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When did Bioware stop treating its PC customers right?


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#76
Phentos

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When I saw this back then I thought: "Thank God, they actually care about pc again!"   In retrospect this video is both comical and disgustingly insulting to customers. I'm glad I did not buy this at release. Maybe after an overhaul of the ui and controls. These practices should have consequences though.

 

Agree 100% with you. I remember watching this video when it was first posted... and when they mentioned Frostbite 3, I cringed.

 

Frostbite 3 is a bag of cats as far as PC is concerned.



#77
hellbiter88

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Reading the first two pages of this thread.... smh

 

This should not (but always does) turn into a PC vs Console argument. I'm a PC player but I think consoles have legitimacy. At the end of the day, it all comes down to personal preference and how you want to experience your game, does it not? If many PC players feel marginalized right now, perhaps they have reasons. I don't agree with all of them, as i'm having a blast with the game the way it is--though I can understand some of the frustration. For example, pressing down on the mouse button while also trying to activate hotkeys and move around with the other hand on a giant keyboard can be taxing and execute poorly. There are also deeply troubling graphical issues on NVIDIA (and possibly AMD, not sure) graphics cards that are only slightly-better-than-tolerable after last driver update, but leave a lot of room for improvement.

 

These are game-breaking issues for any gamer, PC or otherwise. These issues could have existed on console, and if they had, you would all be just as upset.


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#78
hellbiter88

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In less than month is not a short time.

Huge open world game DAI is not.

they found a work around except they didnt... a gamer did it for them.

 

you need to take a breath... How long can I ****** do this? I've been at it for years and its getting WORSE! A little more and I'll be a balloon flying off in the distance.

 

Its not the first time BW lies to the gamers about development, I stopped listening to their little lies a while ago. They didnt learn, did not change to warrant my trust. Furthermore - I am pissed each time I hear all you apologists saying NOTHINGS WRONG! KEEP ON SMILING PEOPLE!... This attitude and people who manifest it are the problem. Because there's a lot of you, BW (and other companies) gets a pass for all the **** they pull that wouldn't fly back in the day.

 

I would rather they release DAI only on consoles and give us PC gamers an ease of mind. We would be sad such a game is not on our sys but we would get over it. The moment BW is committing to a PC release it should be a proper work. You expect a beautiful flower and what you get is a low quality print glued to a cardboard cut-out to mimic 3D...

Quality is lost in translation, in craftsmanship as well as creativity.

 

On top of that they received GOTY award -.-

 

Your two-dimensional, pessimistic crap does not help either. Constructive criticism does, but trying to root out an imaginary conspiracy and filling your head with pleasing lies colored by imagined slights does nothing to further this cause or fix any problem. Your consistent whining is only throwing them in a spin--making them try desperately to cater to every corner of the argument.

 

You want to be helpful? Lay out your issues and suggest positive feedback as to how you would like it resolved. Otherwise, gtfo.


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#79
FuuTon

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I thought PC is supposed to be "the lead platform" for Bioware's games according to them ?!?

See my signature :

 

"PC is basically our lead platform because we all develop on the PC," producer Cameron Lee told VideoGamer.com earlier this week. "We have these mind-blowing, powerful PCs that are just incredible.

"So we develop on that first and foremost and then we keep the other platforms up and running to make sure they don't fall behind."

 

Source: http://www.videogame...nquisition.html

 

What happenend ?!?? :(


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#80
DemGeth

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Clearly it was. You can tell by how the engine runs.

I think you confuse controls with what they dev on.

The dev did that did the controls is still around on forums you can see his perspective on things.

#81
corporal doody

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Bioware has always made completely broken games. It's just this time the community can't fix the problems themselves thanks to BW.

HAHAHAHA!!  wth man? if i wasnt used to seeing this kind of senseless garbage on the BSN i would have been SHOCKED at this comment.

 

But im pretty sure you are thinking of Obsidian.



