Aller au contenu

Photo

What Did You Do Today (in the DA 'verse) ? .... oops ;)


  • Veuillez vous connecter pour répondre
13905 réponses à ce sujet

#13426
Melbella

Melbella
  • Members
  • 2 161 messages

.ah. I just read on the Viv thread that her character development is hidden in Cole banter. This makes me want to give her one more shot next game. I missed Cole this game anyway.

 

This is one of the things I really don't like about Inquisition. You shouldn't need a third person around in order to get to know your companions. Especially if the mechanic used for it only works randomly or not at all. It's one thing to see them interact with each other away from the PC (like in DA2) but this is something totally different - you don't find things out even if you are there, but Cole isn't. <_<


  • Magdalena11 aime ceci

#13427
phoray

phoray
  • Members
  • 482 messages

This is one of the things I really don't like about Inquisition. You shouldn't need a third person around in order to get to know your companions. Especially if the mechanic used for it only works randomly or not at all. It's one thing to see them interact with each other away from the PC (like in DA2) but this is something totally different - you don't find things out even if you are there, but Cole isn't. <_<

 

In DA2, if you didn't drag someone along, they couldn't even like or dislike what you were doing. This is why I lost Isabella the first time I played.  So, I can get how you won't find out about a lot abut a Character unless you go adventuring with them is a thing that continued on.

 

But yes; if it requires Cole, it's pretty darn restricted content.

 

On the Viv front; SHE ACTUALLY SUGGESTED CASSANDRA SHOULD BE DIVINE.  This was after i'd been atheist the whole game, , supported Cass at the War Table, cuz MAra thinks Cass rocks even if she's not religious herself. Also, I'd done Vivian's personal quest, which I guess makes us Besties cuz she has a tendency to adopt you after it. When the scene started, I thought this was going to be where she told me she should be Divine and I was gonna shoot her down. But no. I simply agreed with her, she said good things about Cass, and then said she and I should work on making it happen. I was like, whoa. You have just won so many brownie points, Madama De Fer.

 

Also, guys, I give up on the Bull/ Dorian Romance. All of my areas are cleared. I literally walked everywhere all friggin game. The last two areas, I only had just the two of them, so the supposed every 15 minutes banters would only be between the two of them. And they're still not knocking boots. Sigh. Maybe some other replay then.


  • Magdalena11 aime ceci

#13428
Bardox9

Bardox9
  • Members
  • 679 messages

In DA2, if you didn't drag someone along, they couldn't even like or dislike what you were doing. This is why I lost Isabella the first time I played.  So, I can get how you won't find out about a lot abut a Character unless you go adventuring with them is a thing that continued on.

 

But yes; if it requires Cole, it's pretty darn restricted content.

 

On the Viv front; SHE ACTUALLY SUGGESTED CASSANDRA SHOULD BE DIVINE.  This was after i'd been atheist the whole game, , supported Cass at the War Table, cuz MAra thinks Cass rocks even if she's not religious herself. Also, I'd done Vivian's personal quest, which I guess makes us Besties cuz she has a tendency to adopt you after it. When the scene started, I thought this was going to be where she told me she should be Divine and I was gonna shoot her down. But no. I simply agreed with her, she said good things about Cass, and then said she and I should work on making it happen. I was like, whoa. You have just won so many brownie points, Madama De Fer.

 

You don't have to be religious to support a friend for top shaman if you think she would be good at. Just look at it as a Job. There will have to be someone named Divine. Who do you want in that position? Given what you as Inquisitor symbolize to the general public, your word carries weight. So too does your silence should you choose not to support someone. Silence could be seen as an even louder statement than an actual statement.

 

Mara may not believe, but Cass does. Cass would make a fine Divine. She is not a student of the The Game, but with the proper instruction and a big hat... She'll do... 


  • Magdalena11 et phoray aiment ceci

#13429
themikefest

themikefest
  • Members
  • 21 574 messages

I played a 99.9% purple Hawke last game and currently intend to play a 99.9% angry Hawke the next game. He will be part of the problem of Kirkwall, that's for darn sure and rival everyone but Isabella because apparently she likes evil people and I've never managed to keep her past act 2.

Edit add P.S.:

His Mabari will definitely also have tasty Arishok butt.

Would your Hawke let Meredith kill Bethany?



#13430
phoray

phoray
  • Members
  • 482 messages

Would your Hawke let Meredith kill Bethany?

 

 

There are a few things I'm not sure the details of. 

 

1. If I bring Anders with Bethany and I into the Deep Roads, can I choose NOT to make her a Warden? Because I'm going for crazy possessive here; this Hawke would rather her die than be lost to his machinations in another "world." Because I would think it'd be especially evil if he had the opportunity to keep her alive and choose not to.

