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New patch problems showing how DEVs work nowadays


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#1
Linark

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The patch did some nice stuff, AS EXPECTED FROM A PATCH, it seems the game flows better now and the radar is usefull.

 

But wth Bioware. Now hair shining is even MORE broken (at least on pc). This shows a tendency we are suffering lately of doing things fast and rushed on the videogame industry, and even if i sound a bit douche, puts me in the believe devs and programmers are lazier each year.

 

How does a patch that makes the hair glitch WORSE gets a damn OK?

 

"This totally doesnt solve the problem" "Ok, seems legit, patch out!"

 

I want that thing you guys smoke.

 

 

P.D: You know what would make most players happy also? MORE damn armor styles and either more inquisitor pijamas (my damn Dalish elf is wearing Orlesian pijamas) or the chance of wearing armor while on skyhold. Inquisitor pijama is probably the most awfull and atmosphere breaking thing in the game for me (well, before you decided to put Plastic hair also on high and ultra settings). And im not hating for hating, cause i love the game in general terms. But really, there has been some very bad decision making that made the game turn from masterpiece to good game.


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#2
Gerula81

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It will take a lot more time to fix this one...btw the PJs are a bug anyhow https://twitter.com/...290992653541376



#3
CoffeeElemental

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Its as if they are doing patches now for all products like they did with SWTOR, whose patches always broke something new and major bugs went unfixed for years. Not sure why anybody is surprised by this by now, its typical EA.


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#4
b10d1v

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I have noticed some modest changes, more on the quick fix list almost a month ago now.  Reactionary fix for items we really did not fully understand fundamentally at the time.  Nothing on the more serious issues in the "basement", so to speak, but that is likely to be on a longer timeline to fix.  I honestly feel I should help write a development plan for every bug, just to see that the technical guys have the tools to sway management.



#5
CoffeeElemental

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Btw people are reporting that some things listed as fixed still remain, while bugged skills and bugged items are still bugged.

 

Guess I will play some other games for now, until this mess gets sorted out.


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#6
PeterBazooka

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Its as if they are doing patches now for all products like they did with SWTOR, whose patches always broke something new and major bugs went unfixed for years. Not sure why anybody is surprised by this by now, its typical EA.

More like typical Bioware, they've long passed being able to use the EA scapegoat.


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#7
ButchHardPec

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Artist's rendition of PC Gamer who doesn't understand the concept of space, time, videogame development, capitalism, systems of distribution, good manners.

 

Jabba_the_Hutt.png


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#8
Squallypo

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Btw people are reporting that some things listed as fixed still remain, while bugged skills and bugged items are still bugged.

 

Guess I will play some other games for now, until this mess gets sorted out.

 

yep this is correct, talk about delivering right? lel



#9
b10d1v

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That is the risk with many superficial patches when the foundation issues are not well understood, throw on a coat of paint.  However, squeeze a balloon with a patch in one place, just reinforces that point, the other areas are still weak and may bulge more often.  

 

The missing and incorrect items just need a few people to look them over and make corrections, don't even need a patch, just change the master files via some origin update much like a texture can be changed.  If bioware is a little low on staff for such menial tasks break it down in dedicated forums and ask for volunteers, many players know exactly what to look for.

 

The modeling issues and boundary issues along with most of the foundation issues likely need a rather larger fix and most could be done via a few DLC just as any broken quests or new quests.  There are just a few issues that get into frostbite itself to better handle RPG communications, error correcting and boundary conditions, as we seem to be straining it in some areas.

 

There is no question that a next generation game is possible when this marriage of components is working correctly.  Fix it and you will have the crown Jewels!



#10
Guest_TheDarkKnightReturns_*

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Get used to it. Big games like this take a few patches before everything is on point. Sometimes things get fixed and others get broken as a result. Skyrim had nine patches IIRC.


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#11
dreamgazer

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Get used to it. Big games like this take a few patches before everything is on point. Sometimes things get fixed and others get broken as a result. Skyrim had nine patches IIRC.


New Vegas was hardly playable for the first handful of patches.

Now ... ? Uhnf.

#12
Jaizek

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CC is broke, among other countless bugs. Do they not test this Sh*t before putting it out? I should not have Downloaded this garbage fix.



#13
rda

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The missing and incorrect items just need a few people to look them over and make corrections, don't even need a patch, just change the master files via some origin update much like a texture can be changed.  If bioware is a little low on staff for such menial tasks break it down in dedicated forums and ask for volunteers, many players know exactly what to look for.
 


