ME2 First Impression: Not Good
#101
Posté 26 janvier 2010 - 04:50
1) "Space exploration". They promised that, but the only"space exploration" is searching planets for resources!No exploring...
2) When will we have interactive space battles?
3) "Planets" we visit, or even go through on story missions, are just small corridors...Even massive Citadel turned out to be just a small area..
It seems that Bioware again made an illusion of big universe game....although quite a good illusion...
#102
Posté 26 janvier 2010 - 04:54
JKoopman wrote...
Graphics
Unimpressed. I feel like they're actually a step backwards from ME1. It's like they tried to make everything look more "real" but it just didn't work and instead it just looks like bad CG. The new lighting engine makes everything seem WAY darker and increasing the brightness just washes everything out. ME1 had much softer, more natural lighting by comparison. Lighting in ME2 simply seems too harsh, like everywhere you go you're standing under a glaring spotlight. Also, character textures seem very grainy and chunky, and the environments I've played through so far have been rather uninspired and sterile. I'm also a bit perdturbed at the amount of pre-rendered footage I've seen so far, compared to the 100% in-engine ME1...
Interface
I don't like the new menu system or overlays. The tiny character portraits at the bottom center of the screen look out of place and are distracting... and I still haven't figured out where my own health bar is. What was wrong with the old style HUD? Every time I get a new journal update or pick up a new item, rather than getting a nice little "Journal" or "Item Received" notice I get a MASSIVE block complete with child-friendly images that takes up half my screen. I wish there was a way to turn that off. Also, the decrypting and overriding minigames? The QTE minigames of ME1 may have been uninspired, but at least they were quick. I don't exactly relish having to spend 30+ seconds playing "memory" or "match the wall 'o text" every time I want to crack open a wall safe. Franky, I was sick of it after the 2nd or 3rd time.
Gameplay
Okay. I didn't like the idea of the new ammo system from the moment it was announced, but I was told to give it a chance. After 3 hours, I think it's fair to say that a chance has been given. I still hate it. Okay, so rather than the "frustration" of having to stop in the middle of a firefight for 2-3 seconds and wait for my weapon to cool down, now I have to stop in the middle of a firefight for 2-3 seconds and wait for my weapon toreloadeject it's heatsink. The only difference is, if I run out of heatsinks my weapon becomes useless. Oh, and don't let me forget the wonderful new annoyance that is forgetting that I have to reload now and running into combat without realizing I only have 1-2 shots left (I guess the gun is still white-hot from that firefight 5 minutes ago?). That's bit me more than a few times already. Also, why couldn't dropped heatsinks simply be added to your inventory automatically instead of forcing you to run over them to pick them up? Not only does it mean I have to leave cover and get shot at while I scrounge for heatsinks, but it just plain looks and feels retarded. "Pickups" are something best left to Halo or Ratchet & Clank, and left out of Mass Effect.
Also, the planet scanning mini-game. My God... where to begin? I practically fell asleep scanning my first planet. Granted, it was almost 4am at the time, but still. Tedious doesn't begin to describe it. It probably took as long to scan a single planet as it would have to land the Mako in ME1 and search it on foot. The difference is that now you're just staring at a slowly spinning planet while your targeting cursor makes pass after pass at a snails pace and you wait for your controller to rumble. Then you get to launch one of your finite probes and watch your resource bar increase by a hair's width. This is not fun. This is the opposite of fun.
Overall I'm pretty disappointed in ME2. I feel like in trying to fix what was admittedly lacking in ME1, BioWare overcompensated and just ended up screwing up things that weren't broken. I'm really hoping it picks up as the game goes on, because what I've seen so far has me more than a little worried...
I really dont want to agree with you. I really dont. But iv been playing since 10am. Its 12 now. I feel the exact same.
I feel terrible for feeling this way. I wanted to love ME2.
#103
Posté 26 janvier 2010 - 04:54
Sir Ulrich Von Lichenstien wrote...
Well here is an idea, register your game and make a detailed critique about it where you can go into more detail in the [Spoilers Allowed] section or is that too hard for your simple minds to understand?