2. He plans to side against Meredith. Not for templars or mages; "Orsino is a whining ***** but Meredith? Meredith is a major C. " That's his reasoning for that final choice, or at least, that's what I plan for it to be. This HAwke is a bully; whiners he can deal with and try to control but strong minds like Meredith are there as challenges to be crushed.

 

So, considering all that, is Bethany even in the Circle to be killed by Meredith?


  • Magdalena11 aime ceci

#13431
phoray

phoray
  • Members
  • 482 messages

You don't have to be religious to support a friend for top shaman if you think she would be good at. Just look at it as a Job. There will have to be someone named Divine. Who do you want in that position? Given what you as Inquisitor symbolize to the general public, your word carries weight. So too does your silence should you choose not to support someone. Silence could be seen as an even louder statement than an actual statement.

 

Mara may not believe, but Cass does. Cass would make a fine Divine. She is not a student of the The Game, but with the proper instruction and a big hat... She'll do... 

 

 

I didn't mean to imply that Mara couldn't support a friend. She knows they don't share the same view as the Maker, but adores Cass's passion for everything and supports her. 

 

Where I'm coming from:

My first game, I was waffling pretty hard as an Agnostic that was really starting to think she was the Chosen one by Fade time. Who was then horribly disappointed to find out it'd just been an accident. And had a conversation with each possible Divine in which they tried to sell themselves to the Quiz as the next Divine. 

 

I thought I'd get that speech with each Divine no matter what. (and ended up with hardened Lel my first game.)

 

Then my second game, I'm super anti Lel, am an Elf atheist who lets people believe what they want...., tell Lel I don't support her, she gets nasty with me...Viv never brings it up after I support Cass on the War Table. I think I miss the three speeches because Viv doesn't trigger if you've already officially supported someone else.

 

This being my third game, I'm again all for Cass and super duper atheist; does NOT let people believe what they want., Lel acts like she is already picked (dun dun duunnn), support Cass on the War Table... adn then Viv brings up Divine except this time she doesn't sell herself. She sells Cass.

 

So this is where I'm coming from, it's been an odd yet awesome experience to see all the differences on this one issue.


  • Obsidian Gryphon, Bardox9 et Magdalena11 aiment ceci

#13432
Qun00

Qun00
  • Members
  • 4 336 messages
So it begins. My final DAO run. The one that will set up my definitive world state.

Now... a few pictures:

I can't take this shot seriously. All I can think is "Tamlen: Wait, let me take a selfie. Mahariel: Right now, when we're covered in demon bear blood?"

Spoiler


Spoiler


Cutting off a genlock's head. :D
Spoiler

  • Krypplingz, PapaCharlie9, Magdalena11 et 1 autre aiment ceci

#13433
Melbella

Melbella
  • Members
  • 2 161 messages

Wheeee! Another dragon down. The hunt for the Abyssal High Dragon was a roaring (and flaming) success. Swapped Sera for Cole just for that to get her extra codex update. Next stop: meeting up with Hawke and Alistair, then clearing the north side of the Western Approach (past the sulphur pits).

 

Andreia's now level 16, so Red Water is available. Not sure if I want to do that + Descent after WA, or make some progress in Emerald Graves first. Hmmm.....


  • Krypplingz, Obsidian Gryphon, PapaCharlie9 et 2 autres aiment ceci

#13434
themikefest

themikefest
  • Members
  • 21 574 messages

So, considering all that, is Bethany even in the Circle to be killed by Meredith?

Yes. If you side with the templars, there is dialogue that pops up for Hawke to have Meredith kill his/her sister or prevent Meredith from harming Bethany. This happens after Orsino has been killed.

 

Since you mentioned you're not going to side with Meredith, that scene/dialogue will never happen.


  • Magdalena11 aime ceci

#13435
phoray

phoray
  • Members
  • 482 messages

I am quite pleased with my ending slides! Extra benefit to romancing Thom till the end? I don't care that the kiss scenes are messed up/gone in my epilogue play. The posed kissing scene is like totally the worst. haha. Next up is a combination of Frostback Basin (the only DLC I haven't done ever) and writing it all up. I think I have 1000 screen shots to sort into the keepers pile.

 

I work tomorrow and actually hang out with real work type people for drinks afterwards (says the introvert.) Till next time! (you know I'll be thinking about Dragon Age anyway!)


  • Krypplingz, Obsidian Gryphon, Melbella et 1 autre aiment ceci

#13436
Fredward

Fredward
  • Members
  • 4 993 messages

Built the Chantry in Skyhold. I like it cuz it gives me a war table mission and I like the idea of my Quisie being politically savvy enough to want to placate the Chantry BUT! You can hear the Chanters every time you go to or from the war table. Through the walls.

