Even so...crappy looking mass effect is better then no mass effect
Space Bar Won't Work - Use function problems - Work-around
#26
Posté 30 janvier 2010 - 02:40
Even so...crappy looking mass effect is better then no mass effect
#27
Posté 30 janvier 2010 - 10:39
#28
Posté 30 janvier 2010 - 10:56
If I was confident it was a performance issue - I'm NOT, as noted - I'd simply upgrade.
#29
Posté 31 janvier 2010 - 02:18
#30
Posté 31 janvier 2010 - 05:47
Modifié par DarkOsprey26, 31 janvier 2010 - 05:51 .
#31
Posté 31 janvier 2010 - 01:22
#32
Posté 31 janvier 2010 - 03:05
Also I suspect it's the graphics showing you are targeting the item to use it correctly but to the game you're not either close enough or centered on it.
Modifié par Kru12000, 31 janvier 2010 - 03:07 .
#33
Posté 02 février 2010 - 10:10
#34
Posté 02 février 2010 - 11:53
#35
Posté 02 février 2010 - 12:58
#36
Posté 02 février 2010 - 05:42
Modifié par Sonevar, 02 février 2010 - 05:46 .
#37
Posté 02 février 2010 - 09:04
#38
Posté 02 février 2010 - 09:16
#39
Posté 03 février 2010 - 11:46
Baron make sure you are facing the orange box on door or container when you press esc twice so when the blue highlight kicks in a quick tap on the spacebar should do the trick. You have to quickly catch the blue highlight with the spacebar.
#40
Posté 03 février 2010 - 09:55
Which is silly, I think - why should 2 GB more ram and a 1GB GTS (?) 240 nVidia card mean I can now highlight stuff and shoot, on a higher resolution, and do the hack/bypass stuff easily without any mouse lag/acceleration problems? I mean, I'm glad it worked for me, but why didn't ME2 work before?! I think in one thread they noted that the highlighting for some reason was a graphics effect, which I did, and do, think is a [terms omitted for fear of violating terms of use] way to do things...
Modifié par epeeist, 03 février 2010 - 09:56 .
#41
Posté 05 février 2010 - 01:44
As mentioned earlier in this thread
1. From the ME2 exe properties (I did it from shortcut to exe so I could bypass launcher anyway) set game to run in 640x480, with in-game settings at 800x600 window no border
2. From nVidia control panel "Add" ME2 exe, set "pre-rendered frames" to 0, Force V-Sync OFF
3. From in-game settings, set everything (bloom effects, environmental shadows, dynamic shadows, film grain) to OFF
Yes this makes the game look like crap, but at least I can now "bypass" without lag, keep a solid lock on objects and targets, and use powers in combat without misfiring all the time due to an unstable or non-existant "health bar lock"
Also, since I cannot to disable Data Execution Prevention for ME2 (message in DEP pannel says ME2 cannot run with DEP off and won't let me add it to the list) I tried the following to help eliminate crashes, though I don't know if it actually helps:
1. From ME2 exe properties "Run as Admin"
2. After game is in progress Alt-Tab out, start task manager and set MassEffect2.exe process priority to "High" (may require you to click "show processes from all users" beforehand as this somehow authorizes you to change ME2's priority)
#42
Posté 07 avril 2010 - 02:50
#43
Posté 07 avril 2010 - 07:51
Not one of the participants in this old thread ever admitted to how bad their crap video was until near the end of tyhe first page, and only the OP did so then. The minimum, officially, is the Geforce 6800, and the requirements named the 7200, 7300, and 7500 as unsupported; obviously, the several onboard chips are below the 7200 (all onboard chips that old are below it), such as the 6100, 6150, 7050, 7100, and 7150.epeeist wrote...
EDIT: Info as requested per Bioware post:
1. ME2 CE DVD from EA (one of the ones with the problem Cerberus Network Cards)
2. Intel 2.2 GHz Dual Core, 2MB, nVidia 7050 256MB (system?), driver nvd3dum.dll 196.21 [8.17.11.9621], Vista SP2, DirectX 10.0 (August 2008)
"Video Card = 256 MB (with Pixel Shader 3.0 support). Supported GPU Chips: NVIDIA GeForce 6800 or greater; ATI Radeon X1600 Pro or greater. Please note that NVIDIA GeForce 7200, 7300, 7400, 7500, 8100, 8200, 8300, 8400, 9200, and 9300; ATI Radeon HD 2400, 3100, 3200, HD 3450, HD 3470, HD 4200, and HD 4350 are below minimum system requirements. Updates to your video and sound card drivers may be required. Intel and S3 video devices are not officially supported in Mass Effect 2."
