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Solo Archer Nightmare Highland Ravager Discussion


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#1
Bombadyl

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I'm posting this for discussion purposes, namely because I'm curious as to how this character was specced. 

 

I'm a fairly casual player and started my first play through on default settings, but later bumped them to hard.  I told myself to stick to focusing on the lore of the game and fiddle with min/maxing on later play throughs, which of course only sort of worked out that way as noted by my prior postings in this area.  Needless to say, once things 'clicked' with me on how to set up a party, the late game became so easy it was no longer fun.   My first two high dragon fights were 20-30 minute marathons that left me completely amped up, some of the most fun I've ever had in a video game.

 

So I'm starting my first complete nightmare run with a party, and failing miserably I might add, but eventually, I hope to get to this level of play, but to be honest, at starting levels, I have no idea how people deal with, and hold your laughter, wolves (the toughest hounds in the universe) and terrors that end up chain locking me.   Archers on nightmare are friggen brutal and at my current low level, I'm getting dropped by like three shots, and places like the Fallow Mire boss are wiping me at level 6.

 

Anyway, I tossed this vid up because my hats off to you insane button tappers with reflexes of a Ninja amped up on Pixi Stix's and Mountain Dew. As I can manage pretty well on a one on one fight but multiple baddies, namely archers are causing me fits at this stage.  Any tips would be great

 

https://www.youtube....h?v=zIMXPWh-a2Q

 

EDIT*  This is not my character by a long shot, just used to show it can be done



#2
Fullmetall21

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From what I can tell this is a rogue speced into Archery, Assasin and Subterfuge i would say he invested in those 3 trees entirely but cant tell for sure what's his passives are.

 

As for the nightmare difficulty it gets progressively easier after Skyhold the hardest part is the pre Skyhold time. Rifts become easier after you get a mage with Dispel or Cassandra with Spell purge. I struggled with Terrors as well at first but you just have to make them a priority at all times if you leave the Terror be you WILL die or end up with no potions no way around it.

Against normal group Archers should be your number 1 priority at all time unless there is a stealth rogue around the melee's are usually focused on your tank or are easy to dodge,

 

Terrors and stealth rogues tend to go for your mages or archers all the time so you have to take them down quick. Solas is your best friend in nightmare Pull of the Abyss is just too good for control and he also has 2 low mana knockdowns to help with those Terrors.

 

Don't be afraid to control one of your party members at times, in fact I would never have passed the assault on haven if I didn't control Cassandra for a while.

 

That's all I have for you right now if you have any question feel free to ask I'll try to answer as best I can. Good luck.


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#3
Bombadyl

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Thanks for the tips, I just have to say from my playing ability, moving up to nightmare from the start makes this a whole different ball of wax.   I made myself 'stay away' from forums during my initial start as I wanted to go through the whole figuring it all out for myself, finding things that worked for my play style, etc...   Starting on default then later moving to hard was not so bad as the learning curve seemed fairly matched.   However, starting on nightmare, ha ha, well, it is interesting and I have to laugh at how fast some fights get me waxed.

 

I'm decent with the tactical view mode, as I've seen a lot of people complain about this and I have no problem pausing often during tough battles.  Fallow Mire, a terror and like 6-8 archers who each can take me down with three shots, so I end up spending a lot of time chugging potions and if Solas goes down, the party goes down in seconds.

 

As far as the video, there is an evasion skill at use here?  Having ran my first play through as an artificer with a party, it wasn't really needed but looking at this, it is something I'll keep in mind.   Also, I'm impressed by the damage numbers for a solo, as these were about the max numbers I could achieve using party buffs on my first play through so I'm curious if it is more due to gear or is this player using a passive I've not thought of yet. 

 

Anway, thanks for the input, I suspect once I get some better gear and maybe level up to 9-10, things will start to click, but damn it is tough right now



#4
Fullmetall21

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I believe there is an evasion skill on the subterfuge tree for rogues which is what i suspect this one used, it isnt much use most the time for an archer since you can just stealth your way out and the way I see it the only use for it as an archer is what you saw on the video, dodging dragon fireballs. As a dual wield however its vital on anything above normal.

