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#26
Mindtraveller

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"Cursed chests in multiplayer no longer look different from un-cursed ones."

From a stand of PuG games, I do not like this. I'm tempted to start a petition to revert this change.

In Single Player cursed chests of this nature could always be dealt with by using Save Game reversion, allowing players to setup a tactical deployment post open. In multiplayer the alternate appearance served the same fiction. Allowing even a PuG to "setup", which is a core game play aspect of Dragon Age. Being able to spot Non-Curse chest allowed more efficient room raiding, saving a group a bit of time.

This is just a "gotcha" by someone who was peeved we weren't getting got.

I think it has to do with forcing more teamplay in pugs. Some people would just peep into a treasure room to see if the chest is guarded, if not, they run ahead while the looters stay behind, splitting up the group. Personally I'm positive about this change. Adds a little bit of excitement!



#27
Beerfish

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Players use abilities when dead?  Heck I cleared out a whole area of bad guys after I was dead once (my groupmates were dead as well.)  They were cheering me on and very happy until i killed the last guy and then could not open the door to the next level.....cause I was dead.


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#28
Robbiesan

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Players use abilities when dead?  Heck I cleared out a whole area of bad guys after I was dead once (my groupmates were dead as well.)  They were cheering me on and very happy until i killed the last guy and then could not open the door to the next level.....cause I was dead.

 

 

LOL  that was you?



#29
BWEAmelia

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No patch for the xbone?

 

The patch for Xbone will be coming Soon ™. We pushed it out on all the platforms it was ready for. Read more here: http://blog.bioware....for-dragon-age/

 
 

Downloading, and confirming live for 360.

Can't wait to fight some hopefully mortal pots.

 

I don't think the fix for pots made it into this patch, Darthfootball. Next one!

 

Nope.

 

Push to talk and voice activated chat is now a thing aswell. Thanks devs.

 

Push To Talk you guys! It lives! :D

 

Shame pots are still OP as ever and Reavers Rampage didn't get fixed.

 

Just played a game, getting noticeably lower framerates now. My performance when recording is near unplayable. Dropping to 30 fps and below when previously I could record on 60+ just fine 

 

Reavers Rampage is resolved internally, but wasn't quick enough for this patch. Expect it in the future.

 

 

Yes, inquiring minds want to know if the "not-multiplayer" fixes affect multiplayer?

 

eg:

  • Certain boss creatures are now immune to Disruption Field
  • Fix to Spirit Blade so it longer triggers combos
  • Fixed Crippling Blows to have a 15% damage bonus instead of .15%
  • Fixed exploit that would allow bypassing ability cool-downs in certain circumstances
  • Fixed exploit that would allow users to take no damage.
  • Fixed weapon type on several crafted weapon parts.

 

 

Anything related to Singleplayer Crafting will generally not bleed over into MP because our crafting system is quite different. Most changes to Singleplayer abilities will also be reflected in MP, but not all as we have the ability to tune abilities specifically for MP without a patch and our tuning may override SP's.

 

"Cursed chests in multiplayer no longer look different from un-cursed ones."

From a stand of PuG games, I do not like this. I'm tempted to start a petition to revert this change.

In Single Player cursed chests of this nature could always be dealt with by using Save Game reversion, allowing players to setup a tactical deployment post open. In multiplayer the alternate appearance served the same fiction. Allowing even a PuG to "setup", which is a core game play aspect of Dragon Age. Being able to spot Non-Curse chest allowed more efficient room raiding, saving a group a bit of time.

This is just a "gotcha" by someone who was peeved we weren't getting got.

 

This is not a "gotcha", this is the concept of risk and reward that was the original intent for the treasure rooms from the get-go. The intent is to make you stop and think "Is it worth it to try and get more treasure? Are we too low? Yes/No/LeroyJenkins" and can lead to a lot of fun.


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#30
J. Peterman

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Players use abilities when dead?  Heck I cleared out a whole area of bad guys after I was dead once (my groupmates were dead as well.)  They were cheering me on and very happy until i killed the last guy and then could not open the door to the next level.....cause I was dead.

 

Didn't know this was a thing.



#31
wKmike

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I am quite glad about the treasure rooms, and was hoping it would be fixed to be similar. Will it take more time to do a run through? Yeah, but it will at least add some suspense as to whether or not it is treasure or trapped.(Not that the bosses are really difficult at my level, but eh w/e)



#32
Cryos_Feron

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"Fixed an issue where our loot system was unrewarding."