Sorry, I'm going to have to disagree on that. EA is a huge, profitable company. If they are being cheap and refusing to hire enough employees, the correct response on their part is to HIRE more, not outsource the task to unpaid labor.

If the outsource to unpaid labor thing actually works, it will just encourage EA to do it more and more (why pay for what you an get for free?) and, at that point, everybody loses....

#14
Linark

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Artist's rendition of PC Gamer who doesn't understand the concept of space, time, videogame development, capitalism, systems of distribution, good manners.

 

Jabba_the_Hutt.png

Artist's rendition of the classic fanboy who supports bad company procedures, puts those as "anyday comunity issues" and acts like the polite type after insulting (stereotipes are a fast way to look as a fool btw).

7332908funnyshitwithfly.jpg


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#15
Lukas Trevelyan

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Artist's rendition of the classic fanboy who supports bad company procedures, puts those as "anyday comunity issues" and acts like the polite type after insulting (stereotipes are a cheap to look as a fool btw).

7332908funnyshitwithfly.jpg

You're still

Jabba_the_Hutt.png



#16
Guest_Caladin_*

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As has been said, get used to it for the foreseeable future, i dont blame BioWare, i blame the engine they decided to go with, BF4 to this day is unplayable for alot of ppl because of bugs etc etc, the engines although making things "look nice" ....well



#17
frylock23

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You don't outsource to unpaid labor. It's called contracting. You hire someone for a specific service and pay them a specific fee for it. They are not permanent employees and do not cost as much because you don't pay them all the perks or keep them on all the time. They get experience and the name on their resume.


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#18
AlanC9

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But wth Bioware. Now hair shining is even MORE broken (at least on pc). This shows a tendency we are suffering lately of doing things fast and rushed on the videogame industry, and even if i sound a bit douche, puts me in the believe devs and programmers are lazier each year.


Is "lazy" the right concept here? I don't think the devs were hanging around playing beer pong in the office when they were supposed to be testing the patch.

#19
Linark

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You're still

Jabba_the_Hutt.png

Really kid, to say that and add nothing to the discussion, go to youtube or 4chan. Or show your fanboyism in your own post of Bioware praising. Thanks.


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#20
Vordish

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@post 10

 

Skyrim also had modders who did the unofficial patches that fixed a hell of a lot more than Bethesda EVER did. So no, I don't give the devs as much credit. Those unofficial patches weren't done with an entire department of a dev studio, iirc. It was a handful of fans.

 

Fans. Not employees. They were not paid.

 

EA/Bioware should allow modding. It would solve a lot of their problems; BUT NO! WE HAS TO KEEP DA MONEY IN DA HOUSE!

 

Hah.


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#21
Lukas Trevelyan

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Really kid, to say that and add nothing to the discussion, go to youtube or 4chan. Or show your fanboyism in your own post of Bioware praising. Thanks.

 

This is more amusing than I thought  :whistle: 
 



#22
rda

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You don't outsource to unpaid labor. It's called contracting. You hire someone for a specific service and pay them a specific fee for it. They are not permanent employees and do not cost as much because you don't pay them all the perks or keep them on all the time. They get experience and the name on their resume.


I don't have an issue with paid contractors. Just with unpaid people, as poster was suggesting.

#23
Linark

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Is "lazy" the right concept here? I don't think the devs were hanging around playing beer pong in the office when they were supposed to be testing the patch.

I dont mean they go and ignore work. I try to refer to how a lot of modern games are suffering from these kind of broken releases. DA:I has some issues, but its a very good game over all. But that doesnt justify that a patch that wasnt clearly tested as much as it should came out. And thats why i said that it seems to me theres not as much love as before in many newer games. Personal thought anyway. From my work experience, letting something that is broken or unfinished/untested represent your own brand is either bad organization/work or just not giving a damn.



#24
Moondoggie

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Well they managed to fix issues with dialogue freezing and random hanging in the title screen and in game. But yeah what happened with the shiny hair i feel like I'm playing with the cast of Twilight now XD.



#25
b10d1v

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There are still issues in the desert where radar was nearly useless, still the case yellow on yellow items just don't appear and you run in circles until the outline is visible, need a change in Hue and extended scan.  I did see one desert camp table light up and stay that way while scanning for loot, likely the attempt was made to extend scanning, just doesn't work well.