 

As for the numbers this rogue is playing as an Assassin i believe they have a lot of passive armor penetration so the damage naturally goes up. Artificer shines on a group with high critical chance rating since you can effectively spam your skills.

 

And a side note in the Fallow Mire if you take down the Terror(s) the archers die on their own :) 



#5
Bombadyl

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I noticed they chugged their first heal when it was already half down, and I'm guessing that throwing knives is being used as best I can tell, but not sure since I haven't used it or specced it on any of my party prior.   Is it possible this person used a non specialty rogue archer build?   If so, I'm even more impressed and will have to review some other passives and skills, as it would certainly allow you to get pretty deep into a few trees. 

 

I also noticed that once dragonlings entered the picture and we end up with multiple targets that the primary became secondary in a single pull of the bow string. Multiple targets seem to be where I'm still struggling right now, especially terrors, and I'm not sure if evasion would get me out of a jam any better than a leap shot?

 

I cannot speak if Assassin is being used, as I've no experience with this tree yet, but if so, are their any indicators to assassin skills being used?  



#6
xelander

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The guy/gal in the video is using LHS of Archery tree (possibly has the RHS passives), LHS of Assassin tree (possibly has RHS passives), RHS of Sabotage tree and LHS of Subterfuge tree (at least up to upgraded Evade).

 

Terrors can be knocked down. So you can use upgraded Leaping Shot to get out of their AoE and knock them down for a couple more seconds of free damage; Explosive Shot knocks down, too; Evade gets you out of the AoE (could also do some damage, if upgraded, but no knockdown). Evade has only 2 sec cooldown though, but then again, when you are dodging, you are not dealing damage.

 

Best way to deal with Terrors is to focus fire one while CCing the others. Problem is, in the early levels you have not that much skills. For me the hardest Terror fight is always the Rift on the way from Corp. Vale's camp to Redcliffe, in the Hinterlands. I always put it off until I'm lvl 6 or 7.

 

But even Terrors are okay compared to multiple archer/mage groups. This is when sh!t hits the fan. My hardest fight in DA2 is always the archer phase of Malvernis.



#7
Anelyn77

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If you check that video owner channel you will see the whole playthrough as an Archer (spec in Assassination) solo through NM. Also last vid in the list has the build laid out.



#8
Fullmetall21

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The guy/gal in the video is using LHS of Archery tree (possibly has the RHS passives), LHS of Assassin tree (possibly has RHS passives), RHS of Sabotage tree and LHS of Subterfuge tree (at least up to upgraded Evade).

 

Terrors can be knocked down. So you can use upgraded Leaping Shot to get out of their AoE and knock them down for a couple more seconds of free damage; Explosive Shot knocks down, too; Evade gets you out of the AoE (could also do some damage, if upgraded, but no knockdown). Evade has only 2 sec cooldown though, but then again, when you are dodging, you are not dealing damage.

 

Best way to deal with Terrors is to focus fire one while CCing the others. Problem is, in the early levels you have not that much skills. For me the hardest Terror fight is always the Rift on the way from Corp. Vale's camp to Redcliffe, in the Hinterlands. I always put it off until I'm lvl 6 or 7.

 

But even Terrors are okay compared to multiple archer/mage groups. This is when sh!t hits the fan. My hardest fight in DA2 is always the archer phase of Malvernis.

 

Good description i also noticed he used Mark of Death occasionally so I suppose he went full on the assassin tree? can't really tell i have yet to make an assassin in the game.



#9
Molohk

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Yeah, that's the full left side of assassin build. He uses Hidden Blades and Mark of Death from that tree.

 

For dodging around, he uses Leaping Shot from archery, and Evade from subterfuge.



#10
l3loodpimp

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    Yes, he's an assassin rogue till Mark of Doom, Till evade from subterfuge, till Throwing blade in sabotage O_O (mistake IMO), and full draw and improved leaping strike from Archery.