 

 

 

I am having the same issue.

Heard that from many other players, too.

Maybe it is a bigger thing?



#33
Beerfish

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LOL  that was you?

Yeah, my mic was way across the room, I could hear you guys talking and doing play by play as I was hacking away.



#34
Beerfish

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Didn't know this was a thing.

It has actually happened to me twice.  I 'think' it has to do with perhaps using a healing pot at the exact time you get killed.  you show up as having the skull symbol and such but can run around like normal and kill things and use abilities but cannot interact with things like pots and doors and such.



#35
Flytarget

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Any word on if the game plays any better or worse on the PS4? The PC guys seem to be raging.



#36
Nurmi

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Edit: Nevermind, works.

The Reaver - Rampage doesn't restore health.



#37
Anzer

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Any word on if the game plays any better or worse on the PS4? The PC guys seem to be raging.

I personally didn't have any issues after playing 7 games since the patch...however, the last match I was in one of my teammates got the "No Terrain" glitch at Zone 5, forcing all of us to close out the game and restart it. So...it seems better-ish.



#38
IamTheAttack

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Got 2 CDT in 5 matchs. During one of them, host crashed, so the host migration began. After completing wave 5, i personnaly got no xp/gold/w/e.



#39
DragonRacer

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This is not a "gotcha", this is the concept of risk and reward that was the original intent for the treasure rooms from the get-go. The intent is to make you stop and think "Is it worth it to try and get more treasure? Are we too low? Yes/No/LeroyJenkins" and can lead to a lot of fun.

 

 

This is literally The Best Thing™.


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#40
Storm_Changer

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Anyone else noticed new issues? 

 

In particular, joining games that are already under way is now borked. Twice in a row I joined a game mid-way through as legionnaire, the game wouldn't let me move or jump. I Could use skills, but that's little use when stationery. An Archer joined next to me and ran off. I wonder if this only effects specific classes or it's something else entirely. 

 

I've also just joined a game mid-way as reaver. Could move but couldn't attack. Couldn't see my skills or potions, I couldn't open the interface to leave the game nor could I see who else was in it when pressing V.

 

As a Keeper I joined a game and it literally spawned me in the middle of a group of enemies [which did agro before I'd even fully loaded, so I essentially started at 40% hp] near the only other person in the-game, rather than further back.

 

It's worth mentioning that almost every game I've joined mid-way through as a mage / Ranged class has been fine, bar the specific instance with the keeper. 

 

I hadn't faced any of these issues before the patch, although I'm also still getting connection issues [slightly less frequently though.]  



#41
SofaJockey

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The patch for Xbone will be coming Soon ™. We pushed it out on all the platforms it was ready for. Read more here: http://blog.bioware....for-dragon-age/

 

To be honest I sense the Xbone has been the most stable platform so I'm delighted that the PC folk are getting the focus first.

170 hours in, I've had one (1) crash to Home, the cutscene pause glitch around 10x (wait patiently for 30 seconds).

And one Astrarium puzzle (Emerald Graves) with one more line in the example than there should have been.

 

So pretty good. In my world, Patch 2 is simply polish.


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#42
Sergwynn

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Can we expect the Male Elf bugs to be fixed in the next patch? Because I want to roll one, but it's hard to get in to the story when it looks like a giant picked up my character and crushed him like a tube of toothpaste in every cutscene and/or armor set.



#43
Reginald Cousins

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The best thing from this patch is the added push2talk feature and how it's the default setting.  Less mouthbreathers with their mics down their throats is always a great thing. 

 

Since the new patch, I've been experiencing minor game stuttering/lockups that would occur once or twice per run.  It can be very annoying and once it actually prevented me from potting which lead to a death.  And the occurrences have been very random, not always during heavy action.



#44
Dre G Writer

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seems like these issues were being worked on before the public even got a chance to play the game.

 

Pretty much none of the problems I've seen on these forums were addressed in this patch.

 

So i'm guessing those issues, we voiced on the forums, will be addressed in future patches.



#45
BioMasika

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Not sure if anyone has noticed yet, but the "double banter" issues in MP should be much better now as well. Meaning that when the Legionnaire starts talking about his time in the deep roads, there should only be a single response triggered rather than the cacophony that was previously being heard.
 


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#46
Catastrophy

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So far it doesn't seem to have made things worse on the MP side for me.



#47
Zakmonster85

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Anyone else noticed new issues? 

