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My Katari seems to be made of wet tissue paper.


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#51
tbxvividos

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His damage seems pretty adequate to me..


My keeper could have 2 shot the little guys just as fast, and then 1 shot the fear demon while providing barriers at the same time.

With no luck involved, or time wasted tickling the fear demon from behind.

As has been said before, anything katari can do - someone else can do better.

#52
xROLLxTIDEx

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In the same span of time, an Elementalist can completely shut down the room twice with a Firewall and a Firestorm (plus Flashpoint and Clean Burn/Gathering Storm giving more in a good scenario), Walking Bomb can detonate an infinite number of times and can be used twice, an archer can Lance through a bunch of enemies 6 times, an AW can PotA 4 times, and a Templar can Wrath/Purge twice.

 

For most of those examples, that is 1 or 2 abilities each of those classes have that completely overshadow anything a Katari can do, plus each one of those classes have far more survivability than a Katari. In addition, your example uses 4 offensive abilities which means no utility such as Block and Slash, Combat Roll, Grappling Chain, or To the Death. In a more accurate build, A Katari will typically have 3 combat abilities. Charging Bull is great, but doesn't deal that much damage; neither does Pommel Strike or Earthshaking outside of a Round 5 funnel. Mighty Blow or an extremely well placed/protected Whirlwind is where you deal the most damage.

 

Hey buddy, I get that you have your preconceived notions and that you have made up your mind about this class and that class.  That's fine.  I'm not even attempting to change your opinion.  Think what you want.  Play how you want.

 

But I am going to point out to you that you made a claim that the Katari was worthless after charge and his second ability, and that he then must sit on the bench for the rest of the fight.  That's complete garbage.  That is the claim of someone who has absolutely no clue what they are talking about.  I highlighted that statement and called you out on it.  And your only retort is to say, "yeah, well other classes can do it better."  which is completely irrelevant to whether a katari is worthless after charge and his second ability.   You should at least acknowledge the fact that you are wrong on your point that the katari is worthless after a charge and his second ability.  



#53
Apl_Juice

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Hey buddy, I get that you have your preconceived notions and that you have made up your mind about this class and that class.  That's fine.  I'm not even attempting to change your opinion.  Think what you want.  Play how you want.

 

But I am going to point out to you that you made a claim that the Katari was worthless after charge and his second ability, and that he then must sit on the bench for the rest of the fight.  That's complete garbage.  That is the claim of someone who has absolutely no clue what they are talking about.  I highlighted that statement and called you out on it.  And your only retort is to say, "yeah, well other classes can do it better."  which is completely irrelevant to whether a katari is worthless after charge and his second ability.   You should at least acknowledge the fact that you are wrong on your point that the katari is worthless after a charge and his second ability.  

He IS worthless after the second charge, because BY COMPARISON, he is utterly outclassed by every class meant to deal damage. Being unable to compete on the damage scale means he is, for the most part, useless.

 

And, hey buddy, I get that you have preconceived notions and have made up your mind about me. But Katari is my favorite and most used class.



#54
xROLLxTIDEx

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He IS worthless after the second charge, because BY COMPARISON, he is utterly outclassed by every class meant to deal damage. Being unable to compete on the damage scale means he is, for the most part, useless.

 

And, hey buddy, I get that you have preconceived notions and have made up your mind about me. But Katari is my favorite and most used class.

 

You may be worthless after a second charge with your Katari.   I am not.

 

This is what I do with mine:

 

Charge > Mighty Blow > Earthshaking Strike > Pommel Strike > Charge > Basic attack > Basic attack > Charge > Mighty Blow > Pommel Strike > Charge > Earthshaking Strike.... etc, etc, 

 

Or

 

Charge > Mighty Blow > Earthshaking Strike > Basic Attack > Charge > Pommel Strike >  Basic attack > Charge > Mighty Blow > Basic attack > Charge > Earthshaking Strike... etc, etc.

 

I do not need block and slash, combat role, war horn.  I Charge as often as I can.  It knocks enemies over, gives a little guard and does damage.  If used consistently like I have shown above you can gradually fill your guard bar throughout the encounter by charging over the enemies.  They don't hit you because they are knocked down.  If they aren't knocked down, Pommel Strike stuns them for 4 seconds.  Charging Bull cools down in 8.

 

But whatever,.... I rape with him.  


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#55
Apl_Juice

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Stuff

You can write as much as you want about how pro you are at Katari, but the fact remains that he is outperformed at damage and survivability at the same time by most of the classes in the game.



#56
xROLLxTIDEx

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You can write as much as you want about how pro you are at Katari, but the fact remains that he is outperformed at damage and survivability at the same time by most of the classes in the game.

 

Do you know the difference between a fact and an opinion? 

 

You don't have to answer.  Your opinions do not matter. You can bad mouth the character as you wish.  What you can't do is play him effectively.  That amuses me. Have a good day. 