 

    However, he's not using the synergy of his ability. The combo Mark of doom > Stealth ability > Hidden blade is the basis of the assassin spec, since he does not have flanking strike to go stealth he should have done:

Mark > Stealth > Hidden blade (energy regen with the crit + ability proc) > leaping shot (most likely proc some energy regen and weapon/armor ability again) > longshot boom big number.

 

 

  Playing in nightmare is all about the synergy of your team, and your ability to focus 1 target at the time. My lazy go to faceroll nightmare team would be: 1 Tank, 2 mage (dps/support), 1 rogue.

 

Target priority: Range > Terror > Mele > Boss

* Have your rogue go stealth

* Have your warrior run first and intercept all mele,

* Use a big ability (improve twin strike, or regular full drawn out of stealth) on a ranged target.

* 1 mage cast a barrier on the team, and second mage disable the second range (fear, freeze, knock down...), or just attack focus the rogue's target otherwise

* Cast a spell on the rogue's target if not nearly dead, or finish him with auto attack,

* Then everyone focus the target that you've have previously disable.

* Finish the melee off.

 

     The terrors have an easy attack pattern: Spot an enemy, jump on that enemy, 2sec channeling, fear, Rinse and repeat. 

Here again, make sure to have your tank run in first so he will most likely be jumped on,

* A warrior with bull charge/grappling hook > Stun , to quickly lock down 1 terror is a must.

Spread your team apart (but not too far apart)

Focus one terror at the time,

Fade step is the ability to get your mages out of arm, whenever it's a melee, dragon breath, range, caster... must have on any character.

Evade or leaping strike for rogue (I do not recommend having both imo)

Save your disable for the 2 sec delay between the jump and the fear.

 

 

   Dealing with 3 of them can be a pain in the beginning, but they can be easily be 2 shot/perma disabled at the end. Also keep in mind that a lot of ability has the power to knock down/disable your target (shield bash, pay back strike, fire mine - chain lighting (if you're not playing with friendly fire on), mind blast, Wall of fire (which not trigger friendly fire), full attack of an electric or frost staff.

  The key is to really focus down 1 target at the time, not having 3 terror going on rampage with 200 life each.



#11
E.T.I.

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Or you can just faceroll with 3 range DPS + tank.

 

No crafted gear required,no advanced micromanagement. You just alpha-strike 1 most annoying target at the beginning and then just clear the whole group in a matter of seconds.

 

Seriously we need something harder then Nightmare or atleast a mod which modifies Nightmare ratings(mob DMG,your DMG,armor etc).



#12
Anelyn77

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E.T.I. could you post a vid of you facerolling the Arcane Horrors and the masses of undead in Exalted Plains while being in level range of the mobs as well as using max Tier 2 gear on NM?

 

Because I get this feeling that everyone complaining about NM being easy are cheesing the game by getting T3 stuff and farming chests / amulet of powers and whatever other stuff can be abused to become brokenly OP then say stuff is easy.

 

I want to see a party of level 8-12 doing Exalted Plains quests with T2 gear (no tier 3 cheese mats from start of other areas to bump up stuff) and facerolling the mobs to the extent that NM is brokenly easy.



#13
Fullmetall21

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    Yes, he's an assassin rogue till Mark of Doom, Till evade from subterfuge, till Throwing blade in sabotage O_O (mistake IMO), and full draw and improved leaping strike from Archery.

 

    However, he's not using the synergy of his ability. The combo Mark of doom > Stealth ability > Hidden blade is the basis of the assassin spec, since he does not have flanking strike to go stealth he should have done:

Mark > Stealth > Hidden blade (energy regen with the crit + ability proc) > leaping shot (most likely proc some energy regen and weapon/armor ability again) > longshot boom big number.

 

 

  Playing in nightmare is all about the synergy of your team, and your ability to focus 1 target at the time. My lazy go to faceroll nightmare team would be: 1 Tank, 2 mage (dps/support), 1 rogue.

 

Target priority: Range > Terror > Mele > Boss

* Have your rogue go stealth

* Have your warrior run first and intercept all mele,

* Use a big ability (improve twin strike, or regular full drawn out of stealth) on a ranged target.