Dear Mr. McSnippyPants - While I am normally one to agree on such things like registering game and making detailed critiques in the spoilers forum, as someone who experianced the DA:O release day fiasco with the Bioware/EA servers, perhaps one is not able to register their game. Just because you can, that doesn't mean that someone else was able to get through to the often tempremental servers. In addition, all these comments were on aspects of gameplay that the OP didn't like, or aspects that the OP thought the original did better. The response have been hostile, juvenile, and filled with childish pictures. It seems the addition of console games to Bioware's table has truly lowered the quality of discouse on these boards.
#104
Posté 26 janvier 2010 - 04:56
No additional butons like "J" for Journal, for Powers, for Codex etc. All must be accessed through the escape menu.Darth_Shizz wrote...
Sirsmirkalot wrote...
Also, you've done a great job on the PC version of this game, but it's a bit annoying that weapons aren't quickbinded anymore. Also, 3 buttons into one, was that really needed? And where's my crouch button? You've let the inner ninja down a bit (thanks for the stealth though!).
You mean you can't use F1, F2, etc to quickswitch weapons? That's a shame. I always found using the mousewheel for that a pain...though they now have a quickswitch to last weapon, right?
And what's this about 3 buttons into 1?
No F1, F2, for weapons, must use quickswitch to last weapon, mouse scroll or command menu.
No crouch button as ME2 isn't balanced for crouch.
Sprint, Use and Take Cover are all bound to 1 button.
#105
Posté 26 janvier 2010 - 04:57
steve1945 wrote...
I really dont want to agree with you. I really dont. But iv been playing since 10am. Its 12 now. I feel the exact same.
I feel terrible for feeling this way. I wanted to love ME2.
Well, if we put our love for BioWare on the side then these negative points are almost undeniable. I sincerely think that there are relatively only a few people who see the mentioned negative points as positive. And those people... I just cannot understand the way they tick.
#106
Posté 26 janvier 2010 - 04:58
I think the skill system could have used a little more options per class but overall its not to bad.
Besides the ammo I have to say i'm enjoying ME2 alot.
#107
Posté 26 janvier 2010 - 04:59
Ozymandias23 wrote...
Ouch ..... you're about to be trolled, but not by me!
Thanks for sharing your honest impressions so far.
Wait, the OP isn't trolling us?
Last time we checked no one gives a damn about the Princess complaining about peas under her bed, and we still don't, and never will.
#108
Posté 26 janvier 2010 - 05:03
DeepGray wrote...
No additional butons like "J" for Journal, for Powers, for Codex etc. All must be accessed through the escape menu.Darth_Shizz wrote...
Sirsmirkalot wrote...
Also, you've done a great job on the PC version of this game, but it's a bit annoying that weapons aren't quickbinded anymore. Also, 3 buttons into one, was that really needed? And where's my crouch button? You've let the inner ninja down a bit (thanks for the stealth though!).
You mean you can't use F1, F2, etc to quickswitch weapons? That's a shame. I always found using the mousewheel for that a pain...though they now have a quickswitch to last weapon, right?
And what's this about 3 buttons into 1?
No F1, F2, for weapons, must use quickswitch to last weapon, mouse scroll or command menu.
No crouch button as ME2 isn't balanced for crouch.
Sprint, Use and Take Cover are all bound to 1 button.
Which often make you duck into cover while the enemy is BEHIND you, because you were running away with the sprint button, which is also the cover button, which made Shepard stick on the nearest cover-spot like a magnet. It happened about 5 times that I died because I tried to run away (which you have to do allot being a Vanguard) but instead got stuck against a cover-place, where I was on the WRONG SIDE of the cover.. where the enemy nuked the hell out of me. F*cking pathetic.
Modifié par Theronyll Itholien, 26 janvier 2010 - 05:05 .
#109
Posté 26 janvier 2010 - 05:43
#110
Posté 26 janvier 2010 - 05:51
Flamesz wrote...
All i'm reading is "Whine, Whine, Whine, Whine."
haha, it's great, is it not?
#111
Posté 26 janvier 2010 - 05:56
Flamesz wrote...
All i'm reading is "Whine, Whine, Whine, Whine."
What I'm noticing is utter ignorance.
#112
Posté 26 janvier 2010 - 05:58
Theronyll Itholien wrote...
Flamesz wrote...
All i'm reading is "Whine, Whine, Whine, Whine."
What I'm noticing is utter ignorance.
Please keep posting your fail posts. They are highly entertaining to me.
