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Will MY Tempest Archer be similar to Sera?


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#26
finc.loki

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You are really dense it increases dps from the world's perspective, not yours .

Just because you live it from PC perspective doesn't change the fact.

NO IT FN DOESN'T there is only ONE perspective, YOURS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



#27
Cmpunker13

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NO IT FN DOESN'T there is only ONE perspective, YOURS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

Guys, come on... DPS is calculted on boss time. Now someone will ask me if I live in the game world, right? Or if I'm a dragon?

Well, that's how things work in MMORPG, where it doesn't matter the ability you are using as -astounding!!- other players have their own perspective, and the team values the global dps done to a boss to the end of the fight. I never played multi in DAI, but from the wiki it seems FoL is not present as a skill. Why? Bacause other players will see you as you see Sera and a tempest player will see his mates going slower. And, if the ability were present, wouldn't it be a dps increase? Of course.

However this works in SP too (obviously, as -incredible!!- time is relative even when you are playing alone). Simple example:

 

Inquisitor PoV Tempest auto attacking a dragon.

Inquisitor does, let's say, 100 damage in 10 seconds.

Inquisitor pops out FoL.

FoL is active: Inquisitor does 80 damage in 8 seconds.

However, as the dragon time is going slower, 8 seconds did not pass for it.

So the dragon is taking 80 damage in a couple of seconds.

 

This IS a damage increase by the end of the fight. And it's more noticeable in mob fight.

 

Also, please, try not being so arrogant in forums. Even when you're right, arrogance make you look like morons.



#28
Matth85

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Guys, come on... DPS is calculted on boss time. Now someone will ask me if I live in the game world, right? Or if I'm a dragon?

Well, that's how things work in MMORPG

 

There are no slow-down effects in MMOs. So that doesn't work.

And i will ask you: Are you the dragon, or do you live in the world? If so: Teach me your ways. I would love to escape this life to be a dragon from time to time!

 

The question in the OP is as follows:

"Will my tempest archer be similar to sera"

From that question it is assumed that we are speaking of the fast shooting dps increase Sera does.

The answer is simple: No. You do not shoot faster. Everything else is just slower. There is a difference, unless you are an outside perspective, such as changing a partymember.

 

You can twist is as much as you like: Your damage does not increase. Take a stopwatch. Do it. Time your dps. Do it. Has it increased? No.

 

However, as the dragon time is going slower, 8 seconds did not pass for it

 

Can you teach me how to transfer my consciousness over to the dragon? Otherwise this is a rather odd point. 8 second never passes for the dragon. Time passes for you. For you 8 second passes regardless. 

 

This IS a damage increase by the end of the fight. And it's more noticeable in mob fight.

 

No. This is a survivability increase. The enemies hit slower. You took less damage. The fight ended just as fast as it otherwise would, if not a bit slower.

 

Also, please, try not being so arrogant in forums. Even when you're right, arrogance make you look like morons.

 

I must point out your choice of words here. Nobody here is arrogant. Merely pointing out the fact. Also, the last part: Rather hypocritical, don't you think?



#29
Cmpunker13

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Since you - tempest inquisitor - have the ability to switch character in SP (even while being in the middle of FoL), and since you can do it when you want, imo it has little sense to judge a tempest dps only by the player pov. If you switch to another toon every time you pull out FoL, you will perceive the dps increase. If you never operate your inquisitor (same as playing with Sera), you will always see FoL as a dps burst.

The OP was warned that he won't play the inquisitor as he sees Sera. We were discussing the matter of the dps increase, which, how someone pointed out, in this case is just semantics. But, since you can switch your character (because reasons) I think distinctions about the dps pov have sense and should be pointed out.

 

About the hypocrisy, I wasn't being arrogant. I was trying to show my point. I don't consider the -astounding!- stuff being arrogant; if you did I apologize.



#30
Blackstork

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No ... no it isn't.

