It's weird when people want mechanics (a healing spell tied to mana) from other games. I mean, the game is balanced around this idea of potions and healing mists + special statuses granted by weapons.
There's a difference between clumsy, flawed mechanics and mechanics that may not feel good/be ideal, but are balanced around the game.
So you're basically asking for a wholly different game. Also, potions are not responsible for doing drudgery in this game, you are so wrong there!
I am not saying we need healing spells, the game balance is fine as it is... BUT ... my Warden was a mage and spirit healer, my Champion was a mage and spirit healer and my Inquisitor is a mage... who can't heal. Even the mages helping out the wounded can heal. Just Vivi, Solas, Dorian and me can't? That's just weird. Healing magic is part of the Dragon Age lore and I kind of miss it for story purposes.
I run my party with two mages, it's rare that someone even takes damage and the few scratches are healed right up through kills. So yeah, healing magic would be OP... but that doesn't mean BioWare had to cut it out. It's too late now to change but I don't see why it was necessary to remove an entire mage discipline if there are other options to prevent exploits.





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