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When did Bioware stop treating its PC customers right?


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#101
hellbiter88

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Both developers release very buggy games.  So does Bathesda.  The very nature of these types of games is prone to bugs, much more so than other types of games.

 

Like the person said, this time around there is no way for the community to fix these bugs, which is a huge issue.  If we had access to a toolkit, the voice bug, the gender bug, the ability bugs, etc. would all have been fixed unofficially by now.  

 

If we had access to a console of commands, a lot of miscellaneous issues would also be fixed, or at least have workarounds.  For instance, while capturing a keep in Crestwood, enemies that were supposed to spawn out of a door (and, in the process, unlock that door) did not spawn, probably because reloading a lot messes with enemy spawns in this game for some reason.  Unfortunately, I needed to get through that door to progress the quest to capture the keep.

 

In Skyrim, I would probably be able to bring up the console and type "unlock," and then there would be no issue.  Or I could type in "tcl" to toggle clipping off and just walk through a wall.  Or someone already bundled a fix for this issue into an unofficial patch I would already have downloaded.  In this game, however, I do not have those options.  I was extremely lucky that there was a ledge I could just barely walk on to get to get around the door, but barring that luck, the quest would still be sitting in my quest log.

 

I understand why there's no toolkit.  That's up to DICE.  What I do not understand is why they chose not to ship the game with console commands.  We know they exist, because we've seen them being used in developer videos before.

 

I agree the lack of console commands was a poor choice on a brand new engine.

 

EDIT: Then again, I'm bias because I really enjoy console commands



#102
Jaron Oberyn

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Polite, are you, maybe, oblivious to the FACTS about DAI features NOT WORKING for PC gamers? What would you say if your controller didnt work the way it should. Would you be so calm and forgiving then?

I wonder.

 

What are we talking about now? What PC controls aren't working for PC gamers? Again, you're speaking to a PC gamer here not a console one, so this blanket statement isn't going to work. Give me specifics. I've had no issues with controls on the PC, let alone have I found any of them to be broken. It sounds to me you're speaking about preference, which is subjective. Some PC gamers like me are fine with the controls, others like you are not. That doesn't mean that your preference is in any way more valuable than another's. 


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#103
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What are we talking about now? What PC controls aren't working for PC gamers? Again, you're speaking to a PC gamer here not a console one, so this blanket statement isn't going to work. Give me specifics. I've had no issues with controls on the PC, let alone have I found any of them to be broken. It sounds to me you're speaking about preference, which is subjective. Some PC gamers like me are fine with the controls, others like you are not. That doesn't mean that your preference is in any way more valuable than another's. 

 

I think a large majority here are having issues with the controls. And to be honest, for the statements made about this game, it's unacceptable. Where are Bioware employees during this? I haven't heard a single person from Bioware post a thing that wasn't an announcement since the game released. That leads me to believe they know they didn't release the best game they could have. If they were proud of their work, why not? They were busy posting during and after the release of Origins while at the same time working on ME2, ME3, SWTOR and DA2. So you can't even say they're too busy.

 

In my opinion, there is shame with this game. Not only because it doesn't live up to expectations, but it's all but a direct slap in the face to pc gamers... that and most of what was said is a blatant lie. It's a shame, too, because the game does a lot right. It's THAT close to being what it needs to be. And yet the cut corners and their money hungry publisher ruin it.

 

Say what you will, that's my opinion. If it wasn't for EA, this game would deserve the high scores it's achieved. Media outlets that have long since been in the pockets of these publishers giving your game praise is nothing to be proud of. Especially when so many are so vocal about it's many issues. Defending Bioware here does nothing to help them nor their games improves. All it does is give them an excuse to implement more lazy development.. like fetch 10 rams.


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#104
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For the record, I just deleted a 13 hour game because of a game breaking bug that wasn't addressed in the new patch. Console commands would have fixed it, but those were taken away from us. Probably because lolmultiplayer. Thanks microtransactions.



#105
Spankatola

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For the record, I just deleted a 13 hour game because of a game breaking bug that wasn't addressed in the new patch. Console commands would have fixed it, but those were taken away from us. Probably because lolmultiplayer. Thanks microtransactions.

 

What was the bug?



#106
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What was the bug?

 

Well... I wouldn't call it game breaking for most, but I don't like having quests stuck in my log for the entire game. OCD and all that, and since I already beat the game, thought I'd just start over again. It was game breaking for me.

 

5x Fereldan locks that never drop in Hinterlands. I killed over 500 bandits without one... so it's not like I didn't try. I learned my lesson though, never even picking up a requisition quest again. That and I learned I absolutely hate melee is this game.