It doesn't increase you dps by any amount whatsoever. In any way shape or form. Why would anybody care what the "world" sees? You play the game -- you do not live in the game. Your time moves in a straight pattern. It's like pausing the game and say "My dps increases now!". No.. no it doesn't.

It's a survivability increase, or a positioning tool. Your dps is the same. Your teams dps is lowered. Your enemy' dps is lowered. 

 

The only way for FoL to be a DPS increase is by not playing the character using it. That does work, but might not be optimal either way.

Its your perception, subjective, but the your definition of it, in general sence , is wrong. You know yourself, but avoid admitting it, that this is dps increase in general sense of it. You can always swap to other character while PC FoL , and hewre we go, it is DPS increase!

It is DPS increase in relation to any other person on battlefield and DPS increase in comparison to any other class.



#31
Gaesesagai

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Well Thousand Cuts is... hilarious. On pc it would be even more powerful then on Sera and... just finished on nightmare, with Sera basically one-shotting the Lyrium Dragon with Thousand Cuts... fun times :P (my pc popped the Mark of the Rift too... but yea... lol)



#32
Matth85

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ou can always swap to other character while PC FoL , and hewre we go, it is DPS increase!

 

Read what I say, please. I have already mentioned this: That is a dps increase. However, the slow down is not. 

 

It is DPS increase in relation to any other person on battlefield and DPS increase in comparison to any other class.

 

That is a point of view not for a single player game.

1) There are no others out there. You are alone. 

2) Your damage gets no bonus. 

 

The whole argument would work if this was a MMORPG with other peole: But there is not. Time flows linear, it does not slow down. Your dps does not increase as times slow down. That is common sense.

 

I tire of this. If you want to believe it increase your damage and play ninja -- go ahead. But I answered the OP as the truth is: Slow down = not a dps increase. Changing character does. 



#33
Blackstork

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Read what I say, please. I have already mentioned this: That is a dps increase. However, the slow down is not. 

 

That is a point of view not for a single player game.

1) There are no others out there. You are alone. 

2) Your damage gets no bonus. 

 

The whole argument would work if this was a MMORPG with other peole: But there is not. Time flows linear, it does not slow down. Your dps does not increase as times slow down. That is common sense.

 

I tire of this. If you want to believe it increase your damage and play ninja -- go ahead. But I answered the OP as the truth is: Slow down = not a dps increase. Changing character does. 

Actually its not slow down. 

Its speed up, where you percieve all normally while being frenzied, while all external world appears almost still to you. In general, relative to world sense  - its dps increase. We account dps increase for battlefield output calculations. For general battlefield pow you are bing speeded up, even if you see it like slowdown from your perspective. Your perosnal perspective does not sets is as slow down, as long as battlefield, any other classes percieve your performance as certain dps increase ofr some time, which they percieve normally.



#34
Matth85

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any other classes percieve your performance as certain dps increase ofr some time, which they percieve normally.

Pixel does not perceive or observe anything, hence this is wrong. Only you do.



#35
Blackstork

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You percieve the battlefield. 

Towards the battlefield your FoL is certain dps increase, despite your persception of it, which simply tricks you mate, perception != reality. The meaning of thing in general scope is what means, your subjective perception is not a defining feature. You are hasted, and hit fast, while your own perception is different, the meaning of it does not change.



#36
Pi2r Epsilon

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Even if you try, your tempest archer can't be half as annoying as Sera, so rest assured that you won't be similar.



#37
Blackstork

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Even if you try, your tempest archer can't be half as annoying as Sera, so rest assured that you won't be similar.

well said, especially if annoyance factor is applied to your persona as well. :P



#38
finc.loki

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Guys, come on... DPS is calculted on boss time. Now someone will ask me if I live in the game world, right? Or if I'm a dragon?

Well, that's how things work in MMORPG, where it doesn't matter the ability you are using as -astounding!!- other players have their own perspective, and the team values the global dps done to a boss to the end of the fight. I never played multi in DAI, but from the wiki it seems FoL is not present as a skill. Why? Bacause other players will see you as you see Sera and a tempest player will see his mates going slower. And, if the ability were present, wouldn't it be a dps increase? Of course.

