You are mistaken. The people complaining about the pc controls are merely a vocal minority with wild misconceptions about consoles having any effect on its state. I also have to wonder if any of them even bothered to remap their keybinds for better suitability.
No they are not the minority. I've played 170 hours of the game already, I'm loving it and I still prefer Origins. I remapped keys from the get go, I do it with all games, and did it with this one aswell. Even so, it's clearly a game that was designed with gamepads in mind, not PC keyboard and mouse like they anounced it. Clear example? you get to walk with your gamepad, you don't get to walk with your keyboard and mouse, means the first input and with design in mind was the gamepad, not the k/m, and they are still trying to implement it, they just thought it wasn't a big of a deal so they decided PC could go without a walking option. Sure run all over the place on an immersive RPG.
If that's not enough to show that k/m wasn't focus tested or really bothered with so much, you can go into the entire "click to move" not being there, and many did like this option. Click to move is for the most part a PC k/m thing, and it was present in previous games. They decided to go more action rpg, and left it out, but guess why they went more action rpg? it's a more common thing for the consoles than a strategic/tactical game. That then also brings up the "only 8 ability slots" thing. It was intended but derived of the majority of console audience prefereing action oriented games rather than tactical rpgs.
You are fine with all this, it didn't affect your gameplay or enjoyment of the game, but you should accept the fact that it did affect it for many PC gamers, because if it were only just a few vocal minorities, then Bioware wouldn't have aknowledged this publicly and said they were going to try to fix it/implement it/improve it.
If this is still not enough to prove that they didn't focus on the PC like they said they would, maybe I need to post the actualy Bioware developer saying that they indeed should have focused more on keybaord and mouse, and even admit they didn't have a specific Q&A team for PC only, and that due to the fact that they already had to test 4 versions of the game for the 4 consoles, mandatory with a gamepad, that when it came to PC they were biased and many actually tested most of it with a gamepad and not a keyboard and mouse.
If this still doesn't make you see what all the fuss is about, then my friend, there's nothing else to say.
Also keep in mind that I adapted to the game, and didn't do it with a gamepad/controller, I am playing it hard mode with friendly fire and enjoying it, but I'll be the first to say, PC was overlooked. Also the type of gameplay they went with is neither a good action rpg one, especially when played on harder difficulties this is very obvious as in an action rpg, you should become better with time as you get used to it. The mechannics of this game show that you are fine to play it on easy, but it doesn't matter how "skilled" you get, on harder difficulties, you'll need to go more tactical, and then this game also falls short on the tactical side when you compare it to Origins.
I have no problem with the game being made for consoles but wasn't the biggest fans of them lying and say the game play best on PC when the control scheme and crashes say otherwise.
I agree with you on this, crashes is something you can't really control that much, they will happen, but the control scheme is pretty obvious.