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ME2 First Impression: Not Good


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#26
Zhijn

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Aw JKoopman!.
Why so angry? Every post from you seem to be about BioWare taking our money and how everything sucks.

Cheer up!.

Modifié par Zhijn, 26 janvier 2010 - 12:06 .


#27
cynip

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1. the minigame is better, since the one in ME 1 don't really work for me (mouse couldn't move the dial consistently)
2. the ammo is a bad idea, since a. I'm a soldier without ammo I'm nothing and b. the ammo does scatter around but they're hard to spot. I miss how borderlands handle this - a little, toggle flag for "interactable object" wouldn't hurt
3. the scan planet mini game is fine but PLEASE make the scan button toggle and make the mouse/rotate consistent. I mean, hold button for scan might work for console controller, but hold RMB AND swipe the surface? Pain. IMO they need to rework this whole thing with PC control - mouse and keyboard  in mind FIRST
4. Barrier, Armor, Health, Shield - I got 3 ammo types, ALL 3 of them seem to work on ALL levels, what a way to confuse players.

Modifié par cynip, 26 janvier 2010 - 12:19 .


#28
Terror_K

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cynip wrote...

1. the minigame is better, since the one in ME 1 don't really work for me (mouse couldn't move the dial consistently)


I personally found using the direction keys far easier than using the mouse for the ME1 PC minigame.

#29
cynip

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Terror_K wrote...

cynip wrote...

1. the minigame is better, since the one in ME 1 don't really work for me (mouse couldn't move the dial consistently)


I personally found using the direction keys far easier than using the mouse for the ME1 PC minigame.


if only it works with WASD, sigh.

#30
JKoopman

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WabeWalker wrote...

Also, doesn't appear as though the OP is registered.


Happy now? Sorry if the first thing I did upon bringing home my new hotly anticipated game wasn't to hop on the forums and immediately register my copy. I had better things to do (like playing it).

Zhijn wrote...

Aw JKoopman!.
Why so angry? Every post from you seem to be about BioWare taking our money and how everything sucks.

Cheer up!.


Really? Every post? My last few posts have been a bit negative, what with my disappointment with the game and discovering that I can't remove the helmet from my fancy Terminus armor making my pre-order bonus effectively useless to me, but in general most of my posts are positive. I think you're perhaps confusing me with someone else...

#31
hannibal555

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AntiChri5 wrote...

hannibal555 wrote...

Jkoopman, thank to your honest review.
I don't have the game yet, but the things you mention got me worried, too, when I first heard of them.

This silly pickup mechanism should be in a Doom game or whatever, but really feels misplaced here.
The long minigames in Decryption make me shudder,too.
It was tedious in the first game already, but now even longer?

The last time Bioware did a good minigame that fit in the game was the swoop races in KotoR :).

Thanks to the story it will hopefully still be worth its money.


What about the dragonfly in Jade?


That's, why I wrote 'fit in the game' ^^.
Well the dragonfly shoot'm up was ok, but rather misplaced.
Meh, still better than boring planets scanning or tedious decrytion minigames.

#32
Ellestor

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All I can say, JKoopman, is that I've always found that forgoing sleep to play a new game tends to lower my initial opinion of it. I'm extremely irritable when fatigued, even (perhaps especially) when I don't realize it, and any little gripe becomes the worst thing ever.

I can't say the same must apply to you, of course, but I've learned to be well-rested before being introduced to anything (or anyone, heh).

I'd be interested to know if your opinion improves today. Anyway, thanks for the first impression; it tempers my expectations a bit.

#33
cynip

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I would think twice after seeing and trying ME2-PC. This piece still screams "CONSOLE PORT", the planet scan and inventory system clearly indicates a console-first mindset.



I grab my ME1 on steam sale because of ME2, it seems I shall wait for steam sales to buy ME2.



That is, unless I'm aware for some significant patch of UI FOR PC.

#34
Ingrimm22

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I smell a troll.

#35
JKoopman

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Ingrimm22 wrote...

I smell a troll.


You know, not everyone who disagrees with you or voices a negative opinion is a "troll." That word gets thrown around FAR to often here.

#36
flamingdts

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Ingrimm22 wrote...

I smell a troll.


You're smelling yourself. Go take a shower. 

#37
Inferno Sock

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All im hoping is that on hardy difficultys my sentinel wont run out of heatsinks offten





Hardy... Hahaha my bad

#38
Coldcall01

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JKoopman wrote...