#113
Posté 26 janvier 2010 - 06:06
#114
Posté 26 janvier 2010 - 06:08
#115
Guest_Geth Colossus_*
Posté 26 janvier 2010 - 06:09
Guest_Geth Colossus_*
I've loved every part of the game so far, it's like Gears of War meets Dragon Age.
#116
Posté 26 janvier 2010 - 06:15
The lighting engine in Mass1 couldn't do anything but make your character look like a Fragglewump. The mako bouncing was the absolution of boredom (Mainly cause it took so long to get out of a pothole). The Combat was as entertaining as holding the trigger, and going afk.
I could go on about Mass1's problems. I still love the game dearly, but christ, from a purely game design standpoint, I sure the hell am glad you aren't a developer in any way. Some of the things you think weren't broken, were the very definition of broken twice, and then defecated on.
Frankly, the Combat improvements alone stick Mass Effect 2 above Mass1. Combat, the bread and butter of the actual "Game" Part of the game, in mass1, was fairly bad. Every single person that has defended the mass1 combat has been the kind of person to blast through it on casual or at best Normal. Showing just why they like it so much. Of course, I'd be lying if your I said your post didn't have some merit. The Notifications for example, are more obtrusive than, well, something that isn't worth getting banned on the forums for saying. And the Inventory overhaul isn't optimal, it's a step forward from Mass1, but falls on it's ass too soon to really feel like what was needed. Of course, all that melts away with every new line of dialog I hear, sooooooooooooooo. Long story short.
You'll get over it.
Modifié par Deflagratio, 26 janvier 2010 - 06:18 .
#117
Posté 26 janvier 2010 - 06:18
Theronyll Itholien wrote...
DeepGray wrote...
No additional butons like "J" for Journal, for Powers, for Codex etc. All must be accessed through the escape menu.Darth_Shizz wrote...
Sirsmirkalot wrote...
Also, you've done a great job on the PC version of this game, but it's a bit annoying that weapons aren't quickbinded anymore. Also, 3 buttons into one, was that really needed? And where's my crouch button? You've let the inner ninja down a bit (thanks for the stealth though!).
You mean you can't use F1, F2, etc to quickswitch weapons? That's a shame. I always found using the mousewheel for that a pain...though they now have a quickswitch to last weapon, right?
And what's this about 3 buttons into 1?
No F1, F2, for weapons, must use quickswitch to last weapon, mouse scroll or command menu.
No crouch button as ME2 isn't balanced for crouch.
Sprint, Use and Take Cover are all bound to 1 button.
Which often make you duck into cover while the enemy is BEHIND you, because you were running away with the sprint button, which is also the cover button, which made Shepard stick on the nearest cover-spot like a magnet. It happened about 5 times that I died because I tried to run away (which you have to do allot being a Vanguard) but instead got stuck against a cover-place, where I was on the WRONG SIDE of the cover.. where the enemy nuked the hell out of me. F*cking pathetic.
A half-assed console port then? All these keys and and nothing use them for. Hopefully the story will be good enough to suffer trough that. BTW, is there a quickload this time around? That was the thing i was missing most in ME1. That, and being able to quit the game with alt+F4, like a PC game should.
#118
Posté 26 janvier 2010 - 06:21
#119
Posté 26 janvier 2010 - 06:24
Modifié par ToJKa1, 26 janvier 2010 - 06:25 .
#120
Posté 26 janvier 2010 - 06:25
But the graphics are much better then ME1 in my opinion, the ammo system gives it a bit of strategy, I do enjoy the various powers (ayes, MOAR STUFF would be good, but that's usual for requests for MOAR STUFF), and I'm finding the story interesting. Better then ME1? Maybe not, but honestly: ME1 wasn't a great exercise in storytelling, either. They're still fun games despite that, though.
#121
Posté 26 janvier 2010 - 06:26
Deflagratio wrote...
Sounds like bawwwwwwwwww for the sake of bawwwwwww to me.
....
You'll get over it.
You know, if everyone had just "gotten over" the things that were wrong in ME1 many of the "improvements" we are seeing with ME2 never would have happened. User feedback is vital to improving the game. Even a big whine can highlight areas that need improvements, and honestly the OP didn't come off to me that way. Passionate, yeah, but not really whining.
#122
Posté 26 janvier 2010 - 06:30
Otherwise, all vaild concerns.
