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Restore healing magic/out of combat healing


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#26
MacroN0va

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Are people using potions on all their injured party members after every fight or something? Guys, it is totally fine to have a couple of companions running around with half health. Just be careful with them; make sure they get barrier or guard or a tank grabs aggro. Carefully managing combat will allow you to take minimal damage or no damage. The game is balanced for it. I know people don't like to hear this, but if you are having big problems with running out of potions and constantly having to fast travel, you either need to reevaluate your tactics or turn down the difficulty.

 

That said, I think there is an argument to be made for giving Casual difficulty the post-combat regen. I consider that difficulty to be geared towards people who enjoy the game less for the challenge of combat and more for the experience of immersing themselves in the story of the Inquisitor. 


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#27
wootini

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I would really like to see 'out of combat regen'.    or maybe even the ability to remake basic heal potions or even regen heal potions outside of combat and outside of camps.

 

I am just fine with potions only healing in combat, no need for full spells ie a healer class.



#28
Farangbaa

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Are people using potions on all their injured party members after every fight or something? Guys, it is totally fine to have a couple of companions running around with half health. Just be careful with them; make sure they get barrier or guard or a tank grabs aggro. Carefully managing combat will allow you to take minimal damage or no damage. The game is balanced for it. I know people don't like to hear this, but if you are having big problems with running out of potions and constantly having to fast travel, you either need to reevaluate your tactics or turn down the difficulty.


So much this.

And if people run out of potions in the larger story missions.. they must totally ignore the supply chests or something.
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#29
saladinbob

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What supply chests? They only occur in self contained worlds. Open world missions rely upon you fast travelling back to your camp. Redcliffe castle has two and one you have to knock a wall down to. The Arbor Wilds (was it called?) has two and they're not immediately apparent like the other boxes, and the final mission has one and you're expected to fight not one but two bosses over three fights in that final mission.

 

So again I ask the question to those of you opposed to this. What's your problem with it being put back in to the game with a toggle on and off feature? Don't want to use it, don't use it. Rest of us can. Stops moaning on the forum, right?


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#30
Farangbaa

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What supply chests? They only occur in self contained worlds. Open world missions rely upon you fast travelling back to your camp. Redcliffe castle has two and one you have to knock a wall down to. The Arbor Wilds (was it called?) has two and they're not immediately apparent like the other boxes, and the final mission has one and you're expected to fight not one but two bosses over three fights in that final mission.


Dead certain I found them in keeps too. Unless you think those are self contained worlds :P

And what the hell do you do to run out of potions so fast? Even in those self contained worlds I find myself chucking potions to heal minor health loss... just so I get the max out of my supply caches. I usually still have 4-6 useable health potions left when I find a cache.

For what it's worth, my potion inventory:

Health potions (duh)
Regen potions
Player character: healing mist grenades
Other characters: some other grenade.
 

So again I ask the question to those of you opposed to this. What's your problem with it being put back in to the game with a toggle on and off feature? Don't want to use it, don't use it. Rest of us can. Stops moaning on the forum, right?


Because these are the rules of the game. You're like those people that play a board game with their own imaginary rules to make them 'more fun', breaking the game in process.

The game's easy enough as it is, health regen outside of battles would make it a joke.

Let me ask you a question: why don't you play on casual if you have this many issues with health potion management?
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#31
Spectre Impersonator

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Healing and health has not been a problem for me at all. The game's quite easy. If you're really struggling, put the difficulty lower. You won't need to teleport at all.



#32
Unchangeable Appearance

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The game also features lyrium/mana potions, so should we remove mana regeneration too? There are skills to give you stamina on kill, so why do you insist on having mechanics from other games when DAI is clearly designed to not have regenerating mana or stamina?

That's a pretty stupid argument, right?

 

Yes, that's an incredibly stupid, obtuse and irrelevant argument. I'm not sure why you came up with and then subsequently posted it. 

 

http://en.wikipedia.org/wiki/Straw_man



#33
Mirth

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This is comical.

