I'm doing nightmare and even that is too easy at times, but for those hard fights, it is just right.
I've tried several builds and several party compositions and while playable, I am starting to think that having a two handed in the party is overwhelmingly weaker than any other option. Before anyone disagrees, find that fight in the game that you can just barely win, try it with a two hander and then load and try it again with anything else instead. It seems to me the fight is always easier when I leave my two hander at home, regardless of whether he is the inquisitor, Blackwall, Iron Bull, or Cassandra. I ran my tests from lvl 10 to 15 and specced a variety of ways.
The two hander simply must be babysat in order to be kept alive whereas a 1h can be left to do its own thing with a taunt or two, leaving you room to concentrate on your mages and their barriers or just run around with your bow. When I got Iron Bull's specializations, I really thought he belonged on the side lines. The dude pretty much goes suicidal 9 out of 10 fights. If I control him, he can be kept alive, but feels more like he is playing defense than offense having to avoid getting hit. Without guard or stealth, I don't
think anyone really belongs up in melee.
It seems to me the optimal party build is 1-h inquisitor, knight enchanter, rift mage, fill in with 3rd mage or archery depending if you want to unlock doors or never run out of barriers when cast manually.
Do you agree or disagree? What are your findings?





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