 

So I guess it wasn't a complete waste.



#107
Spankatola

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I see.



#108
AlanC9

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I think a large majority here are having issues with the controls. And to be honest, for the statements made about this game, it's unacceptable.


That isn't actually a response to Jaron's question, you know. He asked what, specifically, was "not working." As opposed to, say, "not the sort of control layout I personally prefer for this type of game."
 

Where are Bioware employees during this? I haven't heard a single person from Bioware post a thing that wasn't an announcement since the game released.


I can think of a few such posts. In this thread, for instance.

 

I suppose we could search the old posts to see how often Bio staff posted in the first few weeks after DA:O was released, in order to check out your "shame" hypothesis. A spot check showed some posts -- or rather, links to a handful of Bio posts, not the posts themselves -- all relating to the DLC-selling NPCs, which was the focus of the nerdrage at the time.
 


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#109
Jaron Oberyn

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I think a large majority here are having issues with the controls. And to be honest, for the statements made about this game, it's unacceptable. Where are Bioware employees during this? I haven't heard a single person from Bioware post a thing that wasn't an announcement since the game released. That leads me to believe they know they didn't release the best game they could have. If they were proud of their work, why not? They were busy posting during and after the release of Origins while at the same time working on ME2, ME3, SWTOR and DA2. So you can't even say they're too busy.

 

In my opinion, there is shame with this game. Not only because it doesn't live up to expectations, but it's all but a direct slap in the face to pc gamers... that and most of what was said is a blatant lie. It's a shame, too, because the game does a lot right. It's THAT close to being what it needs to be. And yet the cut corners and their money hungry publisher ruin it.

 

Say what you will, that's my opinion. If it wasn't for EA, this game would deserve the high scores it's achieved. Media outlets that have long since been in the pockets of these publishers giving your game praise is nothing to be proud of. Especially when so many are so vocal about it's many issues. Defending Bioware here does nothing to help them nor their games improves. All it does is give them an excuse to implement more lazy development.. like fetch 10 rams.

 

You are mistaken. The people complaining about the pc controls are merely a vocal minority with wild misconceptions about consoles having any effect on its state. I also have to wonder if any of them even bothered to remap their keybinds for better suitability. 


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#110
In Exile

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That isn't actually a response to Jaron's question, you know. He asked what, specifically, was "not working." As opposed to, say, "not the sort of control layout I personally prefer for this type of game."

 

I'm trying to think of a PC-only release that just had an absolutely garbage UI. Something classical enough that people might look at fondly. Drawing a blank, though. Still, the idea that a crappy UI implies that the game wasn't designed for the platform is just wonky logic. 



#111
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You are mistaken. The people complaining about the pc controls are merely a vocal minority with wild misconceptions about consoles having any effect on its state. I also have to wonder if any of them even bothered to remap their keybinds for better suitability. 

 

Ah yes, the vocal minority. Interesting that this same "minority" was able to force MS to change it's policy twice. Just because an opinion comes from the internet must mean it's just a vocal minority!

 

I didn't bother remaping keys because I shouldn't have to. In 2014 a pc game should release at retail price without having to screw around with key binds. Luckily I have a controller. But again, this game wasn't given freely. We were charged full retail price. Consumers have every right to demand better quality.



#112
Cyonan

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Ah yes, the vocal minority. Interesting that this same "minority" was able to force MS to change it's policy twice. Just because an opinion comes from the internet must mean it's just a vocal minority!

 

I didn't bother remaping keys because I shouldn't have to. In 2014 a pc game should release at retail price without having to screw around with key binds. Luckily I have a controller. But again, this game wasn't given freely. We were charged full retail price. Consumers have every right to demand better quality.

 

I hear that every PC gamer has the exact same preferences when it comes to keybinds.

 

Which is convenient because it means developers can simply make one keybind set that nobody could possibly disagree with. The ability to rebind keys is obviously just there to look like they put more work into the PC port.


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#113
Lebanese Dude

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I didn't bother remaping keys because I shouldn't have to. In 2014 a pc game should release at retail price without having to screw around with key binds. 

 

A fundamental advantage of playing on the PC is having the additional benefit of configuring games to your liking.

 

That you would rather write complaint posts than fix the trivial issue yourself is just...


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#114
Renessa

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Well... I wouldn't call it game breaking for most, but I don't like having quests stuck in my log for the entire game. OCD and all that, and since I already beat the game, thought I'd just start over again. It was game breaking for me.

 

5x Fereldan locks that never drop in Hinterlands. I killed over 500 bandits without one... so it's not like I didn't try. I learned my lesson though, never even picking up a requisition quest again. That and I learned I absolutely hate melee is this game.