* 1 mage cast a barrier on the team, and second mage disable the second range (fear, freeze, knock down...), or just attack focus the rogue's target otherwise

* Cast a spell on the rogue's target if not nearly dead, or finish him with auto attack,

* Then everyone focus the target that you've have previously disable.

* Finish the melee off.

 

     The terrors have an easy attack pattern: Spot an enemy, jump on that enemy, 2sec channeling, fear, Rinse and repeat. 

Here again, make sure to have your tank run in first so he will most likely be jumped on,

* A warrior with bull charge/grappling hook > Stun , to quickly lock down 1 terror is a must.

Spread your team apart (but not too far apart)

Focus one terror at the time,

Fade step is the ability to get your mages out of arm, whenever it's a melee, dragon breath, range, caster... must have on any character.

Evade or leaping strike for rogue (I do not recommend having both imo)

Save your disable for the 2 sec delay between the jump and the fear.

 

 

   Dealing with 3 of them can be a pain in the beginning, but they can be easily be 2 shot/perma disabled at the end. Also keep in mind that a lot of ability has the power to knock down/disable your target (shield bash, pay back strike, fire mine - chain lighting (if you're not playing with friendly fire on), mind blast, Wall of fire (which not trigger friendly fire), full attack of an electric or frost staff.

  The key is to really focus down 1 target at the time, not having 3 terror going on rampage with 200 life each.

 

I believe if you use stealth while solo the encounter resets not sure if that applies for dragons though as I think they can still see you.



#14
Bombadyl

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Terrors can be knocked down. So you can use upgraded Leaping Shot to get out of their AoE and knock them down for a couple more seconds of free damage; Explosive Shot knocks down, too; Evade gets you out of the AoE (could also do some damage, if upgraded, but no knockdown). Evade has only 2 sec cooldown though, but then again, when you are dodging, you are not dealing damage.

 

Best way to deal with Terrors is to focus fire one while CCing the others. Problem is, in the early levels you have not that much skills. For me the hardest Terror fight is always the Rift on the way from Corp. Vale's camp to Redcliffe, in the Hinterlands. I always put it off until I'm lvl 6 or 7.

 

But even Terrors are okay compared to multiple archer/mage groups. This is when sh!t hits the fan. My hardest fight in DA2 is always the archer phase of Malvernis.

 

That rift and the one along the river are holding me back at the moment.   Also, during the latter 'pillars that draw them' in the Fallow Mire, where you end up with a terror and surrounded by 6-8 archers scattered is pretty brutal in the early stages as well.  The Boss fight at the end there are three archers who I swear are using .50 call Barret sniper rifles that are in the distance and I can reach them by a stealthed rogue, but by the time my party catches up, I'm trying to bail out of the thick of the fray in order to set up ranged attacks, but the boss can one shot me and the archers wearing Kevlar can three shot me at this point, so it has been interesting.  I may need to wait one more level or respec in order to pick up the knock down from explosive shot instead of making the beeline to full draw.  Those few extra seconds of allowing my party to do damage may be key.

 

E.T.I. could you post a vid of you facerolling the Arcane Horrors and the masses of undead in Exalted Plains while being in level range of the mobs as well as using max Tier 2 gear on NM?

 

Because I get this feeling that everyone complaining about NM being easy are cheesing the game by getting T3 stuff and farming chests / amulet of powers and whatever other stuff can be abused to become brokenly OP then say stuff is easy.

 

I want to see a party of level 8-12 doing Exalted Plains quests with T2 gear (no tier 3 cheese mats from start of other areas to bump up stuff) and facerolling the mobs to the extent that NM is brokenly easy.

 

As I mentioned earlier, I'm a fairly casual player and this is my first start attempt at nightmare, and I've read of these gimmies like the amulet in a Crestwood chest to nerf things, but I'm refusing to go this route.  It may take me 300 hours to get through this thing on nightmare, but the sense of satisfaction from doing it the hard way is what made my earliest dragon fights so much fun. 