#57
Apl_Juice

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You've yet to say anything about Katari, other than badmouth my posts and talk about how good you personally are. Bull is a weak skill. Guard is nice, knockdown is nice, but it is still weak. Pommel Strike is in the same boat, but doesn't generate guard and only hits one thing at a time. Nice to have I guess, but again, weak. Earthshake is weak unless enemies are kept passing through it, which doesn't happen outside of Area 5. Even then, it is meh by comparison to nearly anything any other class can do.

 

Listen. I get that you can make Katari sing. I believe you. Hell, you may very well be able to solo Perilous without getting hit. I'd give you a cookie if you could. But skill doesn't come into play when comparing classes, and your post about your moves doesn't really say much outside of practice. 



#58
mission555

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Do you know the difference between a fact and an opinion? 

 

You don't have to answer.  Your opinions do not matter. You can bad mouth the character as you wish.  What you can't do is play him effectively.  That amuses me. Have a good day. 

This isn't a hard game. Katari isn't hard to play. He's harder to play.

 

By comparison weak and completely outmatched in every area by other classes, have you played other classes? Cause if you have it should be obvious.


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#59
Yuanrang

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This isn't a hard game. Katari isn't hard to play. He's harder to play.
 
By comparison weak and completely outmatched in every area by other classes, have you played other classes? Cause if you have it should be obvious.

This is pretty true. Katari is like playing hardmode since he does require the player to be good at positioning, situational awareness and making the right decisions. It seems that people are disappointed over the Katari not being a dominant class.

It is a fun class, with some unique and awesome abilities, but people need to stop thinking of the Katari and compare to other warriors. The more I have played him, the more I have realised he is great at controlling battles and with some tweaks, he would be great at that. Heck, he still is, if you can master the challenge of the harder playstyle. Any sort of poor connection to a host utterly destroys me though, which means it is a fine line to balance with the kit unless you Host.

#60
mission555

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Is it just me or does Katari feel slightly more durable after patch 2?



#61
tbxvividos

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It's just you

#62
xROLLxTIDEx

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You've yet to say anything about Katari, other than badmouth my posts and talk about how good you personally are. Bull is a weak skill. Guard is nice, knockdown is nice, but it is still weak. Pommel Strike is in the same boat, but doesn't generate guard and only hits one thing at a time. Nice to have I guess, but again, weak. Earthshake is weak unless enemies are kept passing through it, which doesn't happen outside of Area 5. Even then, it is meh by comparison to nearly anything any other class can do.

 

Listen. I get that you can make Katari sing. I believe you. Hell, you may very well be able to solo Perilous without getting hit. I'd give you a cookie if you could. But skill doesn't come into play when comparing classes, and your post about your moves doesn't really say much outside of practice. 

 

For any one person in life, knowledge must fall in 1 of these 4 categories:

 

1 - Things you know that you know

2 - Things that you know that you don't know

3 - Things that you don't know that you know (like hidden bonus knowledge)

4 - Things you don't know that you don't know (this is the danger area)

 

This conversation with you is painful for me because you fall in the 4th category.  You do not know that you do not know what you are talking about.  You think you do know and that makes it sooo much worse. 

 

I will have the ability to record in 10 days. What will it take to show you?  

 

People on this forum post that the Katari can't even survive in Threatening.  So if I were to make a Katari guide with video steamrolling threatening with my build, would that be enough? After all, -PenguinFetish- makes his guides on threatening.  Something tells me though that you would simply come back and say something about it being threatening and not perilous.

 

Perilous is simply good gear/team work/communication.  So if I were to make the Katari guide on Perilous, I get the feeling you would simply say that I was only able to do it because of my gear or because of the contribution of a teammate.  And then Jackie Chiles will come along accusing me of eDong. 

 

So I ask you, what do you need to see to change your mind?



#63
xROLLxTIDEx

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This isn't a hard game. Katari isn't hard to play. He's harder to play.

 

By comparison weak and completely outmatched in every area by other classes, have you played other classes? Cause if you have it should be obvious.

 

Yes, I have played other classes.  Do you play the elementalist?

 

I do not use combat role, war horn, unbowed, your tackle move or to the death or any of those (garbage imo) skills on the Katari.  I see that you have a build on this forum where you are advocating the use of these moves and then calling the character weak.

 

This would be the same as me making an Elementalist guide and telling everyone that the 4 skills that they need to use on the elementalist are fire mine, ice mine, barrier and fade step.  And then I need to use this 4 skill build as my reason for why the elementalist sucks.  And then when anyone tries to point out that I am using a crappy set of skills and playing the elementalist wrong I should just respond and say yeah.. well the archer does it better. 



#64
squaredgonzo

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Katari is easily my favorite class in the game. He's not even close to being a crutch, but that makes him super fun to play with.



#65
HeroicMass

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Yes, I have played other classes.  Do you play the elementalist?