 

I can totally picture my Inquisitor rocking to and fro in her cupboard muttering "They're inside the walls, they're inside the walls" over and over again while the advisors look at each other in consternation.


  • Krypplingz, Obsidian Gryphon, Melbella et 2 autres aiment ceci

#13437
Bardox9

Bardox9
  • Members
  • 679 messages
The journey of Warden Drako Amell thus far,
 
 
The tale continues,
 
The night at the Inn went well... mostly. Ander's hit it off with his young friend. Oghren and Sigrun joined the bar band for a few songs. Their drunken howling could be heard all the way out in the street. I spent the evening nursing a mug of Ale and fiddling with my ring. My mind was elsewhere. I didn't even mind the horrid noise those dwaves were making. I just keep thinking about those golden eyes... Where are you... We exited the city just as the sun was rising. To our two hung over dwarves, the light is blinding and brings about several strained groans. Can't help but notice a bit of pep in Anders' step this very early morning. I dare say he's glowing brighter than the sun. He's going to be obnoxiously up beat all the way to the bog...
 
...Doesn't take long to pick up Krstoff's trail once we reach the Marsh. Only one road in or out. Seemed to have been an old fishing village once upon a time. Just an overgrown ruin now. Place was crawling with blighted beasts though. Something bad happened here a long time ago. The Veil was very thin. I felt like I could step straight through. I could also sense a large Darkspawn presence in the area. If Kristoff was chasing them... Something was very wrong.
 
We found Kristoff's camp. No one had been there is several days atleast. We followed tracks deeper into the Marsh and fought our way through more Darkspawn until we finally found Kristoff... or what was left of him.  He had been dead for days. Another of the talking Emissaries revealed himself. It claimed to carry a message from "The Mother". I know not what foul magic he worked, but it threw us through the Veil. It didn't work out exactly the way the Emissary had hoped though. The beast was drawn in and trapped with us.
 
The island of the Fade was the power center of a Pride Demon that had been feeding on souls of the people that had died in the fishing village over the years. Oghren is not taking it well. He is especially unnerved by the experience. I must say, I hadno idea you could physically enter the Fade. If circumstances were different I would find the entire ordeal fascinating. As it is, we have to find a way out before that thing does. There is a "spirit of Justice here. It's trying to free the souls that have been trapped here. It recognized us as being "different" and asked for our help. We didn't really have the time to spare, but as it stood we weren't going anywhere. There was a small chance that the spirit could help us.
 
We breached the inner sanctum and called out the Demon. It emerged with the Emissary. After a short clash, the demon became annoyed with our presence and used the Emissary's life force to ripped the Veil open and kick us out of it's realm. Another transfer that did not go as planned. Not only did the Pride demon get drawn into the waking world, but so too was the Spirit of Justice. The Spirit seems to be stuck in the body of Warden Kristoff. Not Ideal, but given the strength of Pride Demons, the Spirit made a great difference in the battles outcome. I'm not really sure what to do with this "Justice". Couldn't just leave it be. The spirit did not belong in this world. I decided to bring it back to the Keep with us. I don't know of anything that could seperate the spirit from the vessel, but perhaps Velanna, Anders, and I can come up with something. I'll dispatch a letter to the Circle. Irving may have some insights.
 
The method at which the Darkspawn sent us to the fade... This deserves some study. How does one physically entire the fade? I didn't think it possible. Never even considered it. I may leave that particular part out of my report to Weisshaupt. There is no telling what other Wardens may do with that information. I will research it on my own when I get the chance. Perhaps there is something in Elven lore that Velanna knows about the subject. For now I just want to get back to the Keep and collapse in my bed. I'll deal with the rest of this later.

  • Krypplingz, Obsidian Gryphon, Melbella et 3 autres aiment ceci

#13438
PapaCharlie9

PapaCharlie9
  • Members
  • 2 880 messages

This is one of the things I really don't like about Inquisition. You shouldn't need a third person around in order to get to know your companions. Especially if the mechanic used for it only works randomly or not at all. It's one thing to see them interact with each other away from the PC (like in DA2) but this is something totally different - you don't find things out even if you are there, but Cole isn't. <_<


Maybe a casualty of late-schedule editing? I get the impression that there were supposed be enough clues, particularly in her Inner Circle personal quest, to give you all that background. The Cole stuff was only supposed to be additional color on stuff you already know, not the only way you would know.

