While some of you may enjoy romp and frolicking across the beautiful landscape, stopping to pick every flower you see...I'm not one of those people. Nor do I enjoy the clunky Tac Cam interface. "fighting" the camera and not the enemies. I don't want to micromanage my idiot companions every step of the fight.
IF you play in real-time you WILL need to make frequent potion runs. Period, end of story. No pause button, to tac-cam, real time. Even in EASY mode, you're crew will occasionally take a beating.
IF you enjoy the tactical aspect, micromanaging every step of the fight, then no, you likely wont need to refill potions very often, as Barrier is completely OP in this situation.
So we really have a battle between two various modes of play. Tactical vrs Real-Time.
We have the more traditional healing: Spirit Healing, which is reactive. Meaning you heal when you take damage.
In DA:I we have the new Barrier system, which is essentially 'pro-active'. You apply the buff before taking damage to prevent the damage.
Each is good, each is different. As are the play styles.
Tactical play benefits enormously from proactive barriers, and makes that style of gameplay easier once you understand the mechanics a bit.
Real-time benefits more from reactive healing. Things tend to get crazy and chaotic in real-time. Mages and rogues running up to melee range and all. Reactive healing gives this style of gameplay much needed breathing room.
Not to mention IT's IN THE LORE... and the past 2 games. (just saying)
Why not have BOTH? Let players play the way they want to?
People want crafting or customization, thats why Bioware implement those Ore/Herb/Leather crafting ingredient to craft various upgrade of equipment, alchemy etc.
You don't fancy those aspect of game that you refer to as tedious, then just avoid crafting.
If you say, "but I want to craft, not just too much crafting!!".
Then - Just go along with whatever you're doing, you will pick up enough material even without farming those material to craft decent item
If you say, "but, without good equipment that is obtainable by crafting, enemy will make a quick work out of me!!".
Then - Simply lower down the difficulty...
I only need to 'micro-manage' my companion only when mage or archer is sticking to close with the enemy and I hardly ever faced any situation where I had to restock potion more than I could adventure, in fact I don't even use any secondary potion. All that is on hard difficulty
I'm pretty sure lowering down difficulty will remove the need to
1) Micro-Manage your companion
2) Min-Maxing your companion choice
3) Constantly restocking potion (this could even be ignored if you plan properly...)
4) Farming for crafting ingredient (troublesome or tedious for you)





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