I never said AOE. Imagine a Warrior that can create walls to block off paths for some enemies, instil terror so that others run away, that can heal the party of any injuries, has a massive pool of HPs and Armour and pump out a ton of DPS. Why would you play any other class? The issue here is that a very high proportion of people (including the other thread) want the choice to be able to specialise in healing because it suits the way they play the game. There's a small minority of people who want to deprive them of that choice and dictate to them how they should play the game. Bioware is in this minority. We're asking them to please overhaul specialisations of magic and restore healing magic to us. If that's done as part of a DLC, then so be it.
I would play other classes because I want to? The warrior is melee, so perhaps I want a ranged class in my group aswell? Perhaps that warrior only has access to some of those abilities, due to being dps or tank? You talk about deprivation, but then say you want some things to be 'only mages'. Why deprive other classes? Why make one class more vital than any other?





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