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Will MY Tempest Archer be similar to Sera?


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38 réponses à ce sujet

#1
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Decided to take Sera along with my party one time and spec'd her as a Tempest Archer. Needless to say, I was blown away when I saw her in action (popping a FoL and auto-attacking). She made Oliver Queen look like child's play.

 

So, if I were to roll a Tempest Archer and pop FoL, will I be able to shoot as fast as she does? Because that would be pretty sweet...



#2
Selea

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You will be better than Sera since the PC has more skill points to use. Moreover you usually craft the best gear for the PC.

As far as attacking speed, you are talking about Flask of Lightning, that slows time. However when you see Sera use the flask you naturally don't experience a time slow but just see her attacking faster. If you use the Flask when you have her in control you see what is really happening instead: the attack speed is the same and it is just the world outside that comes to a standstill.



#3
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You will be better than Sera since the PC has more skill points to use. Moreover you usually craft the best gear for the PC.

As far as attacking speed, you are talking about Flask of Lightning, that slows time. However when you see Sera use the flask you naturally don't experience a time slow but just see her attacking faster. If you use the Flask when you have her in control you see what is really happening instead: the attack speed is the same and it is just the world outside that comes to a standstill.

 

Ohhh, interesting! I didn't realize that. Thanks for the clarification. :-)



#4
Matth85

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Which means:

Sera uses flask: Dps increase.

You use flask: No dps increase. Survivability + mobility increase. Good for flanking though.



#5
Sevitan7

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Which means:

Sera uses flask: Dps increase.

You use flask: No dps increase. Survivability + mobility increase. Good for flanking though.

 

You forgot:

You use flask: Maximum fun increase.



#6
Matth85

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You forgot:

You use flask: Maximum fun increase.

Weeeellll... that is subjective ;)

My eyes hurt using FoL, and I find it inefficient. In fact, the whole tempest playstyle annoy me to no end., despite spending a lot of time testing it. But hey, everyone can't like everything!



#7
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Which means:

Sera uses flask: Dps increase.

You use flask: No dps increase. Survivability + mobility increase. Good for flanking though.

 

Oh man. I was wondering whether my DPS would still increase like hers with time slowed.

 

I'm reading posts from the tempest vs assassin thread (http://forum.bioware...sin-vs-tempest/) and some are saying DPS does increase.

 

Dang it. I'm so conflcited! Haha.



#8
TeamLexana

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I kind of is still dps increase against the enemy since it's free damage it's just not much faster for YOU the actual player to kill things. I don't use Lightening a lot for that reason, mainly I use it to get a better position and then get a few free shots in when I get there before it wears off. Or use it to run away and cloak, that works too, lol.



#9
Matth85

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No ... no it isn't.

It doesn't increase you dps by any amount whatsoever. In any way shape or form. Why would anybody care what the "world" sees? You play the game -- you do not live in the game. Your time moves in a straight pattern. It's like pausing the game and say "My dps increases now!". No.. no it doesn't.

It's a survivability increase, or a positioning tool. Your dps is the same. Your teams dps is lowered. Your enemy' dps is lowered. 

 

The only way for FoL to be a DPS increase is by not playing the character using it. That does work, but might not be optimal either way.


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#10
themaxzero

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Oh man. I was wondering whether my DPS would still increase like hers with time slowed.

I'm reading posts from the tempest vs assassin thread (http://forum.bioware...sin-vs-tempest/) and some are saying DPS does increase.

Dang it. I'm so conflcited! Haha.

Simple solution. Use the flask and then switch to another character. It's only 8 seconds.

Sera can take out a dragon on Nightmare with just auto attacks with use of Hidden Blades masterwork and Static Cage.

#11
Adhin

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Yeah that's kinda the problem isn't it? 8 seconds of slow time isn't the same as 8 seconds of super attack speed. Are slow time effect would have to last a lot longer then 8 seconds (and are skill CD to be slowed as well) for it to 'come out' to the same thing.



#12
Sriep

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You will be better than Sera since the PC has more skill points to use. Moreover you usually craft the best gear for the PC.

 

Since Sera (or Cole) is likley to be your main damage giver, it makes sense to give her first priority on getting the best weapon made or bought. Same way you give your tank first dibs on the armour.

 

Only time you give the inquisitor better weapon priory than Sera is if the inquisitor is a rouge.

 

Think about it, whoes damage would you rather double?



#13
Khevar

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Which means:

Sera uses flask: Dps increase.

You use flask: No dps increase. Survivability + mobility increase. Good for flanking though.

 

I hesitated before responding this, because I'm not really trying to get into an argument.

 

But this statement bugs me slightly, as it's not wholly accurate.  When you pop flask of lightning, and time slows down, in-game seconds last longer than the player's perception.  If such a thing were possible in real life, and you looked at a clock, the second hand would be moving more slowly.

