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Restore healing magic/out of combat healing


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#276
saladinbob

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when you dont see the difference between a short timed invulnerabilty and a heal i understamd that you dont get whats the problem with it :D

 

You appear to be missing the point. Well both points, actually. First off Healing Magic caters more to the casual player than potions do because of the way potions are exclusive to alchemical crafting. Secondly, and probably more importantly, it's a play style choice. People like to play healing mages. We're not asking for Healing magic to be slapped on top of what's already in the game, the game's entire magic system isn't fit for purpose as it is, being either underwhelmingly underpowered or predictably overpowered depending upon which specialisations you choose - and we all know the one everyone chooses and it's chosen precisely because it's the only viable option for a mage. So here's a chance for Bioware to redesign the entire magic system in Inquisition and introduce a balanced Mage Healer specialisation that isn't game breakingly over powered.


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#277
Bladenite1481

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when you dont see the difference between a short timed invulnerabilty and a heal i understamd that you dont get whats the problem with it :D

Effectively they both extend your life bar. Whether it comes at the front or the back end of an attack makes little difference. In DA2 you had to plan your heals because of the cooldown and casting time just as much as you have to spam barrier whenever the icon is up to mitigate whatever damage is being presented.

 

There are also more ways to mitigate damage in this game singularly, that is without the help of your teammates. Guard generation abilities, guard on hit enchantments, regen on strike enchantments, regen on kill enchantments and three different potions that heal. So while people want to pretend that healing is limited, it's not..at all. What is limited are the styles of play. No one is the healer, everyone is the attacker and everyone buffs. 

 

I would contend that it was more tactical to have a spirit healer that had a limited cast time and cooldown on a couple healing spells who healed your entire group than to have everyone in the party able to extend their life on their own at any given time unless resources completely ran out. What is more tactical about spamming your attack button to generate guard, hitting another button to use your own stash of regen potion or clicking barrier aoe every time the cooldown is up?


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#278
shadownian

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I agree with this, which is why it makes sense that Bioware tried a new system. However, if healing spells were re-introduced by not just copy/pasting the spells from Origins and DA2 (as to avoid unlimited spam-healer) but balancing the new ones for Inquisition, it should be possible.

 

Say that in a DLC we get a new companion who's a spirit healer. IMO it should be balanced so that there is a downside to this healer, meaning not everyone would bring this person along, either due to weak dmg output, high mana-cost etc.

 

Bringing a healer should be a choice, not a necessity, that's how I hope it'll be B)

 

I have to travel for a few months (offline) so thx for the discussions, looking forward to see how Inquisition plays when I get back :)

No sorry Hex but no.

I have said this time and again and people keep repeating the same lame excuse. Nobody will be forced to take a healer or make a healer.

If you want your barriers and potions use them. If thats what you prefer. If it works so well, as people proclaim, then nothing will change for you with the introduction of healing magic. Not to mention, again, that we are talking about the player himself here. Not a companions or anyone else you would feel compelled to have tag along. If you dont make a mage, you will never even see an option for healing magic anywhere in the game. The same can be said for DAO, people said you felt like you HAD to bring a healer, I call bs. DAO had healing and mana potions just the same as DAI, even better than DAI because you didnt have the limitations you have in DAI, you also has preventative aspects as well shields and what have you. So this whole idea that anyone felt the NEED or HAD to bring a healer is a complete cop out.



#279
YavielsNight

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Agreed



#280
saladinbob

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188 people have voted in this so far, 53% want Magic Healing back either as a skill tree or as a specialisation.



#281
shadownian

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188 people have voted in this so far, 53% want Magic Healing back either as a skill tree or as a specialisation.

yep and another 7 percent dont care either way. So i count them as a pro vote...lol



#282
shadownian

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Take that anti-healers!!!

 



#283
Lennard Testarossa

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188 people have voted in this so far, 53% want Magic Healing back either as a skill tree or as a specialisation.

 

Which is, of course, a totally representative sample of DA:I players, as there is clearly no correlation between reading this thread+voting in that poll and being butthurt about the lack of healing.



