Er... aesthetic/texture bugs of this type aren't gamebreaking at all. They're highly irritating, but there's no need for the hyperbole.
They released a heavy duty patch in a manner of weeks. This was mainly rushed due to the QQ by said customers.
I knew this would happen. They should have taken another couple of weeks. QA in a game of this scope needs more time.
"Rushed"?
A patch being rushed is a patch being released within a week, to fix some issues that have to be fixed.
Something being rushed is having to release a hotfix after a patch, because your patch majorly screwed some things up.
A patch a month down the line doesn't come close to being "rushed" in any sense of the word. You also have to understand that "patches" solve issues and inherent problems with games. If companies care about their customers at all, they will do them (and sooner rather than later) and if they don't, they won't. I don't have to thank BioWare for fixing up a product I was already massively overcharged for, because I not only live in the EU, but a rich part of it.
I expect it of them.
Then when the patch rolls out - rather late, considering some of the issues, I might add, and it actually breaks the game more than the issues it was attempting to fix - that simply stinks of humongously insufficient QA before the patch going live. Not only that, but it is quite simply outrageous.
Not all of us have 15 hours to spend on videogames each day, so when I am experiencing severe glitching, bugs and errors during my "gametime" it severely ruins the whole thing for me. I came home from a 14-hour shift to find a patch. I was honestly completely thrilled to download it and boot up my game, only to find what I can only describe as disgraceful conditions and completely immersion-breaking bugs. I don't post a lot on forums, I don't complain a lot. I was and am disappointed with many, many things in Dragon Age: Inquisition. From the communication of the dev-team to the game itself, but I put it on the backburner. In the grand scheme of things it is trivial issues.
That doesn't change the fact that when the patch finally rolls out, it has quite clearly not been properly tested and frankly seems like some of it hasn't even been properly written, and that is a ****** problem.
I was told that this game was being developed "primarily" for the PC, before release. That, upon first startup, was immediately proven to be false.
Now they can't even patch the PC cause of a lack of QA? Absolutely disgraceful. It shows nothing but disdain for your customers (or at least the part of them that are on PC) and signals to me that you frankly don't care enough about them to make sure their experience with your product is up to the standard of everyone else's.