 

Lore breaking change = Improvement

 

30 Mins into the game

 

Sister Gabriella or Gazelle ( or whatever her name is ), is seen talking to a wounded soldier.

Sister:  "Let the mages heal your wounds"

Soldier:  "Don't let them healz meh!  Keep them dirty mages away from me sister!"

 

My mage Inquisitor walks up

Inquisitor:  "Well you're in luck buddy, cause I couldn't healz ya even if I wanted too.  It seems that ALL healing magic has...  mysteriously disappeared from Thedas.  Would you like a barrier instead??  "Oh look Elfroot!"  Be right back!!"

 

 

Yes indeed.  Their design change was certainly better than giving their fans and gamers 'options'.

 

Maker forbid...

 

1:  My intent is not to trash the barrier system.  It's interesting, but I don't think it made nightmare mode any more difficult than having multiple healers in your party. 


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#34
Tensai

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At first i was really sceptical about no heal spells, but after playing the game, i have to admit that i don't miss them, but i still think that is was another bad design decision made by bioware.

 

 

The game also features lyrium/mana potions, so should we remove mana regeneration too? There are skills to give you stamina on kill, so why do you insist on having mechanics from other games when DAI is clearly designed to not have regenerating mana or stamina?

That's a pretty stupid argument, right?

 

Tbh i don't get the point of lyrium potions in this game, Mana regenerates faster than light.


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#35
Aurok

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The game is balanced around the current healing system. I'd have an invincibility cheat code for people who still really can't manage with it as it is.

#36
Aurok

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Open world missions rely upon you fast travelling back to your camp.


They don't. At all. If you are having to do that regularly then your difficulty setting is too high.

#37
FMultimedia

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I have been playing on hard since the beginning and I think the current mechanics are fine. Warrior and Mage barriers are a fine enough mechanic that you hardly ever loses any health to thugs as long as you know how to position your party and when to use the abilities.
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#38
Hexoduen

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When the barriers break, when the buffs aren't enough, when HoT from armor/weapons can't keep up, etc., that's when we really need the healer (on Nightmare here). Instead we now have the simple, boring and annoying "x no. of potions only".

 

*sigh* I miss the spirit healer tree  :(


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#39
Ares_mito

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I agree with the OP. Removing healing magic from a game where magic can even disrupt the time itself it's a non sense. Being present fast travels to limit healing to potion it's something with no reason if also fast travels were removed then this strange choice would have had a sense


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#40
FMultimedia

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I think you're missing the point: if healing magic was an option, the whole game would would have been built around it. I mean, in the same situations you are out of heal pots now, your healing abilities would be on cd or you'd be out of mana - or both. If not, it wouldn't be a Nightmare difficulty level.

Complaining about not having healing in a game designed not to have it is like going back to DA 1 & 2 and saying you miss barriers - they just don't exist because the game wasn't designed to have them. All IMHO.

#41
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Complaining about it lore-wise is VERY different and a much more valid point. There is no reason, within DA's lore, to have healing magic not available from DA 1 & 2.
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#42
Mirth

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This is true.   You gain NOTHING by playing on higher difficulty, but personal satisfaction.  It has no effect on XP or rewards.

 

That being said.  I still think 'healing magic' should have been in the game.  "Healing" works better for the action fans.  I'd wager.



#43
Siven80

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They removed healing spells so we would use dmg prevention methods instead.

 

So they took out most long term crowd control too.....and gave us Barrier to spam instead.

 

To me, multiplayer has affected the combat far too much for my liking.


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#44
Guest_Caladin_*

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I hated them taking my healer away, cause i loved my healer, much like ppl loved there Blood Magic. but in saying that if your fast traveling alot to heal up your doing something very wrong, there is soo much healing in this game having a healer would be more than overkill, thats exactly why i dont know why they took it away cause there simply is that much of it that not to just put it all in a healer/mitigator spec is mind boggling, from the developers who said they wanted you to think about it all they sure gave you enough healing resources to ignore it.