However this works in SP too (obviously, as -incredible!!- time is relative even when you are playing alone). Simple example:

 

Inquisitor PoV Tempest auto attacking a dragon.

Inquisitor does, let's say, 100 damage in 10 seconds.

Inquisitor pops out FoL.

FoL is active: Inquisitor does 80 damage in 8 seconds.

However, as the dragon time is going slower, 8 seconds did not pass for it.

So the dragon is taking 80 damage in a couple of seconds.

 

This IS a damage increase by the end of the fight. And it's more noticeable in mob fight.

 

Also, please, try not being so arrogant in forums. Even when you're right, arrogance make you look like morons.

WOW...

 

You still don't realize that there is no DPS increase if you are playing the character using a FoL. You are still only outputting normal DPS. You cannot pretend to look at it from an NPC's perspective because it doesn't exist, only your perspective. This isn't real life and it is a game, not even based on real physics, because it is a GAME.

 

The only perspective that ever exist is yours and how YOU see it in a game.

 

When you pop a FoL it all slows down and you still do the same damage over the 7-8 seconds as you would do on a non-slowed down NPC. The damage on the creature is STILL the same amount. It's just the creature is standing still. They do not have a separate perspective. It is not the real world.F
 

BUT when you see Sera using it, she is putting down more damage. There is also no accounting for the speed of that. She puts out more damage in that time that you do in slow mo. So even IF you could have it from their perspective it is still not the same amount of damage. Hers is a way higher factor. They make it look like she fired 40 arrows, yet you could NEVER fire 40 basic attack arrows in the 7s FoL duration.

 

Its your perception, subjective, but the your definition of it, in general sence , is wrong. You know yourself, but avoid admitting it, that this is dps increase in general sense of it. You can always swap to other character while PC FoL , and hewre we go, it is DPS increase!

It is DPS increase in relation to any other person on battlefield and DPS increase in comparison to any other class.

FoL is not a DPS increase if you play as the character using it. The DPS increase you see Sera or your own Inquisitor do when NOT playing as them is NOT equal to the same damage you do.

 

In 7 seconds you could do lets say 10 basic attacks and they are 100 DPS = 1000 damage. When Sera does it it's a rapid fire machine gun putting out let's say 30 basic attacks and that is 3000 damage then in the example.

 

So FoL is NOT a DPS increase AT ALL, when you play it. It acts as nothing but CC and hence survivability. It allows you to output the SAME damage you normally would, but with no risk of being hurt in return. It is not a DPS increase.

 

If FoL wasn't used you would still shoot the 10 basic arrows doing the same damage but the creature would just be moving around during the same 7 seconds. At the risk of attacking you of course.

 

It is not semantics because the FoL is not doing the same thing. It is two separate actions depending on if you control the FoL user or not.

 

No matter what, it is only your perspective that exist. Time flows for YOU, not game characters whether frozen or not. 



#39
finc.loki

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Actually its not slow down. 

Its speed up, where you percieve all normally while being frenzied, while all external world appears almost still to you. In general, relative to world sense  - its dps increase. We account dps increase for battlefield output calculations. For general battlefield pow you are bing speeded up, even if you see it like slowdown from your perspective. Your perosnal perspective does not sets is as slow down, as long as battlefield, any other classes percieve your performance as certain dps increase ofr some time, which they percieve normally.

I have to question, do you live in the real world like the rest of us? Or do you live in a fictional game world.

 

The ONLY time that matters and exist is OUR time. When you play the FoL, time flows at normal time and our attacks play at normal time. In game time doesn't even exist. It is still the same damage as if you never even used FoL.

It is ONLY when you are not using FoL but an NPC does that it is actually more DPS and that character is speed up in actions and you benefit from the extra damage.

 

Yet again because it is REAL time. You cannot pretend a fictional game time exist and that these characters are real and experience anything. They are computer bits and bytes.

 

Geez!