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Space Bar Won't Work - Use function problems - Work-around


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48 réponses à ce sujet

#26
calyth

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Resolution set to 800x600, even full screen, WORKS. But the game looks like crap.



Even so...crappy looking mass effect is better then no mass effect :P

#27
BigGunna

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So it's a performance issue? I have a high spec'd machine running 1920x1080 with no issues, so how bad it is must depend on the computer specs.

#28
epeeist

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From reading other posts on the same topic, people with computers that FAR exceed the specs (both memory and graphics card-wise) still have this problem. As another poster in one thread noted, it seems to be predominantly among nVidia card users?



If I was confident it was a performance issue - I'm NOT, as noted - I'd simply upgrade.

#29
Alec01e

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my spacebar will not work either,  I had to use the (esc) then click trick but it won't work on all things,  I sure hope they get a patch for this soon...

#30
DarkOsprey26

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It's most likely an Nvidia card issue by the looks of it, though I could be wrong. I have the same problem and I've got an Nvidia brand card. It could possibly be a PhysX problem maybe?

Modifié par DarkOsprey26, 31 janvier 2010 - 05:51 .


#31
Squire Rudi

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Setting the screen to 4:3 ratio and 1280x960 resolution did it for me. Things still look nice enough, you can read codex entries and best of all - I get to play the game!

#32
Kru12000

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Dang, so besides the spacebar are the other shortcut keys working? I'm asking because there's a workaround to remap the keyboard shortcuts, but it's a bit complicated.
Also I suspect it's the graphics showing you are targeting the item to use it correctly but to the game you're not either close enough or centered on it.

Modifié par Kru12000, 31 janvier 2010 - 03:07 .


#33
sameek1

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 u don't have to change the resolution. there is one better solution. when in front of any door or any highlighted object, press Esc key. It will return to menu. Again press Esc key to return to the game and immediately press spacebar. It works for me, though I had to do it everytime.

#34
Kalasag_PH

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I was correct in my assumption that this interaction issue in the game is a known bug. I had noticed this right after the Jacob encounter, the door couldn't be selected so I did a quicksave and quickload, After that I was able to select the door. Though the problem will come back after some time, I basically am just running the game on basic settings which delays the problem. I've actually discovered the switch to the Main Menu trick everyone has mentioned on my own. I also have an Nvidia card, so most likely we should be expecting a patch to fix this and hopefully it will come sooner than later.

#35
sameek1

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hopefully..but don't have to quicksave and quickload..just press Esc twice to show the menu and then get back to the game where for a fraction of a second u will notice that the door is highlighted(the blue square symbol). Just press spacebar immediately.

#36
Sonevar

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I also have the highlight issue (nvidia card as well) but what's even worse for me, in combat or out of it, regardless of range (face mashing into wall point blank, or extreme weapon distance doesn't matter) I can completely take my hand off of the mouse leaving it motionless (combat-paused or otherwise) and watch a target highlight/unhighlight randomly appx 6 times in 3 seconds, until finaly it simply refuses to highlight at all. This makes using powers like overload or pull nearly impossible. Even if I have the area version of a power, unless I got lucky enough to hit while highlighted, the power misses the target and i'm left with a wasted cooldown to try to survive through. Any help?

Modifié par Sonevar, 02 février 2010 - 05:46 .


#37
jpinks

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Still fighting this one myself. I cant believe Bioware hasnt commented on this issue yet.

#38
BaronIronBlood

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got the armor and pistol, killed the first goon but theres another door, which i can't open, i tried the "Hitting ESC, going to the menu and returning to game and hitting spacebar" temp fix, still no cigar.

#39
Kalasag_PH

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Yeah I stopped doing the quick save and quick load thing when I discovered the faster way of just hitting the esc key twice to get in and out of the menu and quickly hitting the spacebar. When not pressed for time with the interaction or highlighting the object, I move the camera around until I get the blue highlight.



Baron make sure you are facing the orange box on door or container when you press esc twice so when the blue highlight kicks in a quick tap on the spacebar should do the trick. You have to quickly catch the blue highlight with the spacebar.

#40
epeeist

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I still think it's not entirely performance-related (some other threads/posts had higher-end machines), but since my PC was on the knife-edge of minimum requirements, and for work (I do some work at home, I don't play ME2 at work!) I needed a new/larger monitor also, I upgraded anyway, and it's fine now. But I shouldn't have had to, nor should others - and it might not work for them.