#284
shadownian

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Which is, of course, a totally representative sample of DA:I players, as there is clearly no correlation between reading this thread+voting in that poll and being butthurt about the lack of healing.

Lmao, have you read this thread at all? Its not like only people who are for healing are coming here. The thread is filled with Healer haters...lol



#285
shadownian

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OH ya not to mention its also been posted on social media, in youtube video reviews, in a thread about what we want changed and updated, in peoples signatures, the whole nine...lol



#286
Sidney

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yep and another 7 percent dont care either way. So i count them as a pro vote...lol

 

 

Frankly given the self-selecting nature of people who bother with this threads and those that actually take the time to vote (I don't want it back and didn't vote) that tiny margin is actually shockingly bad for your cause and given how reactionary this board is to any teeny tiny change even more surprising. Normally any Luddite impulses are highly encouraged, It actually gives me some small hope.



#287
shadownian

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Frankly given the self-selecting nature of people who bother with this threads and those that actually take the time to vote (I don't want it back and didn't vote) that tiny margin is actually shockingly bad for your cause and given how reactionary this board is to any teeny tiny change even more surprising. Normally any Luddite impulses are highly encouraged, It actually gives me some small hope.

I seriously dont get why people are so against letting me play the way i want?? Like you said "I don't want it back and didn't vote" why??

Do you not like me?? Did i offend you in some way?? Did some other pro healing mage call you a bad name?? lol I mean why are we so against this. Every single point people have tried to make against it has been rebutted. Im starting to think its personal...lol

/sniff



#288
Swin

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I'm not against the idea of healing magic being in the game, but I would imagine it's extremely boring. It would trivialise a lot of encounters and the mobs simply don't do enough damage to the player to warrant it. I still haven't upgraded past 8 healing potions but I admit I occasionally use a healing mist on boss/dragons if I make a mistake. Perhaps if we didn't have barriers or guard then I'd agree.



#289
Thibax

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So the most people is against to see healing magic back in DA games?
Now, no more healing spells, just potions and barriers?
Next DA games everybody will be restrict to barriers and potions?
Healing magic will disappear from Thedas world?
 
Where's the Bioware writers to talk about it.


#290
mutantspicy

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Early game is quite difficult, which makes it fun.  Adding healing magic would make that part of the game too easy, and is completely unnecessary later on after you have all your armor built up.  

 

I do agree hunting for elf root, sucks.  Perhaps if there were a couple of early game herbalists that would sell/gather elf root for you for a favor that would help.



#291
shadownian

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I'm not against the idea of healing magic being in the game, but I would imagine it's extremely boring. It would trivialise a lot of encounters and the mobs simply don't do enough damage to the player to warrant it. I still haven't upgraded past 8 healing potions but I admit I occasionally use a healing mist on boss/dragons if I make a mistake. Perhaps if we didn't have barriers or guard then I'd agree.

Thing is, we had those before in the other games as well. They just had a different name. Rock armor, mage shield, heroic defense, etc. Also with us making healers, we also arent putting points in alot of offensive magic. So where normally your main characters does alot of the damage, if we play as healers we would be relying on others for that. So it wouldnt be as easy mode as people think.



#292
shadownian

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Early game is quite difficult, which makes it fun.  Adding healing magic would make that part of the game too easy, and is completely unnecessary later on after you have all your armor built up.  

 

I do agree hunting for elf root, sucks.  Perhaps if there were a couple of early game herbalists that would sell/gather elf root for you for a favor that would help.

Ok, but if i want to be a healer, even if it did make it easy mode, i could simply raise the difficulty. Besides just because you wouldn't want to play it, why should i be limited? Its a single player game. Not a MMO.



#293
shadownian

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Made a straw poll, (i like these things) this one covers whether or not you think the Mage needs more abilities overall besides just healing magic.

Cause compared to DAO or even DA2, the mages diversity is pretty cut down in this game.