#82
FuzzyThoctar

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Well. I think some people have been missing their naps. Programming complex games is complex. Bugs happen. Sometimes fixing bugs causes new issues. I'm not sure how the patch got sent out in this state, that was a mistake on their part (one which they are in the process of fixing). Reporting these things and offering constructive criticism is a good idea. I guess I just don't understand all the...rage. When I saw what the patch did, I was disappointed, sure. I'd rather not play it like that, so I decided to do something else and wait until it has been fixed. I don't know, maybe I'm some strange PC gamer anomaly.



#83
Aurok

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Oh look, a criminally misinformed complainer who thinks the game was ported from console when it was actually developed separately. Haven't seen one of those in a while. It's disconcerting how childish people can act, especially over something so insignificant. Looking at all these posters who vilify Bioware for having the nerve to want to expand their outreach to consoles, or make more money as if success is a bad thing. To answer your question OP, never. Bioware has never stopped treating it's PC customers right. Bugs happen in video game development. Some people who are ignorant of the process seem to think that its presence is indicative of a lack of time and/or carelessness. The fact of the matter is that every game has bugs, no game has ever been nor will ever be 100% bug free. That is the nature of software development. You fix one bug, and that fix very well may introduce another or more. To behave like its the end of civilization because of a simple shader glitch is beyond immature. I would describe this as first world problems, but that phrase isn't even worth the level of puerility being exhibited here.


Every single one of your posts makes you sound like Bioware's mum. It makes me laugh every time.

#84
Brishon

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HAHAHAHA!!  wth man? if i wasnt used to seeing this kind of senseless garbage on the BSN i would have been SHOCKED at this comment.

 

But im pretty sure you are thinking of Obsidian.

DA1 still has gamebreaking bugs in Awakening. DA2 has gamebreaking bugs in main game+DLC. KOTOR had quite a lot of bugs. All of these problems were rectified by community patches and mods.



#85
Maverick827

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HAHAHAHA!!  wth man? if i wasnt used to seeing this kind of senseless garbage on the BSN i would have been SHOCKED at this comment.

 

But im pretty sure you are thinking of Obsidian.

 

 

Both developers release very buggy games.  So does Bathesda.  The very nature of these types of games is prone to bugs, much more so than other types of games.

 

Like the person said, this time around there is no way for the community to fix these bugs, which is a huge issue.  If we had access to a toolkit, the voice bug, the gender bug, the ability bugs, etc. would all have been fixed unofficially by now.  

 

If we had access to a console of commands, a lot of miscellaneous issues would also be fixed, or at least have workarounds.  For instance, while capturing a keep in Crestwood, enemies that were supposed to spawn out of a door (and, in the process, unlock that door) did not spawn, probably because reloading a lot messes with enemy spawns in this game for some reason.  Unfortunately, I needed to get through that door to progress the quest to capture the keep.

 

In Skyrim, I would probably be able to bring up the console and type "unlock," and then there would be no issue.  Or I could type in "tcl" to toggle clipping off and just walk through a wall.  Or someone already bundled a fix for this issue into an unofficial patch I would already have downloaded.  In this game, however, I do not have those options.  I was extremely lucky that there was a ledge I could just barely walk on to get to get around the door, but barring that luck, the quest would still be sitting in my quest log.

 

I understand why there's no toolkit.  That's up to DICE.  What I do not understand is why they chose not to ship the game with console commands.  We know they exist, because we've seen them being used in developer videos before.



#86
Bayonet Hipshot

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Bioware stopped treating its PC customers right since the end of Mass Effect 2. 

 

I think its high time PC gamers stop buying Bioware games at full price and instead buy them when they are at bargain bin price. They have clearly stopped making PC games and patches for PC games that are worth 60+ bucks. 

 

A consumer who is sane, sensible and rational should not spend 60+ bucks of whatever currency, depending on nation, on a product that is falsely advertised and is broken. 



#87
Prideaux

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Dragon Age 2 was when I lost all respect for Bioware, I had a few issues before that, but when that game came out it was clear that the old Bioware had sold out to EA. Little sense have proved otherwise. Same with DAI on one level the old Bioware is back but everytime I open the ghastly interface or remember I cant even switch weapons I sigh at how far Bioware has fallen.