Which is silly, I think - why should 2 GB more ram and a 1GB GTS (?) 240 nVidia card mean I can now highlight stuff and shoot, on a higher resolution, and do the hack/bypass stuff easily without any mouse lag/acceleration problems? I mean, I'm glad it worked for me, but why didn't ME2 work before?! I think in one thread they noted that the highlighting for some reason was a graphics effect, which I did, and do, think is a [terms omitted for fear of violating terms of use] way to do things...

Modifié par epeeist, 03 février 2010 - 09:56 .


#41
Sonevar

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I don't know if this will work for everyone but it worked for me, so here goes:



As mentioned earlier in this thread

1. From the ME2 exe properties (I did it from shortcut to exe so I could bypass launcher anyway) set game to run in 640x480, with in-game settings at 800x600 window no border

2. From nVidia control panel "Add" ME2 exe, set "pre-rendered frames" to 0, Force V-Sync OFF

3. From in-game settings, set everything (bloom effects, environmental shadows, dynamic shadows, film grain) to OFF



Yes this makes the game look like crap, but at least I can now "bypass" without lag, keep a solid lock on objects and targets, and use powers in combat without misfiring all the time due to an unstable or non-existant "health bar lock"



Also, since I cannot to disable Data Execution Prevention for ME2 (message in DEP pannel says ME2 cannot run with DEP off and won't let me add it to the list) I tried the following to help eliminate crashes, though I don't know if it actually helps:

1. From ME2 exe properties "Run as Admin"

2. After game is in progress Alt-Tab out, start task manager and set MassEffect2.exe process priority to "High" (may require you to click "show processes from all users" beforehand as this somehow authorizes you to change ME2's priority)

#42
Doctor J

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I have tried all the suggestions and the esc one works about 20% of the time and if I domt catch it in the slit second it is blue I am out of luck. Am I missing a patch?

#43
Gorath Alpha

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epeeist wrote...

EDIT: Info as requested per Bioware post:

1. ME2 CE DVD from EA (one of the ones with the problem Cerberus Network Cards)
2. Intel 2.2 GHz Dual Core, 2MB,  nVidia 7050 256MB (system?), driver nvd3dum.dll 196.21 [8.17.11.9621], Vista SP2, DirectX 10.0 (August 2008)


Not one of the participants in this old thread ever admitted to how bad their crap video was until near the end of tyhe first page, and only the OP did so then.  The minimum, officially, is the Geforce 6800, and the requirements named the 7200, 7300, and 7500 as unsupported; obviously, the several onboard chips are below the 7200 (all onboard chips that old are below it), such as the 6100, 6150, 7050, 7100, and 7150. 

"Video Card = 256 MB (with Pixel Shader 3.0 support). Supported GPU Chips: NVIDIA GeForce 6800 or greater; ATI Radeon X1600 Pro or greater. Please note that NVIDIA GeForce 7200, 7300, 7400, 7500, 8100, 8200, 8300, 8400, 9200, and 9300; ATI Radeon HD 2400, 3100, 3200, HD 3450, HD 3470, HD 4200, and HD 4350 are below minimum system requirements. Updates to your video and sound card drivers may be required. Intel  and S3 video devices are not officially supported in Mass Effect 2."

The only onboard chips with the physical capability to have and to use dedicated VRAM back then (five years ago) were the Radeon Xpress200 and Xpress1100.  The 7050 couldn't do otherwise than merely share main RAM with the rest of the system.  It could never "have" 256 MBs of its own memory. 

Only a real video card has the physical ability to offer sufficient feedback speed to allow interaction with the game's environment, and any ordinary screen resolution, and the low end (actual) cards don't have enough speed, either.  They aren't supposed to have enough, and aren't supposed to be usable.   There is nothing to complain about.

Careful review of this entire message thread reveals that not only on the first page, but totally through the entire thread, not but one single person was ever truthful about owning plain crap for video, and therefore having no logical reason to be complaining. 

Gorath
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Modifié par Gorath Alpha, 07 avril 2010 - 08:03 .


#44
Gorath Alpha

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Doctor J wrote...

I have tried all the suggestions and the esc one works about 20% of the time and if I domt catch it in the slit second it is blue I am out of luck. Am I missing a patch?

Weeks ago, I tried to find all of the message threads about this type of game player obstinacy.  I wanted to make sure, I hoped, that you couldn't use SEARCH and come up with an unanswered thread (like this one was until now).  The game has no "Bug" affecting the space bar, none. 