 

I do not use combat role, war horn, unbowed, your tackle move or to the death or any of those (garbage imo) skills on the Katari.  I see that you have a build on this forum where you are advocating the use of these moves and then calling the character weak.

 

This would be the same as me making an Elementalist guide and telling everyone that the 4 skills that they need to use on the elementalist are fire mine, ice mine, barrier and fade step.  And then I need to use this 4 skill build as my reason for why the elementalist sucks.  And then when anyone tries to point out that I am using a crappy set of skills and playing the elementalist wrong I should just respond and say yeah.. well the archer does it better. 

I played with you and your Katari yesterday.  You played him very well.  I definitely need to rework my build a little when I promote.  Trying out too many powers on the first run through will do that to you.



#66
knownastherat

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Yes, I have played other classes.  Do you play the elementalist?

 

I do not use combat role, war horn, unbowed, your tackle move or to the death or any of those (garbage imo) skills on the Katari.  I see that you have a build on this forum where you are advocating the use of these moves and then calling the character weak.

 

This would be the same as me making an Elementalist guide and telling everyone that the 4 skills that they need to use on the elementalist are fire mine, ice mine, barrier and fade step.  And then I need to use this 4 skill build as my reason for why the elementalist sucks.  And then when anyone tries to point out that I am using a crappy set of skills and playing the elementalist wrong I should just respond and say yeah.. well the archer does it better. 

 

My bold.

 

Apologies for interruption and do not mind me, but that would be speedy gominer and I was actually considering it. 



#67
xROLLxTIDEx

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My bold.

 

Apologies for interruption and do not mind me, but that would be speedy gominer and I was actually considering it. 

 

That might be a good build.  I just quickly pulled 4 skills out of my ass.  Don't mean to offend anyone if this is what they advocate doing.  Purely a coincidence.



#68
xROLLxTIDEx

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I played with you and your Katari yesterday.  You played him very well.  I definitely need to rework my build a little when I promote.  Trying out too many powers on the first run through will do that to you.

Appreciate the kind words.

 

You can add me. xROLLxTIDEx  We can get some more games in.  



#69
Drogonion

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The Katari is a lot of fun....on threatening.  But even here compared to the other classes he is weak.  I won't even mention Perilous because the Katari's weakness in Perilous is even more pronounced.

 

In Perilous, the Katari gameplay is primarily charge and HIDE until charge is back up.  If another ability is off CD then throw that in while hopefully the mobs are busy looking elsewhere.  A clothy with death siphon can tank more damage than a Katari - how can anything be right about this picture?


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#70
Cerberus

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Tis why I play reaver more cause of survivability and dmg output.

#71
Dragkonias

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Yeah. I think survivability is Katari's biggest problem.

 

Think is it isn't like the Reaver where you can just kill everything before they have a chance to damage you. Or the Legionnaire who is riduculously tanky.

 

Katari kind of falls in the middle and doesn't especially excel at either.

 

But I think they need to look at the health pool of melee fighters in general. Kind of ridiculous how unless you have barrier you can only take like 3-4 arrows before you get dropped. Good luck if they're all trained on you at the same time too.



#72
AarlaExpress

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im gonna take a WILD guess , you got a weapon with Berserk on it.



#73
Dragkonias

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No I don't.



#74
Stinja

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So i did some testing, Katari and Keeper being shot by the demon faction green ghost's pew pew.


Dragon Age HQ info:  Katari / Keeper

core stats:

Helmet icon = 70 / 20

 

Defences:

Sword = 60 / 20

Bow = 60 / 20

Magic = 20 / 100

 

 

Routine: 

vs Barrier = 17-19

Keeper's Vestments (45 armour), damage taken = 15-19

Keeper's Vestments (Ash) (50 armour), damage taken = 17-19

Katari's Hide (71 armour), damage taken = 21-24 

Deathbringer's Hide (87 armour), damage taken = 21-24

Deathbringer's Hide (Dathras) (95 armour), damage taken = 21-24 

 

 

Threatening: 

vs Barrier = 37-40

Keeper's Vestments (45 armour), damage taken = 37-40

Keeper's Vestments (Ash) (50 armour), damage taken = 37-40

Katari's Hide (71 armour), damage taken = 47-51

Deathbringer's Hide (87 armour), damage taken = 49-51 (? i didn't get a good data set)

Deathbringer's Hide (Dathras) (95 armour), damage taken = 47-50 (? got shot quite a bit)

 

So the kit's defence seems to be much more important than near doubling your armour rating.

The other standout item is the fact increasing your armour rating for a kit seems to have no effect.

 

If i get a chance i might try the Reaver too, but it's so painful to try and get the correct enemy to test against.



#75
Dragkonias

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That makes sense. Armor is a flat damage reduction so it becomes less important the higher up in difficulty you go because the damage values are multiplied between diffs.

 

While resistances are percentile reductions I believe.