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Two Handed seems weak


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6 réponses à ce sujet

#1
Fleshbits

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I'm doing nightmare and even that is too easy at times, but for those hard fights, it is just right.

 

I've tried several builds and several party compositions and while playable, I am starting to think that having a two handed in the party is overwhelmingly weaker than any other option. Before anyone disagrees, find that fight in the game that you can just barely win, try it with a two hander and then load and try it again with anything else instead. It seems to me the fight is always easier when I leave my two hander at home, regardless of whether he is the inquisitor, Blackwall, Iron Bull, or Cassandra. I ran my tests from lvl 10 to 15 and specced a variety of ways.

 

The two hander simply must be babysat in order to be kept alive whereas a 1h can be left to do its own thing with a taunt or two, leaving you room to concentrate on your mages and their barriers or just run around with your bow. When I got Iron Bull's specializations, I really thought he belonged on the side lines. The dude pretty much goes suicidal 9 out of 10 fights. If I control him, he can be kept alive, but feels more like he is playing defense than offense having to avoid getting hit. Without guard or stealth, I don't

think anyone really belongs up in melee.

 

It seems to me the optimal party build is 1-h inquisitor, knight enchanter, rift mage, fill in with 3rd mage or archery depending if you want to unlock doors or never run out of barriers when cast manually.

 

Do you agree or disagree? What are your findings?

 

 



#2
TeamLexana

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It felt weak to me too but my only experience with it was with Iron Bull and I don't like to have to take control of a character that much that isn't my own just to make them useable. I do love the ability to swap to my other characters but for the majority of most fights, esp the bigs ones, I want to use MY character for most of the fight. If actual TACTICS were in the game again, I bet this would be much less of an issue. Yes, I know, I am a broken record, lol.

 

It might be better on an Inquisitor 2H'r since you'd be using them for most of the fight anyways but like I said, I haven't tried it.



#3
GhoXen

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With the right abilities, a 2H warrior doesn't require babysitting, and will turn out to be the most durable character other than the tank. Make sure to grab Turn the Blade and Turn the Bolt on the 2H warrior. However, their damage is very very lackluster compared to a DW rogue, who can easily inflict 5 times more damage than a 2H warrior against single-targets. And because of how fast a DW rogue can drop targets (even Pride Demons explode in a couple seconds), it makes AoE damage almost unnecessary.

 

Ultimately, I started putting support abilities on my 2H warrior, such as getting Horn of Valor, and useful Templar abilities like Blessed Blade and elemental resistance.

 

The one exception is Reaver, but you need to control the Reaver pretty much full-time outside tactical mode to achieve good DPS.



#4
Selea

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Iron Bull is a Reaver, meaning that if you have the AI use the skills of the spec by itself then it will just commit suicide 9 times out of 10. Reaver is another class, along DW rogue, that's best played by a PC since it requires micromanagement to be good.

Either you disable almost all the Reaver spec skills and just let the AI use Iron Bull as a normal off-tank fighter or you control him yourself. Elsewhere he will simply always die and it's not really lack of guard the issue.

I think that the AI characters with certain difficult specs/classes to handle are balanced to be viable only on normal or lower (that is the primary difficulty the majority of users play and so it's obvious that Bioware focuses more on it). On hard and nightmare they become unfeasible under control of the AI.



#5
Jais9

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My main problem with the 2H warrior is that all their abilities have insanely long cooldowns - with the shortest being 16 seconds.

 

S&S warriors may have lower DPS weapons, but at least they get to have fun with constantly pressing ability buttons for shield bash, payback strike and lunges. And I wouldn't be surprised if the shorter cooldowns translate into overall better DPS.



#6
Selea

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S&S warriors may have lower DPS weapons, but at least they get to have fun with constantly pressing ability buttons for shield bash, payback strike and lunges. And I wouldn't be surprised if the shorter cooldowns translate into overall better DPS.

 

In fact. People that say that 2 handers have best DPS are just taking in consideration theoretical DPS, not average or effective one. A 2 hander really outshine a 1 hander only against clustered enemies that can be attacked all at once in a swing (and in practice this doesn't happen so often). In all the other cases (and especially if enemies are distanced, a much more common occurrence than every single enemy clustered) the 1 hander is usually better than a 2 hander. It attacks much faster and it has more burst skills at disposal, and the passives even complements better damaging builds as Reaver, for example.

Then, even if DPS was really inferior (and we already established that much probably it is on par or even better), it is anyway much more fun to play and this is actually the most important thing.



#7
Sevitan7

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Early game they provide some CC, but really not more than a S+S warrior would now that I think about it. Like it has been stated above, they need to become Reavers to find their niche of tanky DPS.