 

So I guess it wasn't a complete waste.

 

(...)

I didn't bother remaping keys because I shouldn't have to. In 2014 a pc game should release at retail price without having to screw around with key binds. Luckily I have a controller. But again, this game wasn't given freely. We were charged full retail price. Consumers have every right to demand better quality.

 

Ah, this sums up so nicely the attitude of a very vocal group here on the forum...


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#115
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Ah, this sums up so nicely the attitude of a very vocal group here on the forum...

 

So... because I was trying to make my 2nd run through my "canon" run, and didn't like having a quest stuck in my log... I have an attitude now? Or that somewhat discredits my arguments? I have no idea how that is even linked to anything I said.

 

And yes, controls should come out of the box working better than they are. Just because I'd rather not sit there mapping keys and would rather plug in a controller, doesn't mean the game should be released with aspects like melee completely broken.

 

You can run around threads defending this game until you're blue in the face, that's not going to change the fact that it has issues. The internet is not a vocal "minority". There is technology like... cell phones and computers that most people are able to use now. I know, we don't use things like pay phones and webtv anymore! Internet is not some complex thing that only a select few are capable of understanding.



#116
AlanC9

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I'm trying to think of a PC-only release that just had an absolutely garbage UI. Something classical enough that people might look at fondly. Drawing a blank, though. Still, the idea that a crappy UI implies that the game wasn't designed for the platform is just wonky logic. 

 

About the closest thing that comes to mind is NWN2, which had major UI redesigns in the expansions.

 

I agree about the logic. DAI-PC's interface looks to me like a MMO-based design concept with a little bit of Total War mixed in, rather than having all that much to do with consoles. Of course, saying that "other PC games did it!" isn't exactly a ringing defense of the UI. I'm fairly neutral on DAI, but I've played enough PC games over the decades that I can adapt quickly.


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#117
hwlrmnky

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I don't see anyone in this thread saying The Internet is a vocal minority. I see people distinguishing between different groups expressing disparate sentiments on the BSN.
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#118
AlanC9

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I didn't bother remaping keys because I shouldn't have to. In 2014 a pc game should release at retail price without having to screw around with key binds. Luckily I have a controller. But again, this game wasn't given freely. We were charged full retail price. Consumers have every right to demand better quality.


I'm going to give making fun of this a pass, but you really ought to consider if this is the best way to make your case.
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#119
Cyonan

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So... because I was trying to make my 2nd run through my "canon" run, and didn't like having a quest stuck in my log... I have an attitude now? Or that somewhat discredits my arguments? I have no idea how that is even linked to anything I said.

 

And yes, controls should come out of the box working better than they are. Just because I'd rather not sit there mapping keys and would rather plug in a controller, doesn't mean the game should be released with aspects like melee completely broken.

 

You can run around threads defending this game until you're blue in the face, that's not going to change the fact that it has issues. The internet is not a vocal "minority". There is technology like... cell phones and computers that most people are able to use now. I know, we don't use things like pay phones and webtv anymore! Internet is not some complex thing that only a select few are capable of understanding.

 

There are a number of issues with the game, but if you're too lazy to do something as simple as spending 5 minutes to rebind your keys then it's your own fault when they aren't to your liking.


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#120
Renessa

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So... because I was trying to make my 2nd run through my "canon" run, and didn't like having a quest stuck in my log... I have an attitude now? Or that somewhat discredits my arguments? I have no idea how that is even linked to anything I said.

 

And yes, controls should come out of the box working better than they are. Just because I'd rather not sit there mapping keys and would rather plug in a controller, doesn't mean the game should be released with aspects like melee completely broken.

 

You can run around threads defending this game until you're blue in the face, that's not going to change the fact that it has issues. The internet is not a vocal "minority". There is technology like... cell phones and computers that most people are able to use now. I know, we don't use things like pay phones and webtv anymore! Internet is not some complex thing that only a select few are capable of understanding.

 

One comment in which I said, that I did not have any problems playing the game on the pc, means am the one "running around threads" making claims about the game "until am blue in the face"? 

 

I had no problems with remapping 2 keys because I don't believe that my personal preferences are universal. I don't expect anyone else to want to use exactly the same set up as I. I've done this in many games. It is no problem. Actually it is one of the things I like about playing on the pc. The individuality about it.

 

Claiming that having a very unimportant requisition quest "stuck in ones log" is a game breaking bug I admit, I find a tad extreme, but you are right of course. Each to their own...