#88
Bayonet Hipshot

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DA1 still has gamebreaking bugs in Awakening. DA2 has gamebreaking bugs in main game+DLC. KOTOR had quite a lot of bugs. All of these problems were rectified by community patches and mods.

 

If the PC gaming community had access to either one of these

  1. Fully functional console with working console commands
  2. Modding toolkit

We would not be complaining so much and would instead spend our time fixing things ourselves with unofficial patches and releasing them on Nexusmods. 

 

But Bioware did not give either one of the 2 things I listed. The console in game is very limited and there will be no modding toolkit.

 

Sigh...

 

At least CDPR and Bethesda give PC games either a properly working in-game console or modding toolkit or both.


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#89
Cervin

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Sigh..this console vs PC war is getting kinda old tbh.


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#90
Parallax Demon

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If DA:I is really ported from the console, can someone please tell me why I, as a consolegamer (XBox One) have the same problems:

- Horrible Taccam (stopped using it after 10 minutes);

- Idiotic IA;

- Lack of combatsettings;

- etc.

 

All problems mentioned in this thread also exist on consoles. It's not a console vs PC issue, but a game issue.



#91
Lebanese Dude

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A consumer who is sane, sensible and rational should not spend 60+ bucks of whatever currency, depending on nation, on a product that is falsely advertised and is broken. 

 

A rational consumer would also realize that most problems are transitory and that software has an "infinite" shelf-life and re-usability.

Implying that BioWare isn't working to resolve outstanding issues is simply wrong and frankly stupid.

 

Falsely advertised my ass. More like false expectations on your part. 


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#92
Aurok

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If DA:I is really ported from the console, can someone please tell me why I, as a consolegamer (XBox One) have the same problems:
- Horrible Taccam (stopped using it after 10 minutes);
- Idiotic IA;
- Lack of combatsettings;
- etc.
 
All problems mentioned in this thread also exist on consoles. It's not a console vs PC issue, but a game issue.


1. It's more difficult to make a tac cam designed to work with a controller (see also: the lack of RTS on console).
2. Good AI is hard anywhere. Even harder in an open world environment.
3. Advanced tactics were removed because they (wrongly, imo) think it's too complex for the mainstream console audience.

1 & 3 & the UI in general make it clear enough that the game was primarily designed for console peripherals and a console audience. The PC version was an afterthought.

It is a game issue, but the game has (many of) the shortcomings it does purely because they have to work around the limitations of consoles and the perceived limitations of their users.

A tactical party-based RPG is not a natural fit on console, which is why it's a kinda clumsy hybrid there, but the only reason it's also like that on PC is because they simply didn't put in the work required to make it otherwise. That's what people don't get when they suggest 'play it on console instead!': it's not that the console version is superior, it's that the console version is as good as that platform allows it to be, while the equally good PC version is a long way short of how good it could be.

The quality of the PC version has plainly been capped by the limitations of a less flexible and less well suited platform. This is what you would expect from a port, not from a game which was developed to be as good as it could possibly be on each system.

#93
Scoobydooby

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Sigh..this console vs PC war is getting kinda old tbh.

 

Protip: Its not going anywhere, so either deal with it, or stop reading. Pick one. 



#94
Scoobydooby

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A rational consumer would also realize that most problems are transitory and that software has an "infinite" shelf-life and re-usability.

Implying that BioWare isn't working to resolve outstanding issues is simply wrong and frankly stupid.

 

Falsely advertised my ass. More like false expectations on your part. 

 

So explain to me how it wasnt. You come to these conclusions and yet give nothing to back it up. 

 

What I see is a studio that marketed that the game was "made with the PC in mind". Many PC users were mislead since the PC version was not repeat NOT made with the PC in mind, otherwise it would not be in the condition its in. 

This to me is a textbook definition of false advertising.. proclaiming that something that you're selling is something, and it turns out to be something less than what you claimed it to be. 