 

DPS, relative to the passage of in-game seconds, and relative to how quickly the baddies damage you, does increase.

 

But it is true that total time to kill, from the player's slowed-down-time perspective, does not increase.

 

Just sayin'



#14
tself55

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Which means:

Sera uses flask: Dps increase.

You use flask: No dps increase. Survivability + mobility increase. Good for flanking though.

Your whole argument is a course in semantics.

 

DPS = Damage Per Second

 

Therefore it all relies on your definition of "Second". If your definition of second is real life time then you are correct. If in fact the real definition of second should be "In-Game time" relating to cooldowns and game actions you are WRONG.

 

In fact it can all be explained by a simple course in physics: Relativity is the phenomenon we experience.


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#15
Matth85

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DPS = Damage Per Second

 

*Gasp* No? Really? I thought it mean Doritos pasta sauce .....

 

Therefore it all relies on your definition of "Second".

 

Wait.. what? What is your definition of a second?

 

If your definition of second is real life time then you are correct. I

 

But... wait.. what am I missing here? You actually live in the game? How do you do that?! I would love to go in and slow down time, and throw fire mines. 

 

In fact it can all be explained by a simple course in physics: Relativity is the phenomenon we experience.

 

Yeah. Relativity got very little place in a game. Especially a game with only a limited amount of our natural laws. Try not to overthink it! Your character doesn't experience anything. The game world isn't real by any definition. It's pixel programmed(poorly). It's a story told via a medium. So a second in the game world =/= a real second, or a second per definition. Your time is your time.


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#16
Realyn

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Haven't tried it, but couldn't you switch to another character as soon as you activate the flask and get the same effects as you would with Sera?



#17
Matth85

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Haven't tried it, but couldn't you switch to another character as soon as you activate the flask and get the same effects as you would with Sera?

Yeah, that does work.



#18
Khevar

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So a second in the game world =/= a real second, or a second per definition. Your time is your time.

 

tself55 is right, this is just a semantics argument.

 

In a game that can "stop time" and "slow time", it's not valuable to measure "damage per second" in terms of real world seconds, but in elapsed game world seconds.

 

To think otherwise would result in silly things like: "Never pause the game, or your dps will go down!!!!"



#19
Matth85

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To think otherwise would result in silly things like: "Never pause the game, or your dps will go down!!!!"

 

... What? 

 

This is getting ridicolous. Say what you want, and do what you want. Flask of Lightning slow down is not a damage increase, or dps increase, in any way, shape or form. You can try and explain it as much as you want -- it isn't. Seconds are defined as seconds. Time is time. If you stop time in DA I, time still flows, for you. Does your dps go down? Yes. But if that is your argument, you are grasping at straws. 

 

Flask of Lightning slow down is not a dps increase. No matter your definition of anything. Your damage does not get any modifiers, your speed does not increase and your stat does not increase. 

 

Okay? How hard can this be to understand...



#20
Khevar

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Flask of Lightning slow down is not a dps increase. No matter your definition of anything. Your damage does not get any modifiers, your speed does not increase and your stat does not increase. 

 

Okay, new direction.  How about this:

 

Flash of Lightning slows down the enemy dps.



#21
Matth85

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Okay, new direction.  How about this:

 

Flash of Lightning slows down the enemy dps.

Which is what I've said all along?

Flask of Lightning on yourself is not a dps increase, it is a survivability increase. 



#22
yankblan

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Which is what I've said all along?
Flask of Lightning on yourself is not a dps increase, it is a survivability increase.


You are really dense it increases dps from the world's perspective, not yours .

Just because you live it from PC perspective doesn't change the fact.

#23
Matth85

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You are really dense it increases dps from the world's perspective, not yours .

Just because you live it from PC perspective doesn't change the fact.

/sigh



#24
Anelyn77

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Your Tempest Archer may somewhat - distant - look like Sera, but: 

 

Around the corner chocolate is made!

 

There can be only one Mybalsch Eachof Kourse. And you can't be a red jenny. Sorry, but no. 

 

@Matth85 if you are really dense, does that mean you can't bend properly? Because that affects your romance options drastically! Dorian and Sera will be disappointed!



#25
finc.loki

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tself55 is right, this is just a semantics argument.

 

In a game that can "stop time" and "slow time", it's not valuable to measure "damage per second" in terms of real world seconds, but in elapsed game world seconds.

 

To think otherwise would result in silly things like: "Never pause the game, or your dps will go down!!!!"

It is not even CLOSE to semantics. When you are controlling your own character and proc a flask of lightning you do NOT get a DPS increase, PERIOD. Game time only matters to YOU, not the NPC characters. Geez!!

 

Only way to get a DPS increase would be to switch to another character. Game time is ONLY applied to your perspective. It's a GAME.

 

Also pausing the game has nothing to do with DPS either, FFS! the DPS only takes place in real time (game time).