ME2 Pro's- Vastly improved combat system.
- Vastly improved squad control (even for the PC)
- Reloading instead of overheating.
- Armor Customization.
- Weapons are now actually differant from eachother.
ME2 Con's- Being able to run out of ammo for a mass effect game = awkward.
- No inventory ! The inventory screen of ME1 was a mess, but the results of having to use the inventory wasn't. You fixed the wrong thing!
- The screen you get for completing a
quest, sorry, mission is more than annoying. It feels too arcade-like and pulls you out of the mass effect world for a short time.
- Planet ScanningThe Makko had some major flaws, but it also had its upsides. It gave you an exploratory feeling and "Broken Sky" showed just how damned good a mission with it could be. Again, I feel that you fixed the wrong thing here.
- Leveling upI'd have no problem with this if you'd actually get XP from killing enemies, but the current system just feels too un-rpg like.
- The injury systemRegenerative shields are fine, but the regenerative health feels too un-rpg like.
- The story The main story is compelling, but it's annoying that it is put on complete pause while you are getting your companions (there is one exception, agreed). In Mass Effect 1 your companions were woven into the story to find Saren. Now it feels like the main bad guy is woven into a story to find a dozen companions.
In the end, I enjoyed your game. But I have to be honest, I have a hard time calling your product a RPG.
It feels too alien from ME1 (on PC) and while I can't wait for ME3, I hope you go back on a few things (Especially storywise).
Also, you've done a great job on the PC version of this game, but it's a bit annoying that weapons aren't quickbinded anymore. Also, 3 buttons into one, was that really needed? And where's my crouch button? You've let my inner ninja down a bit (thanks for the stealth though!).
Modifié par Sirsmirkalot, 26 janvier 2010 - 03:23 .