The only onboard chips with the physical capability to have and to use dedicated VRAM back then (five years ago) were the Radeon Xpress200 and Xpress1100. The 7050 couldn't do otherwise than merely share main RAM with the rest of the system. It could never "have" 256 MBs of its own memory.
Only a real video card has the physical ability to offer sufficient feedback speed to allow interaction with the game's environment, and any ordinary screen resolution, and the low end (actual) cards don't have enough speed, either. They aren't supposed to have enough, and aren't supposed to be usable. There is nothing to complain about.
Careful review of this entire message thread reveals that not only on the first page, but totally through the entire thread, not but one single person was ever truthful about owning plain crap for video, and therefore having no logical reason to be complaining.
Gorath
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Modifié par Gorath Alpha, 07 avril 2010 - 08:03 .
#44
Posté 07 avril 2010 - 08:37
Weeks ago, I tried to find all of the message threads about this type of game player obstinacy. I wanted to make sure, I hoped, that you couldn't use SEARCH and come up with an unanswered thread (like this one was until now). The game has no "Bug" affecting the space bar, none.Doctor J wrote...
I have tried all the suggestions and the esc one works about 20% of the time and if I domt catch it in the slit second it is blue I am out of luck. Am I missing a patch?
These game buyers are merely being obstinate about wanting to try using crap for video, instead of upgrading.
Gorath
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#45
Posté 09 avril 2010 - 03:10
Gorath Alpha wrote...
. Intel and S3 video devices are not officially supported in Mass Effect 2."
The only onboard chips with the physical capability to have and to use dedicated VRAM back then (five years ago) were the Radeon Xpress200 and Xpress1100. The 7050 couldn't do otherwise than merely share main RAM with the rest of the system. It could never "have" 256 MBs of its own memory.
Careful review of this entire message thread reveals that not only on the first page, but totally through the entire thread, not but one single person was ever truthful about owning plain crap for video, and therefore having no logical reason to be complaining.
Gorath
-
This explains what I missed, so It is time to upgrade again I guess. The lesson here is to tead the fine print, not just the spec requirements.
#46
Posté 09 avril 2010 - 03:44
If everyone UNDERSTOOD that a 6800 is literally TONS BETTER than a 7050 chip, then all you have to say is find a card that equals the old 6800 by checking benchmarks. Someone at Bioware tried to make it easier by naming many of those inferior parts that aren't as good. Then, whoever it was, turned around, and used the term "Chipsets" in a totally erronneous manner, adding another vector for confusion.
If you have a desktop PC that isn't an antique, see the reference articles in the Dragon Age tech discussion forum to learn what upgrade to look for.
Very basic discussion of video cards, video chips, and even of laptops' limits:
social.bioware.com/forum/1/topic/58/index/519461
Gorath
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#47
Posté 11 avril 2010 - 10:05
Video Card Performance Rankings (ME-2)
social.bioware.com/forum/1/topic/106/index/1713086
Generational Ladders (and detailed NTK-based ranking list - old class markers)
social.bioware.com/forum/1/topic/58/index/575571
Very basic discussion of video cards, video chips, and even of laptops' limits
social.bioware.com/forum/1/topic/58/index/519461
G
#48
Posté 12 avril 2010 - 07:48
#49
Posté 22 avril 2010 - 08:51
I have a similar yet somewhat unique problem. The primary issue is not being able to use spacebar, but so far, I have noticed that this PRIMARILY happens OUTSIDE of missions. When I first start the game, right after the Lazarus ship brings you back to life, i can do that whole campaign fine. And yet, as soon as I get to the Cerberus HQ to go meet Illusive Man--THAT'S when everything can't be selected with spacebar anymore. A full computer restart is necessary for me to play the game smoothly....for about 2 minutes....before stalling again. I move several feet forward before the game freezes, unfreezes, then drops frame rate and disables the highlights from turning blue and becoming selectable.
It's like clockwork. So for that portion, I inched through the meeting with Illusive Man, watching as it skipped horribly through the whole conversation, then, when finished, had to restart several times, just to move to the far door that began the mission to Freedom's Progress.
But then---*suprise**surprise* PERFECTLY SMOOTH throughout the ENTIRE mission. No errors at all. I finish the mission, I'm all excited, and then the INSTANT, Shepard is on the Normandy---BOOM, the errors all return.
Why would the game stall on rest points as opposed to when action is fast paced and enemies are all over the place? I've found that it's only in using the lowest possible resolution during rest points that i am able to navigate with less frame rate issues, but then it obviously looks bad.
Thing is, I've SEEN someone with MY EXACT nvidia, playing the game smoothly. So Now i'm confused. My drivers are up to date, I tried EVERY possible remedy I could find online and on forums. What have i missed?





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