 

In particular, joining games that are already under way is now borked. Twice in a row I joined a game mid-way through as legionnaire, the game wouldn't let me move or jump. I Could use skills, but that's little use when stationery. An Archer joined next to me and ran off. I wonder if this only effects specific classes or it's something else entirely. 

 

I've also just joined a game mid-way as reaver. Could move but couldn't attack. Couldn't see my skills or potions, I couldn't open the interface to leave the game nor could I see who else was in it when pressing V.

 

As a Keeper I joined a game and it literally spawned me in the middle of a group of enemies [which did agro before I'd even fully loaded, so I essentially started at 40% hp] near the only other person in the-game, rather than further back.

 

It's worth mentioning that almost every game I've joined mid-way through as a mage / Ranged class has been fine, bar the specific instance with the keeper. 

 

I hadn't faced any of these issues before the patch, although I'm also still getting connection issues [slightly less frequently though.]  

 

I think this is a connectivity issue. I've had the issue with certain hosts, not classes. I have a list of hosts that I have a poor connection with (can't move/rubberbanding/infinite loading screen) and avoid playing with them.



#48
TurianRebels

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Anyone else noticed new issues? 
 
In particular, joining games that are already under way is now borked. Twice in a row I joined a game mid-way through as legionnaire, the game wouldn't let me move or jump. I Could use skills, but that's little use when stationery. An Archer joined next to me and ran off. I wonder if this only effects specific classes or it's something else entirely. 
 
I've also just joined a game mid-way as reaver. Could move but couldn't attack. Couldn't see my skills or potions, I couldn't open the interface to leave the game nor could I see who else was in it when pressing V.
 
As a Keeper I joined a game and it literally spawned me in the middle of a group of enemies [which did agro before I'd even fully loaded, so I essentially started at 40% hp] near the only other person in the-game, rather than further back.
 
It's worth mentioning that almost every game I've joined mid-way through as a mage / Ranged class has been fine, bar the specific instance with the keeper. 
 
I hadn't faced any of these issues before the patch, although I'm also still getting connection issues [slightly less frequently though.]


Yes, I'm spawning out of the map on joining an existing game.
Also, stuck at spawn when starting a new game.
Also, crash when joining a game.

So far, 15 attempts at a multiplayer session, all failures resulting in crash or back to lobby.
I had a few good runs right after patch, then it all went to crap.

Edit: this was due to command line issues. Command line changed, all is well.

Having said that, I just crashed opening a door in DAMP. :(



#49
Aryvine

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I am super happy they fixed the key not dropping issue. This happened to my group a few times last night. I would like some clarification on the following fix and is it related to the unbreakable pots bug?
 

  • Fixed issue with players being interrupted while interacting with objects in Multiplayer

I just played a game duo against Red Templars and the key did not drop, so they didn't fix it 100%. In fact, it was our first game playing after the patch update. Yes, both of us were patched.

=(
I'm really sorry Bioware, but the key glitch is still unfixed.

#50
randomfoo

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Yay for patches! I played a bunch and kept some notes before and after the patch.  Here's my logs for some threatening/random joins from today (post-patch):

 

16:46 Connection Lost

16:47 Connection Lost

16:47 (In Progress Match) Couldn't Move

16:48 (In Progress Match) OK (Played 3 Matches)

17:39 (In Progress Match) Couldn't Move

17:40 (Started Solo) Hosting

17:56 (In Progress Match) Couldn't Move

17:57 (In Progress Match) OK

 

Once I got into a working game things seemed to be mostly OK, but finding one was still pretty challenging. On the bright side I haven't had any CTD, alt-f4 infinite hangs (before or after a match), or black screens yet since the patch. Now that I have some gear and can solo most/all of the waves I guess it's not that bad just self-hosting a public match and letting people eventually drop in.

 

Update: Just had a CTD while hosting (2nd match played, 1st match hosting, about 10min in)

 

Update 2: Got an infinite hang after our team wiped tonight. Had to alt-f4 to quit (I was hosting).

 

Other notes:

  • One thing I noticed was that w/ one of the hosts, Fade Step had a significant amount of snapback. I didn't notice other lagginess like shoulder bumping though, so that was a bit weird.
  • I also noticed that some players still had always-on mics. Are patches/upgrades optional?
  • In that same match, the Assassin kept repeating a banter line over and over (looping until the wave was over???) I've never seen that so I wonder if it's patch-related.
  • Last night (pre-patch) I was in a match where it was laggy enough that it was impossible to see/avoid the Demon Commander's teleport. I imagine that this can be intentional