"Cursed chests in multiplayer no longer look different from un-cursed ones."
From a stand of PuG games, I do not like this. I'm tempted to start a petition to revert this change.
In Single Player cursed chests of this nature could always be dealt with by using Save Game reversion, allowing players to setup a tactical deployment post open. In multiplayer the alternate appearance served the same fiction. Allowing even a PuG to "setup", which is a core game play aspect of Dragon Age. Being able to spot Non-Curse chest allowed more efficient room raiding, saving a group a bit of time.
This is just a "gotcha" by someone who was peeved we weren't getting got.
I think it has to do with forcing more teamplay in pugs. Some people would just peep into a treasure room to see if the chest is guarded, if not, they run ahead while the looters stay behind, splitting up the group. Personally I'm positive about this change. Adds a little bit of excitement!





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