? Don't buy it on PC.
Guest_Geth Colossus_*
Good thing I'm a shooter fan, you do more shooting then anything else in ME2 so streamlined combat is enough for me to enjoy the game, ME1 had such rigid combat.JKoopman wrote...
darthdrake201 wrote...
They totally screwed up the inventory and power system, its feels way more like a streamlined fps which is not what bioware is supposed to be about. T_T hopefully they fix this for the third one.
All in all, ME2 is for idiots.
Yes. "Streamlined" is a matter of perspective. The game has certainly been streamlined from the point of view of a shooter fan, but for an RPG fan like myself all I see is a lot of good features removed and replaced with oversimplified and/or annoying "enhancements" that only hinder my enjoyment.