Graphics

Unimpressed. I feel like they're actually a step backwards from ME1. It's like they tried to make everything look more "real" but it just didn't work and instead it just looks like bad CG. The new lighting engine makes everything seem WAY darker and increasing the brightness just washes everything out. ME1 had much softer, more natural lighting by comparison. Lighting in ME2 simply seems too harsh, like everywhere you go you're standing under a glaring spotlight. Also, character textures seem very grainy and chunky, and the environments I've played through so far have been rather uninspired and sterile. I'm also a bit perdturbed at the amount of pre-rendered footage I've seen so far, compared to the 100% in-engine ME1...

Interface

I don't like the new menu system or overlays. The tiny character portraits at the bottom center of the screen look out of place and are distracting... and I still haven't figured out where my own health bar is. What was wrong with the old style HUD? Every time I get a new journal update or pick up a new item, rather than getting a nice little "Journal" or "Item Received" notice I get a MASSIVE block complete with child-friendly images that takes up half my screen. I wish there was a way to turn that off. Also, the decrypting and overriding minigames? The QTE minigames of ME1 may have been uninspired, but at least they were quick. I don't exactly relish having to spend 30+ seconds playing "memory" or "match the wall 'o text" every time I want to crack open a wall safe. Franky, I was sick of it after the 2nd or 3rd time.

Gameplay

Okay. I didn't like the idea of the new ammo system from the moment it was announced, but I was told to give it a chance. After 3 hours, I think it's fair to say that a chance has been given. I still hate it. Okay, so rather than the "frustration" of having to stop in the middle of a firefight for 2-3 seconds and wait for my weapon to cool down, now I have to stop in the middle of a firefight for 2-3 seconds and wait for my weapon to reload eject it's heatsink. The only difference is, if I run out of heatsinks my weapon becomes useless. Oh, and don't let me forget the wonderful new annoyance that is forgetting that I have to reload now and running into combat without realizing I only have 1-2 shots left (I guess the gun is still white-hot from that firefight 5 minutes ago?). That's bit me more than a few times already. Also, why couldn't dropped heatsinks simply be added to your inventory automatically instead of forcing you to run over them to pick them up? Not only does it mean I have to leave cover and get shot at while I scrounge for heatsinks, but it just plain looks and feels retarded. "Pickups" are something best left to Halo or Ratchet & Clank, and left out of Mass Effect.

Also, the planet scanning mini-game. My God... where to begin? I practically fell asleep scanning my first planet. Granted, it was almost 4am at the time, but still. Tedious doesn't begin to describe it. It probably took as long to scan a single planet as it would have to land the Mako in ME1 and search it on foot. The difference is that now you're just staring at a slowly spinning planet while your targeting cursor makes pass after pass at a snails pace and you wait for your controller to rumble. Then you get to launch one of your finite probes and watch your resource bar increase by a hair's width. This is not fun. This is the opposite of fun.

Overall I'm pretty disappointed in ME2. I feel like in trying to fix what was admittedly lacking in ME1, BioWare overcompensated and just ended up screwing up things that weren't broken. I'm really hoping it picks up as the game goes on, because what I've seen so far has me more than a little worried...


Thanks for your views; they seem an honest appraisal from your perspective. I'll wait to play the game on Friday (UK release) but i have a feeling you are probbaly spot on since what you say about the game has reinforced my feelings on some of the preview material.

Still i will give it a chance.

#39
Guest_Geth Colossus_*

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I honestly don't undertsand your opinion OP, everything has been streamlined perfectly and that's bad?

You sound more like you're ranting over the fact that Bioware changed things over how good or bad the new features actually are.

#40
cynip

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Geth Colossus wrote...

I honestly don't undertsand your opinion OP, everything has been streamlined perfectly and that's bad?

You sound more like you're ranting over the fact that Bioware changed things over how good or bad the new features actually are.


HI-jacking.

Yes ME2 has improved a lot from ME1, still it feels like a console port.
My advice? Don't buy it on PC.

#41
darthdrake201

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They totally screwed up the inventory and power system, its feels way more like a streamlined fps which is not what bioware is supposed to be about. T_T hopefully they fix this for the third one.

All in all, ME2 is for idiots.

Modifié par darthdrake201, 26 janvier 2010 - 12:37 .


#42
Guest_Geth Colossus_*

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cynip wrote...

Geth Colossus wrote...

I honestly don't undertsand your opinion OP, everything has been streamlined perfectly and that's bad?

You sound more like you're ranting over the fact that Bioware changed things over how good or bad the new features actually are.


HI-jacking.

Yes ME2 has improved a lot from ME1, still it feels like a console port.
My advice? Don't buy it on PC.

