I'm on Nightmare, I love a good challenge in Dragon Age, and prefer strategy and tactical gameplay over simple button-mashing. But at the moment all I'm really doing in Inquisition is button-mashing barrier, it's plain out boring when playing the healer.
You might say I also just button-mashed healing spells in Origins and DA2, which is true and this was also a problem in their design, but at least then I had many spells to choose from (heal, regenerate, group heal, group regenerate, healing aura, revive + buffs etc.)
What we need is some rebalanced healing spells back in Dragon Age, pref. of limited use (just not as limited as focus!)
Bring some importance back to mages other than CC.. Buffs and healing were one way, but damage used to be another function. Rogues/Warriors can easily do more than a mage could damage wise which to me does not make sense from a lore perspective. But this threads about healing and regeneration, and I would like that if we are going with a threat% design (MMO build)





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