#121
sim-ran

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At least they're trying to fix issues on your end. As a console (Xbox 360) gamer who's just as long-term of a fan (1998), I can safely say they're not really doing anything to fix issues on my end, so it's not like my version's getting any preference. Still has superspeed audio, tiny text, hair/textures in general are broken..

Okay I have to ask as I've heard about this meant times on the forum - what/where is this tiny text issue? I'm playing on the 360 and I haven't encountered any problems with text that is hard to read.

Are we talking about the dialogue wheel or something else?

What I would complain about (that's vaguely similar) is that some of the talent icons aren't nearly distinctive enough (e.g shield wall and shield bash). Now that you can't get info or hover text on these things that can be confusing at times

#122
Battlebloodmage

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Sales comes mostly from consoles. As a PC player, I agree that it sucks, but most developers prefer to optimize for console because that's where the money is at. Most games don't even release on PC until several to a year later because they're afraid of piracy. I have no problem with the game being made for consoles but wasn't the biggest fans of them lying and say the game play best on PC when the control scheme and crashes say otherwise.



#123
Lebanese Dude

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I have no problem with the game being made for consoles but wasn't the biggest fans of them lying and say the game play best on PC when the control scheme and crashes say otherwise.

It will be played best on the PC after these outstanding problems are fixed.

There was no lie. It was just....delayed :P



#124
Zorlagius

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Sales comes mostly from consoles. As a PC player, I agree that it sucks, but most developers prefer to optimize for console because that's where the money is at. Most games don't even release on PC until several to a year later because they're afraid of piracy. I have no problem with the game being made for consoles but wasn't the biggest fans of them lying and say the game play best on PC when the control scheme and crashes say otherwise.

Just look here: http://www.pcr-onlin...globally/033849

 

Revenues from PC games are actually very good. You need to read about this stuff monthly or you will end up with obsolete view of the markets.



#125
Damazig

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You are mistaken. The people complaining about the pc controls are merely a vocal minority with wild misconceptions about consoles having any effect on its state. I also have to wonder if any of them even bothered to remap their keybinds for better suitability. 

No they are not the minority. I've played 170 hours of the game already, I'm loving it and I still prefer Origins. I remapped keys from the get go, I do it with all games, and did it with this one aswell. Even so, it's clearly a game that was designed with gamepads in mind, not PC keyboard and mouse like they anounced it. Clear example? you get to walk with your gamepad, you don't get to walk with your keyboard and mouse, means the first input and with design in mind was the gamepad, not the k/m, and they are still trying to implement it, they just thought it wasn't a big of a deal so they decided PC could go without a walking option. Sure run all over the place on an immersive RPG.

 

If that's not enough to show that k/m wasn't focus tested or really bothered with so much, you can go into the entire "click to move" not being there, and many did like this option. Click to move is for the most part a PC k/m thing, and it was present in previous games. They decided to go more action rpg, and left it out, but guess why they went more action rpg? it's a more common thing for the consoles than a strategic/tactical game. That then also brings up the "only 8 ability slots" thing. It was intended but derived of the majority of console audience prefereing action oriented games rather than tactical rpgs.

 

You are fine with all this, it didn't affect your gameplay or enjoyment of the game, but you should accept the fact that it did affect it for many PC gamers, because if it were only just a few vocal minorities, then Bioware wouldn't have aknowledged this publicly and said they were going to try to fix it/implement it/improve it.

 

If this is still not enough to prove that they didn't focus on the PC like they said they would, maybe I need to post the actualy Bioware developer saying that they indeed should have focused more on keybaord and mouse, and even admit they didn't have a specific Q&A team for PC only, and that due to the fact that they already had to test 4 versions of the game for the 4 consoles, mandatory with a gamepad, that when it came to PC they were biased and many actually tested most of it with a gamepad and not a keyboard and mouse.

 

If this still doesn't make you see what all the fuss is about, then my friend, there's nothing else to say.

 

Also keep in mind that I adapted to the game, and didn't do it with a gamepad/controller, I am playing it hard mode with friendly fire and enjoying it, but I'll be the first to say, PC was overlooked. Also the type of gameplay they went with is neither a good action rpg one, especially when played on harder difficulties this is very obvious as in an action rpg, you should become better with time as you get used to it. The mechannics of this game show that you are fine to play it on easy, but it doesn't matter how "skilled" you get, on harder difficulties, you'll need to go more tactical, and then this game also falls short on the tactical side when you compare it to Origins.

 

I have no problem with the game being made for consoles but wasn't the biggest fans of them lying and say the game play best on PC when the control scheme and crashes say otherwise.

I agree with you on this, crashes is something you can't really control that much, they will happen, but the control scheme is pretty obvious.