Wasn't ME1 a console port?

#43
Godzilla vs Xenu

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Based on my first few hours with the game, I pretty much disagree with everything you said, and I'll be scratching my head as to how anyone could say that ME2 is a graphical step backward. That's the most ridiculous thing I've read in a long time about any game. Are you playing on a standard 13" tv or something, because that observation is ludicrous.

#44
cynip

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Geth Colossus wrote...

cynip wrote...

HI-jacking.

Yes ME2 has improved a lot from ME1, still it feels like a console port.
My advice? Don't buy it on PC.

Wasn't ME1 a console port?

That's why i buy it on steam sale, not full price.

#45
JKoopman

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darthdrake201 wrote...

They totally screwed up the inventory and power system, its feels way more like a streamlined fps which is not what bioware is supposed to be about. T_T hopefully they fix this for the third one.

All in all, ME2 is for idiots.


Yes. "Streamlined" is a matter of perspective. The game has certainly been streamlined from the point of view of a shooter fan, but for an RPG fan like myself all I see is a lot of good features removed and replaced with oversimplified and/or annoying "enhancements" that only hinder my enjoyment.

Godzilla vs Xenu wrote...

Based on my first few hours
with the game, I pretty much disagree with everything you said, and
I'll be scratching my head as to how anyone could say that ME2 is a
graphical step backward. That's the most ridiculous thing I've read in
a long time about any game. Are you playing on a standard 13" tv or
something, because that observation is ludicrous.


No, I'm playing on a 24" widescreen LCD monitor being fed via HDMI from my X360. And this is coming off a fresh playthrough of ME1 (I literally just took the ME1 disc out of the tray when I put ME2 in), so it's not "rose colored glasses" or anything either.

You wanna disagree with me, fine. But my honest opinion is that ME1 looks better overall. Maybe it's the lighting. Maybe it's the textures. Maybe it's something else entirely that I just can't put my finger on. But whatever it is, ME2 just looks much more "gamey" to me. I can't get immersed in it like I could ME1.

Modifié par JKoopman, 26 janvier 2010 - 12:44 .


#46
Inverness Moon

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cynip wrote...

Geth Colossus wrote...

cynip wrote...

HI-jacking.

Yes ME2 has improved a lot from ME1, still it feels like a console port.
My advice? Don't buy it on PC.

Wasn't ME1 a console port?

That's why i buy it on steam sale, not full price.

ME2 is not a console port, devs said they worked on both versions side-by-side.

#47
Guest_Geth Colossus_*

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JKoopman wrote...

darthdrake201 wrote...

They totally screwed up the inventory and power system, its feels way more like a streamlined fps which is not what bioware is supposed to be about. T_T hopefully they fix this for the third one.

All in all, ME2 is for idiots.


Yes. "Streamlined" is a matter of perspective. The game has certainly been streamlined from the point of view of a shooter fan, but for an RPG fan like myself all I see is a lot of good features removed and replaced with oversimplified and/or annoying "enhancements" that only hinder my enjoyment.

Good thing I'm a shooter fan, you do more shooting then anything else in ME2 so streamlined combat is enough for me to enjoy the game, ME1 had such rigid combat.

#48
noisecode

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Yea I'm totally running on like two hours of sleep .......... because i was awake all night plauying.... I want to say something witty here but i can't cause my brain is fried. Think I'll go ut and get some redbull and play some more.



Sorry you're not enjoying it..... me persaonaly? the one and only thing that I'm going to complain about this game, and I'm going to complain loudly and obnoxiously ..... is that the updates on the right side of the screen are there for 15 nano seconds before vanishing.... i can't read them..... i hate this game.... I'm bringing it back....



okay that last part was sarcasim..... but i have to go..... need to fuel up and continue fighting for the lost ;)

#49
darthdrake201

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The problems I had with the first one are Side quests are repetitive and environments weren't distinct from others. Not enough customization in terms of powers and gear. Instead of fixing the low amount of customization they went the entirely different way and made it fps with little to none rpg elements.

#50
Phonzo

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your other points are understandable but really...whining that you forget to reload? how?



1) there is a nice flashing word that says reload right beside the reticle. So unless you somehow don't use the reticle to aim I guess you'd forget to reload.

2) isn't it just natural when behind cover and being pinned down by "rockets" flying over your head to just take a second to reload

3) aren't you encouraged to make shots count now? rather thens praying and hoping for the best - to me this is a fantastic concept instead of a little bit of rolling the dice when firing a gun.