 

http://strawpoll.me/3187562



#294
mutantspicy

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Ok, but if i want to be a healer, even if it did make it easy mode, i could simply raise the difficulty. Besides just because you wouldn't want to play it, why should i be limited? Its a single player game. Not a MMO.

It has nothing to do with what you or I want. Having a specific healer wouldn't make sense unless its a specialization. By the time you get to that in this game you'll have no need for a spirit healer.  They designed this game this way on purpose.  DAO the mages were way OP, they've tried to correct it.  Probably too much?  

 

Honestly, the thing I feel limited by is No Monk class.  And honestly I felt robbed when DAO came out there was no ability to multiclass. I wish they'd bring that back.  I'd love to play fighter mage.



#295
shadownian

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It has nothing to do with what you or I want. Having a specific healer wouldn't make sense unless its a specialization. By the time you get to that in this game you'll have no need for a spirit healer.  They designed this game this way on purpose.  DAO the mages were way OP, they've tried to correct it.  Probably too much?  

 

Honestly, the thing I feel limited by is No Monk class.  And honestly I felt robbed when DAO came out there was no ability to multiclass. I wish they'd bring that back.  I'd love to play fighter mage.

Why doesnt it make sense? You like to click a colored red bottle, i like to click a spell. Both heal. Hell they could make it so you had to give up potions if you became a healer mage. I dont think alot of people would mind. The only thing that it would change is as a healer i wouldnt have to run back to camp all the time to refill potions. Which is something most people dont even do anyway.

 

As far as the monk class...no offense but...lol

At least im asking for something that was actually in the game.

Monks, multiclassing, those were never in Dragon Age. Maybe your thinking of a MMO you played before?



#296
mutantspicy

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That's what I meant, DAO was supposed to be the spiritual successor to NWN / BG and then no multiclassing, I was bummed.  I got over it.  And you absolutely could play a monk in Origins, it was pretty good but suffered the same problem all melee classes suffered in Origins, boring combat but had some entertaining manuevers.  I just felt like this game in particular with all the focus on melee action a monk would be a riot.



#297
Thibax

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I see that people here prefer restrictions and not options.
At least, that it is what seems.
No more rpg elements.

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#298
shadownian

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That's what I meant, DAO was supposed to be the spiritual successor to NWN / BG and then no multiclassing, I was bummed.  I got over it.  And you absolutely could play a monk in Origins, it was pretty good but suffered the same problem all melee classes suffered in Origins, boring combat but had some entertaining manuevers.  I just felt like this game in particular with all the focus on melee action a monk would be a riot.

Am i missing something or going senial in my old age, cause i dont remember monks in DA, and loking online, I dont see them either.

 

http://dragonage.wik...tions_(Origins)



#299
mutantspicy

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You know now I think on it, the Monk may have been an add on class created by the modding community.  My bad.  Which another thing these games always had a rich history of supporting the mod community and I hope they give us some support.  

And BTW, just like with DAO all the things you are hoping for will come from modders not Bioware.  Like everyone is currently talking about the great tactics in Origins with rose colored glasses. But personally I can remember the tactics completely sucking especially for Zevran, until the Advanced Tactics mod came.  Remember to give credit where credit is due.



#300
shadownian

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You know now I think on it, the Monk may have been an add on class created by the modding community.  My bad.  Which another thing these games always had a rich history of supporting the mod community and I hope they give us some support.  

And BTW, just like with DAO all the things you are hoping for will come from modders not Bioware.  Like everyone is currently talking about the great tactics in Origins with rose colored glasses. But personally I can remember the tactics completely sucking especially for Zevran, until the Advanced Tactics mod came.  Remember to give credit where credit is due.

The tactics in origin didnt bother me. I actually used them...lol. And they worked for the most part. I dont know about mods because i never mod my games. Especially in bioware games thinking it will mess up transfers to the next game.

 

In DAI, if i could get rid of my party but yet still hear the banter, i would. The tactics is useless in DAI and my party is more annoying than anything when it comes to combat. Id solo the whole game if it wasnt for the party banter. lol