Two of the biggest criticisms of this game is the amount of fetch quests you need to do and the amount of times you need to fast travel back to your camp to heal, only to then have to fight your way back to where you need to go to because the respawn times are so fast. Both these issues are a direct consequence of the removal of healing magic and out of combat auto-healing. It makes you have to rely more on health potions which increases the rate of consumption of them. That in turn requires you to go hunting (especially in the early game) for Elfroots to create more. This was an idea that might have looked good on paper but doesn't work as a game mechanic because it forces the player in to repetitive and boring activities that sucks the fun out of their game. Not everyone has the time to spend hunting around for forty to sixty elfroots to restore your party's potions.
By bringing back either healing magic of out of combat healing you remove the over reliance upon potions which in turn makes camp travel and fetch questing for elfroots less frequent. If you restored healing magic you could make it its own dedicated tree which would mean any healing mage will have limited combat magic available to them which I feel would be a fair trade off. But at the very least bring back the latter as it was in Origins so that your health automatically restores to 100% after combat ends which again will lessen the burden on your potions and camp travel to make for a more enjoyable game.
Poll added courtesy of shadownian: http://strawpoll.me/3173971





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