#123
Posté 26 janvier 2010 - 06:30
#124
Posté 26 janvier 2010 - 06:31
Naughty Bear wrote...
Do you know what the most unimportant thing in the world times a thousand equals?
Your opinion. Who cares what you think? If you didnt enjoy it, trade it in and get your money back stop giving people bad impressions thinking this game will suck.
You did not even say anything postive at all. What about the cutscene's? The story? Character's?
Oh, I'm sorry. I thought that was what these forums were here for... the free discourse of user opinions. I see I was mistaken.
And obviously YOU at least care what I think or you wouldn't be making such a point of telling me that you don't care what I think.
Jep13 wrote...
To the OP, I think it'll do you a great
favor to visit new games and sequels with an open mind, rather than
expectations and preconcieved notions that you'll hate this and that
feature. If you'd decided that you wont like them before even trying
the game, OF COURSE you wont like them when you have a chance to play
it.
Anywho, I'm loving the game so far and am dying to get back
to it afterwork. With that said, I'm sorry you don't enjoy the game and
hope the story and other high points of the game manage to sweep you in
despite the shortcomings this game has in your eyes.
If someone says they're going to punch you in the face, it's not pre-conceived to expect that it's going to hurt nor surprising when in fact it DOES. My only pre-conception was that this would be more Mass Effect. This game is not Mass Effect. Not to me, anyway. It's just a shooter in the ME universe (and even that is debatable as I'm finding very little of what so captivated me in the original). I'm glad you love the game. I just wish I could.
Fhaileas wrote...
JKoopman wrote...
Very Astute Review
Thank
you for your accurate review! 9 hours in I can confirm everything that
you stated. Even the story seems not only hackneyed but from a
roleplaying perspective does not lend itself to credence belying the
reactions of NPCs as well as the inherent (forced) motivations that the
game enforces on your Shephard . It almost felt surreal having your
Shephard so willingly acquiesing to instructions and requests (even
after use of certain cosmetic dialogue choices). The overall narrative
seems forced, the characters are caricatures, and even the voice acting
seems stilted in comparison to the first game (yes even Jennifer Hale
whose VA I adore - I play a female Shephard).
Thank you! I forgot to mention it but I felt the same way about the dialog. It seemed like everything moved WAAAY too quickly without any real explanation or setup for why my Sole Survivor Shepard is suddenly taking orders from Cerberus with only tolken resistence on her part. I mean, seriously. When it was revealed to my character that her new "allies" were memebers of Cerberus I was expecting a serious showdown, but my only dialog options were basically "That's great!", "OK" or "I don't like Cerberus, but OK..." and then it was just like everything was sunshine and roses with her new companions and she was happily taking orders from the Illusive Man. I just have a hard time buying it.
I'm also having a MUCH harder time following conversations now than I did in ME2. Everything seems... I don't know, like it's just moving too fast and doesn't flow as naturally.
Sirsmirkalot wrote...
- The screen you get for completing aquest,
sorry, mission is more than annoying. It feels too arcade-like and
pulls you out of the mass effect world for a short time.
Also a point I forgot to make. I strongly dislike the "Mission Recap" screen. Like you said, it completely breaks immersion. Okay, so I'm on a strange alien world. I've just succeeded in taking out the giant "boss" mech, I gather my companions and head through the door at the end of hall and... *VROOP* I'm suddenly standing before the Illusive Man wondering what the f--k is going on. Combined with the nigh-constant use of fast-travel between mission areas, and it just serves to further reinforce the impression that Mass Effect is now a third-person shooter with story elements instead of a full-blown RPG.
steve1945 wrote...
I really dont want to agree with you. I really dont. But iv been playing since 10am. Its 12 now. I feel the exact same.
I feel terrible for feeling this way. I wanted to love ME2. ../../../images/forum/emoticons/crying.png
I know... I know...
I wanted to love ME2 so badly. I even replayed ME1 in anticipation just to give myself a refresher. I had a few reservations about some of the announced features, but I figured BioWare could make it work if anyone could. I actually felt sick after playing it for 3 hours. It was like watching a beloved childhood movie be crappily remade all "xtreme!" for a new audience.
Modifié par JKoopman, 26 janvier 2010 - 06:39 .
#125
Posté 26 janvier 2010 - 06:33




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