Wow. I just did Dragon Age 2 Legacy expansion in Act 3.
Carvers in the Wardens, but they excuse him to take care of family business since family business is trying to kill him. It's good to see him again; the tone of the of his voice shows we left on good terms last time, so he didn't blame me for bringing him to the Deep Roads and pushing him to be a Warden.
"Ran away from the circle. Ran away from the Wardens. It sounds like a habit." ~Fenris
"Running away from your family, straight to Danerius. Running away from Danerius, straight to Hawke. Maybe we're more alike than you think." ~Anders
(Above was even more amusing and cool because I slept with Fenris, didn't wait, and moved on to Anders. So they have that in common too!)
Hawke was between a rock and a hard place. Release a potential monster just for her and her friends's freedom? Or keep the monster contained with her Father's seal and let them all die? What could she do? She was a lot of things, but she was no Hero of Fereldan, no Warden. No one else in the group suggested they die there, quietly, in sacrifice to keep the mystery monster locked up either. And two of her companions were Grey Warden's themselves! (Anders and Carver.)
So, they pushed on. Varric told me more about his family tree, because remarkably, there were Legion of the Dead dwarf bodies and such. Varric was touched when I spoke over Gwaren's body, blessing him in the way of the Stone even if we didn't build a cairn. And when she found out, of all things, blood magic would be needed to finally break through? She hesitated again. This is something she deeply stood against in Kirkwall; and here she was, finding the excuse to use blood magic... Should she yet again make an exception for her special circumstances to not be in a circle herself? But she wanted to live. She wanted her friends to live. So the blade fell down.
A confused horrid creature who spoke of old came out. In the end, we defeated him, although he was the longest most complex battle she'd had yet. A fascinated awe comes over her in remembrance; that's what true control of magic can bring you in Tevinter?
I went home. Carver and I spoke of Father. Mother. Bethany. All of them gone, to the Maker, or somewhere. Hopefully talking about us and gossiping. It was sad, quiet. But I also realized something grand. We were brother and sister in every way, and even though the distance would be a problem, and our lives had diverted... it was just amazing. Hawke will never forget how trying to understand her brother, being kind to him, brought them closer. Every decision to reach out.... worth it. We parted as friends. As family. I gazed into my fire place and closed my eyes. I felt mother there. I could feel her, see her. And she spoke to me of father, about his burdens. About my own. We were both trying to do what was right, good things, kind things. Hawke expressed doubts that she was doing enough. A second amazing moment that brought tears to Hawke's (and MY eyes.) And then that sense of her, too, parted. And Hawke was left alone.
I don't think I can play a templar Carver or not be friends with him again if I play again. And since he's so templar focused, which was painful to do, I suppose that means I can never be a mage in this game again. I also think it's going to be awesome to End Game with Malcolm's Custom Staff Key. Hawke will think of her father as she uses it.
You know, just when I think maybe Dragon Age has lost some of it's sparkle, they get me. Get me with the feels. I've loved some moments out of Inquistion, but I've only ever cried when playing Dragon Age 2. That sense of family is so friggin well done.