 

Instead of all the potions an "on hit heal" they could have instead build a spec around barrier and healing properties upgrades, a spec that mitigates dmg

 

Every main quest area is so littered with supply caches that you use your potions wisely and well your back to basically spam potions ftw


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#45
Hexoduen

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"It is Sylaise who gave us fire and taught us how to use it. It is Sylaise who showed us how to heal with herbs and with magic"...

 

...but somehow Sylaise was replaced by PotionMan, and the people of Thedas became stupid and forgot how to heal with magic. Instead they now rely on glass bottles, of which they only bring a small number, even to the largest battles, and even when planning ahead.

Luckily, PotionMan placed potion tables around Thedas for the people to use (the average Thedan can only count to 8, so they never bring more potions. However, with great skill and practice some select few can learn how to count higher).

 

Oddly, no matter the backpack size they can never figure out how to use empty space for more potions - but then again, they did become stupid...


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#46
Fullmetall21

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The game also features lyrium/mana potions, so should we remove mana regeneration too? There are skills to give you stamina on kill, so why do you insist on having mechanics from other games when DAI is clearly designed to not have regenerating mana or stamina?

 

 

The lyrium potion in this game has absolutely nothing to do with the one from the previous ones it doesn't restore your mana exactly it just adds to it and provides more damage so your whole argument about lyrium potions and mana regeneration is irrelevant. In fact lyrium potion does not affect your mana regeneration at all.

 

Healing potions on the other hand do exactly that, regenerate health. Healing magic or health regeneration is not needed in any scenario no matter what. In my opinion barrier works better than any healing spell from any of the previous games.

 

Healing is more simple (its like hey this person is wounded better throw of a heal) and I understand the appeal to the people who don't want to bother that much but lower difficulties are there for exactly that reason.


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#47
Lady Mutare

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Not everyone wants a KE.  I also do not think having to pop back to camp to refill potions is very fun.  I didn't say, add regen for everyone. I said make it an option.


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#48
TristynTrine

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"It is Sylaise who gave us fire and taught us how to use it. It is Sylaise who showed us how to heal with herbs and with magic"...

 

...but somehow Sylaise was replaced by PotionMan, and the people of Thedas became stupid and forgot how to heal with magic. Instead they now rely on glass bottles, of which they only bring a small number, even to the largest battles, and even when planning ahead.

Luckily, PotionMan placed potion tables around Thedas for the people to use (the average Thedan can only count to 8, so they never bring more potions. However, with great skill and practice some select few can learn how to count higher).

 

Oddly, no matter the backpack size they can never figure out how to use empty space for more potions - but then again, they did become stupid...

People crying 'Healing is lore breaking.' And chugging a root potion that instantly heals cuts/magic burns is the new lore? .-. And they took out most of the buffs... Now it's barrier and potion spam. Nothing has changed, except now it makes no sense. lol and that made me laugh.

 

Was sad to see I couldn't heal anymore or be a support buffer. Big whoopp I can spam barriers... Where is the fun in that o.o, I wanted to be a support mage that kept my party alive lol


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#49
Kantr

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They had a big thread about why they removed healing and how the new system works better as they can properly account for damage taken and all that.


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#50
Hexoduen

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Healing is more simple (its like hey this person is wounded better throw of a heal) and I understand the appeal to the people who don't want to bother that much but lower difficulties are there for exactly that reason.

 

Before you start throwing accusations around that people who want healing prefer more simple gameplay you should consider the opposite: I for one enjoy the new barrier system etc. BUT still miss the spirit healer tree, why?

 

*Lore

*More options in combat

*More options in character build

 

Among my favorite games are Baldur's Gate 2, where I played as a cleric trying to keep everyone alive with all sorts of spells, be it shields, heals, buffs etc. (had some 100+ spells to choose from, loved it).

 

Having healing spells does not necessarily make combat more simple, depends on how healing works with the rest of the system. Ripping a whole magic tree out of the Dragon Age universe makes no sense of what so ever, and it removes gameplay from those of us who enjoyed healing :(


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