 

I have my doubts my level of game play will ever meet what the person in this video is doing, but I'll damn sure have fun trying.
 



#15
E.T.I.

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E.T.I. could you post a vid of you facerolling the Arcane Horrors and the masses of undead in Exalted Plains while being in level range of the mobs as well as using max Tier 2 gear on NM?

 

Because I get this feeling that everyone complaining about NM being easy are cheesing the game by getting T3 stuff and farming chests / amulet of powers and whatever other stuff can be abused to become brokenly OP then say stuff is easy.

 

I want to see a party of level 8-12 doing Exalted Plains quests with T2 gear (no tier 3 cheese mats from start of other areas to bump up stuff) and facerolling the mobs to the extent that NM is brokenly easy.

 

Sure,but on my next playthrought. I don't use normal saves (only auto and quick) so I can't roll back (besides of this my first PT is completionist, so I got to Skyhold at level 14 anyway :D).

 

And I have cleared EP at lvl ~15 without T2 crafts even(only drops) :/ With ****-party and so on.

 

Cass(BB+HoV),Arti Inq,Varric,Sera/Bow Cole will just dish through EP(using attack my target command ofc).



#16
Matth85

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Because I get this feeling that everyone complaining about NM being easy are cheesing the game by getting T3 stuff and farming chests / amulet of powers and whatever other stuff can be abused to become brokenly OP then say stuff is easy.

 

Oh.. oh dear. No, honey, just no.

 

I want to see a party of level 8-12 doing Exalted Plains quests with T2 gear (no tier 3 cheese mats from start of other areas to bump up stuff) and facerolling the mobs to the extent that NM is brokenly easy.

 

Which class would you prefer?



#17
Basheda

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E.T.I. could you post a vid of you facerolling the Arcane Horrors and the masses of undead in Exalted Plains while being in level range of the mobs as well as using max Tier 2 gear on NM?

 

This quest is not that hard. Focus fire the Arcane Horror and it will die very fast. The undead stop to respawn if the Arcane Horror dies.

 

The only exception are the two Arcane Horrors behind the bridge which need to repaired. Here you kill the Arcane Horrors, extinguish the pit fires and move on. Keep moving until you reach the top of the tower and use the winch.

 

I have done this at Lvl13 with T2 gear from Val Royeaux with Blackwall, Vivienne, Solas and assasin archer inquisitor. Vivienne speced as KE Storm (shortest path to Static Cage) and Solas Spirit RM including Pull of the Abyss. Static Cage combined with Pull of the Abyss trivialze most non boss fights and this skill path has also strong single boss skills if you alter the used active skills.

 

You must seriously push the main story if you want to reach this area at Lvl8-10. Normaly I do the mage/templar mission at lvl 8 and haven at 9/10 to reach skyhold at 10. And than I must decide between Crestwood, Western Approach and Exalted Plains... one of the three starts to gray out if I'm done with the other two.

There is too much to do at lower level and you will face gray enemies if you do every quest.



#18
Anelyn77

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Oh.. oh dear. No, honey, just no.

 

Which class would you prefer?

 

Any class darling :) As long as it not cheesing (showcasing gear / talents at start of vid preferred). I simply can't see how it can be done since to get to the horrors you need to fight undeads, and they keep respawning, Anything hitting a mage or rogue at this part of game means at least 1/2 Hp lost (from a single hit from a single enemy). You can't control the undead hordes to not hit / go for squishies and deal with the AH at same time. A single archer shooting someone in the backline and next second you will hear: Someone help Solas (or whatever name here haha).

 

You simply won't have the damage to kill stuff fast enough to avoid getting hit (5k hp is minimum on the skelies archers, rest are 7k+ and the AH has 15k or something). Sure you can once use Mark, and 2nd time Thousand Cuts, and 3rd time something else, but after that? There are 4 forts each with locations to cleanse, and then the last fort (the keep) past the bridge from operation. 

 

I tried everything, I even set on fire all the hay to help dealing damage to undead as they spawn / come, you either have to go back to camp to resupply after each fight, or I don't know :)