Aller au contenu

Photo

Patch is live


64 réponses à ce sujet

#1
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1 421 messages

Patch notes here

 

Multiplayer

  • Fixed issue which could result in negative XP being granted in some multiplayer matches
  • Fixed crash that could occur while switching characters in some multiplayer menus
  • Cursed chests in multiplayer no longer look different from un-cursed ones
  • Fixed some missing information on end of match screens when servers are slow in Multiplayer.
  • Fixed Players losing their ability to target when dying while recovering object in multiplayer
  • Fixed situation where host migration after end of match would fail to show end of match details for the remaining players
  • Fixed issue with players being interrupted while interacting with objects in Multiplayer
  • Fixed issue where host can be returned to an empty lobby after quitting out of a match while in the operation failed state
  • Improved appearance of ledge drop-downs in multiplayer.
  • Fixed case which could cause keys to not drop in Multiplayer
  • Fixed case in Multiplayer where players could attempt to use abilities while dead.

  • SoulRebel_1979, PurpGuy1, andy_3_913 et 1 autre aiment ceci

#2
DarthLinebacker

DarthLinebacker
  • Members
  • 143 messages
Downloading, and confirming live for 360.

Can't wait to fight some hopefully mortal pots.

#3
dubsaves

dubsaves
  • Members
  • 91 messages

live for me, updating...



#4
Roadkill888

Roadkill888
  • Members
  • 44 messages

They fix katari and necromancer armor appearance?



#5
Chris Nickerson

Chris Nickerson
  • BioWare Employees
  • 17 messages

http://blog.bioware....-patch-2-notes/


  • Cid Revolution, Grim68, Shadohz et 2 autres aiment ceci

#6
DarthLinebacker

DarthLinebacker
  • Members
  • 143 messages

http://blog.bioware....-patch-2-notes/


Thank you Chris.


And nice update Penguin.

#7
Shadohz

Shadohz
  • Members
  • 1 662 messages

Spank you very much.



#8
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1 421 messages

They fix katari and necromancer armor appearance?

 

Nope.

 

Push to talk and voice activated chat is now a thing aswell. Thanks devs.



#9
Chuggernaut

Chuggernaut
  • Members
  • 31 messages
Looks like mostly stability issues are addressed, I can live with that but can't wait for more.

#10
ssshhbequiet

ssshhbequiet
  • Members
  • 13 messages
No patch for the xbone?

#11
Rolenka

Rolenka
  • Members
  • 2 257 messages

I was expecting fixes for failing to connect (perpetual black screen) and random disconnects and CTD. But these look like high-priority issues, as well.



#12
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1 421 messages

Shame pots are still OP as ever and Reavers Rampage didn't get fixed.

 

Just played a game, getting noticeably lower framerates now. My performance when recording is near unplayable. Dropping to 30 fps and below when previously I could record on 60+ just fine 



#13
Rhaine

Rhaine
  • Members
  • 184 messages

Fix to Spirit Blade so it longer triggers combos

 

Thats pretty major damage reduction/ some utlity to arcane warrior.

 

"Cursed chests in multiplayer no longer look different from un-cursed ones"

SCARY



#14
Crawling Chaos

Crawling Chaos
  • Members
  • 37 messages
Nothing for the bugged uniques?

#15
Cirvante

Cirvante
  • Members
  • 4 067 messages

 

Certain boss creatures are now immune to Disruption Field

 

Can somebody confirm whether or not it still works on Revenants and the Commanders?



#16
LexXxich

LexXxich
  • Members
  • 954 messages
And some nerfs too.

- Fix to Spirit Blade so it longer triggers combos
- Certain boss creatures are now immune to Disruption Field


EDIT: that's what I get for posting in a non-refreshed thread.

#17
Stinja

Stinja
  • Members
  • 1 943 messages

Yes, inquiring minds want to know if the "not-multiplayer" fixes affect multiplayer?

 

eg:

  • Certain boss creatures are now immune to Disruption Field
  • Fix to Spirit Blade so it longer triggers combos
  • Fixed Crippling Blows to have a 15% damage bonus instead of .15%
  • Fixed exploit that would allow bypassing ability cool-downs in certain circumstances
  • Fixed exploit that would allow users to take no damage.
  • Fixed weapon type on several crafted weapon parts.


#18
Flytarget

Flytarget
  • Members
  • 74 messages

I am super happy they fixed the key not dropping issue. This happened to my group a few times last night. I would like some clarification on the following fix and is it related to the unbreakable pots bug?

 

  • Fixed issue with players being interrupted while interacting with objects in Multiplayer


#19
Cryos_Feron

Cryos_Feron
  • Members
  • 980 messages

5 games - 3 crashes (one directly to desktop)

 

bow down do that "patch"



#20
Flytarget

Flytarget
  • Members
  • 74 messages

5 games - 3 crashes (one directly to desktop)

 

bow down do that "patch"

 

I was reading the patch 2 posts in the news forum and it was blowing up with people either complaining about crashes or shiny hair. I play on PS4 and I haven't went home from work yet so I am hoping that my game is stable. Before I would crash out of the game occasionally and I was hoping this was addressed. I think it's easier for the development teams to address stability issues on a console because the OS, drivers, hardware, etc etc are all the same. Where as on PC you have an almost infinite number of combinations. I'm keeping my fingers crossed.



#21
Mindtraveller

Mindtraveller
  • Members
  • 116 messages

The animation glitch when sprinting after looting is still not fixed. "Gotta draw my bow and stare to the left like a crazy person"


  • Robbiesan et CottonKhandi aiment ceci

#22
Dorje Sylas

Dorje Sylas
  • Members
  • 1 496 messages
"Cursed chests in multiplayer no longer look different from un-cursed ones."

From a stand of PuG games, I do not like this. I'm tempted to start a petition to revert this change.

In Single Player cursed chests of this nature could always be dealt with by using Save Game reversion, allowing players to setup a tactical deployment post open. In multiplayer the alternate appearance served the same fiction. Allowing even a PuG to "setup", which is a core game play aspect of Dragon Age. Being able to spot Non-Curse chest allowed more efficient room raiding, saving a group a bit of time.

This is just a "gotcha" by someone who was peeved we weren't getting got.

#23
Tang McGame

Tang McGame
  • Members
  • 145 messages

"Fixed an issue where our loot system was unrewarding."

 

Once I see that, I'll probably play some more.


  • Grayvisions et Cryos_Feron aiment ceci

#24
Flytarget

Flytarget
  • Members
  • 74 messages

I'm actually glad they made the chest change. A friend and I commented the other day that all chests should have been the same from the start. It just encourages team work. 


  • gravemind_z aime ceci

#25
J. Peterman

J. Peterman
  • Members
  • 2 755 messages

Hmmm. Sounds like the patch doesn't do much from the MP standpoint.