These game buyers are merely being obstinate about wanting to try using crap for video, instead of upgrading. 

Gorath
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#45
Doctor J

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Gorath Alpha wrote...

. Intel  and S3 video devices are not officially supported in Mass Effect 2."

The only onboard chips with the physical capability to have and to use dedicated VRAM back then (five years ago) were the Radeon Xpress200 and Xpress1100.  The 7050 couldn't do otherwise than merely share main RAM with the rest of the system.  It could never "have" 256 MBs of its own memory. 


Careful review of this entire message thread reveals that not only on the first page, but totally through the entire thread, not but one single person was ever truthful about owning plain crap for video, and therefore having no logical reason to be complaining. 

Gorath
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This explains what I missed, so It is time to upgrade again I guess.  The lesson here is to tead the fine print, not just the spec requirements.

#46
Gorath Alpha

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The System Requirements OUGHT to be enough all by themselves, but nVIDIA, in particular, seems to consrtantly play stupid mind games on its customers and change its naming systems in all kinds of ways, purposely creating unnecessary confusion. 

If everyone UNDERSTOOD that a 6800 is literally TONS BETTER than a 7050 chip, then all you have to say is find a card that equals the old 6800 by checking benchmarks.  Someone at Bioware tried to make it easier by naming many of those inferior parts that aren't as good.  Then, whoever it was, turned around, and used the term "Chipsets" in a totally erronneous manner, adding another vector for confusion. 

If you have a desktop PC that isn't an antique, see the reference articles in the Dragon Age tech discussion forum to learn what upgrade to look for. 

Very basic discussion of video cards, video chips, and even of laptops' limits: 
social.bioware.com/forum/1/topic/58/index/519461


Gorath
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#47
Gorath Alpha

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I have noticed that various PC hardware misunderstandings appear in the forums on a cyclical basis.  Failure to actually pay attention to what video device names might mean is constant, but complaints about the results are somewhat less constant.  Right now, both DA: O's and ME-2's Tech Discussion Forums have been fairly active regarding some gamers' insistence on trying to use Low End hardware instead of what the games require.  This particular message thread's reappearance seems to have been the opening bell in here this time around. 

Video Card Performance Rankings (ME-2)
social.bioware.com/forum/1/topic/106/index/1713086

Generational Ladders (and detailed NTK-based ranking list - old class markers)
social.bioware.com/forum/1/topic/58/index/575571

Very basic discussion of video cards, video chips, and even of laptops' limits 
social.bioware.com/forum/1/topic/58/index/519461

G

#48
OrcishDonut

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I have a fairly powerful rig with Vista 64-bit and an NVidia 88 GT. But I was still getting some problems with the spacebar. I was able to overcome spacebar problems just by setting compatibility mode for ME2 to XP Service Pack 2. With that turned on, I can run ME2 at full resolution and full-screen mode, and the spacebar works consistently.

#49
Doctore

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My NVIDIA is a GeForce 9500m GS. Core DUo processor, 4gb ram.



I have a similar yet somewhat unique problem. The primary issue is not being able to use spacebar, but so far, I have noticed that this PRIMARILY happens OUTSIDE of missions. When I first start the game, right after the Lazarus ship brings you back to life, i can do that whole campaign fine. And yet, as soon as I get to the Cerberus HQ to go meet Illusive Man--THAT'S when everything can't be selected with spacebar anymore. A full computer restart is necessary for me to play the game smoothly....for about 2 minutes....before stalling again. I move several feet forward before the game freezes, unfreezes, then drops frame rate and disables the highlights from turning blue and becoming selectable.



It's like clockwork. So for that portion, I inched through the meeting with Illusive Man, watching as it skipped horribly through the whole conversation, then, when finished, had to restart several times, just to move to the far door that began the mission to Freedom's Progress.



But then---*suprise**surprise* PERFECTLY SMOOTH throughout the ENTIRE mission. No errors at all. I finish the mission, I'm all excited, and then the INSTANT, Shepard is on the Normandy---BOOM, the errors all return.



Why would the game stall on rest points as opposed to when action is fast paced and enemies are all over the place? I've found that it's only in using the lowest possible resolution during rest points that i am able to navigate with less frame rate issues, but then it obviously looks bad.



Thing is, I've SEEN someone with MY EXACT nvidia, playing the game smoothly. So Now i'm confused. My drivers are up to date, I tried EVERY possible remedy I could find online and on forums. What have i missed?