 

- No walk/run toggle

- Horrible stuttery mess and unoptimized for many players out of the box, even with specs way above the recommended

- Tac System that most users on PC dont even use due to it being largely unintuitive and wonky

- Overall combat and control system that is CLEARLY easier to use with a Joystick over K&M

- Tactics panel widdled down to nothing.. if they worried that console users would find this too advanced they don't have to use this.. Why remove it for PC users who would just because console users potentially wouldn't use it?

 

to name a few.. 

 

Frankly, there simply is not anything you can say to refute this. Nothing. The game may not be "broken" but I don't think that's what most users are claiming.. rather they are claiming that the quality of this game leaves MUCH to be desired, and they feel like Bioware was not genuine toward their advertising and their game, FOR PC. That being said, I recognize also that its the game and not just PC.. console users have their share of problems too.. and that should only strengthen the claim for displeasure that gamers have toward Bioware. 

 

But when you market a game to PC users with claims that its made to be played with PC in mind, that to you means people are to not have expectations? Ok there..

 

I'd love to hear what you have to say to the contrary of this.. 


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#95
In Exile

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I thought PC is supposed to be "the lead platform" for Bioware's games according to them ?!?
See my signature :

"PC is basically our lead platform because we all develop on the PC," producer Cameron Lee told VideoGamer.com earlier this week. "We have these mind-blowing, powerful PCs that are just incredible.

"So we develop on that first and foremost and then we keep the other platforms up and running to make sure they don't fall behind."

Source: http://www.videogame...nquisition.html

What happenend ?!?? :(


They made a bad control scheme and a game with poor UI that happens to be buggy. Lots of games with PC as the lead have poor UI (TW2 had pure console UI) or are buggy.

#96
In Exile

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So explain to me how it wasnt. You come to these conclusions and yet give nothing to back it up.

What I see is a studio that marketed that the game was "made with the PC in mind". Many PC users were mislead since the PC version was not repeat NOT made with the PC in mind, otherwise it would not be in the condition its in.
This to me is a textbook definition of false advertising.. proclaiming that something that you're selling is something, and it turns out to be something less than what you claimed it to be.

- No walk/run toggle
- Horrible stuttery mess and unoptimized for many players out of the box, even with specs way above the recommended
- Tac System that most users on PC dont even use due to it being largely unintuitive and wonky
- Overall combat and control system that is CLEARLY easier to use with a Joystick over K&M
- Tactics panel widdled down to nothing.. if they worried that console users would find this too advanced they don't have to use this.. Why remove it for PC users who would just because console users potentially wouldn't use it?

to name a few..

Frankly, there simply is not anything you can say to refute this. Nothing. The game may not be "broken" but I don't think that's what most users are claiming.. rather they are claiming that the quality of this game leaves MUCH to be desired, and they feel like Bioware was not genuine toward their advertising and their game, FOR PC. That being said, I recognize also that its the game and not just PC.. console users have their share of problems too.. and that should only strengthen the claim for displeasure that gamers have toward Bioware.

But when you market a game to PC users with claims that its made to be played with PC in mind, that to you means people are to not have expectations? Ok there..

I'd love to hear what you have to say to the contrary of this..


Designing a game for the PC first does not mean good use of KBM. Like I said: TW2 was designed for the PC but had a console UI and the developers only showcased it using the 360 controller.

#97
pdusen

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I disagree with the premise of this thread.


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#98
Paul E Dangerously

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At least they're trying to fix issues on your end. As a console (Xbox 360) gamer who's just as long-term of a fan (1998), I can safely say they're not really doing anything to fix issues on my end, so it's not like my version's getting any preference. Still has superspeed audio, tiny text, hair/textures in general are broken..



#99
Riven326

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At least they're trying to fix issues on your end. As a console (Xbox 360) gamer who's just as long-term of a fan (1998), I can safely say they're not really doing anything to fix issues on my end, so it's not like my version's getting any preference. Still has superspeed audio, tiny text, hair/textures in general are broken..

Yeah, but it's not their fault that you've decided to play the game on hardware that is almost a decade old.



#100
Paul E Dangerously

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Yeah, but it's not their fault that you've decided to play the game on hardware that is almost a decade old.

 

I've been around long enough to know what's hardware and what's programming, thanks. There's no need for platform wavery.