Her personal quest does feel a bit abbreviated, don't you think?
  • Magdalena11 aime ceci

#13439
Melbella

Melbella
  • Members
  • 2 161 messages

The method at which the Darkspawn sent us to the fade... This deserves some study. How does one physically entire the fade? I didn't think it possible. Never even considered it. I may leave that particular part out of my report to Weisshaupt. There is no telling what other Wardens may do with that information. I will research it on my own when I get the chance. Perhaps there is something in Elven lore that Velanna knows about the subject. For now I just want to get back to the Keep and collapse in my bed. I'll deal with the rest of this later.


Just curious, but are you taking this as canon, or simply head-canon? I'm pretty sure, canon-wise, they didn't go to the Fade physically, any more than they did during Broken Circle in DAO.


  • Magdalena11 aime ceci

#13440
Bardox9

Bardox9
  • Members
  • 679 messages

Just curious, but are you taking this as canon, or simply head-canon? I'm pretty sure, canon-wise, they didn't go to the Fade physically, any more than they did during Broken Circle in DAO.

At the moment I suppose it would just be considered head canon rather than official canon.The spell looked like a half assed rift to me. Prior to DA:I I assumed it was just a dream sequence, but after the whole thing in DA:I, I think they went there physically. Solas can't be the only one capable of manipulating the veil. Any mage can use rift magic with the proper training. Who knows where the Mother came from, how old she is, where her mystical training came from, or what she was before being turned into a brood mother.

 

In Broken Circle the sloth demon just put the party to sleep. In Blackmarsh, the spell the First used seemed to have a physical effect on the party. I could be wrong, but considering we know that it is possible to go there physically, the idea is not that far fetched.


  • Melbella et Magdalena11 aiment ceci

#13441
Melbella

Melbella
  • Members
  • 2 161 messages

Andreia had a busy day:

 

She met up with Hawke and Warden Alistair at some old Tevinter ritual tower. Living up to its name, unfortunately. She made the offensive acquaintance of one Livius Erimond, chief toady for Corypheus and all-around jerkface extraordinaire. He ran off like the snivelly little coward he was when his "my master told me how to deal with you" trick didn't work.

 

Finished up Western Approach and recruited Servis as a smuggler. She liked that he was ballsy enough to actual steal from Corypheus. Maybe not the sharpest tool in the shed, but certainly cheeky. :P

 

Checked out a potential alliance with the Qunari, but decided to turn it down since their intel proved to be....incomplete, at best. Heck, they didn't even know about the Red Templar operations that the Blades had told her about and that she'd taken care of before heading to the rendezvous. So, when the mission went south, she told Bull to recall his Chargers. They'd sunk the smuggling ship already, after all, so the immediate threat was neutralized.

 

Helped Cass track down (and then kill) Lord Seeker Lucius. The guy had apparently gone off the deep end and basically gave the Seekers to Corypheus, who in turn sold them to some wacko cult called the Promisers. So much crazy in the world, but now there's a little less. [Best part of this quest: Cass was equipped with "Avenger" :D.]

 

Used Solas' experiment results to close a newly-formed Fade rift. It certainly hadn't been in the cave when they'd explored it the first time, which made Andreia wonder if activating all those artifacts only monitored the Veil, or could possibly have an effect on it? Did they simply predict that rift, or did they create it? :unsure:

 

Helped neutralize an assassination contract on Josephine by doing umpteen favors for various dignitaries and officials. But, at least Josie is safe, and she was able to get her family's trading status reinstated. [Had a bug in this quest-line.....no assassins showed up to attack Josie in her office.]

 

Finally, took Vivienne snowy-white-wyvern hunting and gave her the heart for some potion she was making. Whatever it was supposed to do, it apparently didn't work, since her lover, Duke Bastien, died anyway.

 

Next up: Emerald Graves, at least enough to get the letters needed for Cullen's quest. Then it will be off to the Deep Roads.


  • Krypplingz, Obsidian Gryphon, PapaCharlie9 et 3 autres aiment ceci

#13442
phoray

phoray
  • Members
  • 482 messages

 

 

Finished up Western Approach and recruited Servis as a smuggler. She liked that he was ballsy enough to actual steal from Corypheus. Maybe not the sharpest tool in the shed, but certainly cheeky. :P

 

Checked out a potential alliance with the Qunari, but decided to turn it down since their intel proved to be....incomplete, at best. Heck, they didn't even know about the Red Templar operations that the Blades had told her about and that she'd taken care of before heading to the rendezvous. So, when the mission went south, she told Bull to recall his Chargers. They'd sunk the smuggling ship already, after all, so the immediate threat was neutralized.

 

 

Next up: Emerald Graves, at least enough to get the letters needed for Cullen's quest. Then it will be off to the Deep Roads.

 

I have never found Servis.

 

Is there a way to learn about what their intel is exactly?

 

I got like the most awesomeness scene ever regarding Cullen. Maybe I've gotten it before? But anyway, I had already cleared Emprius de Lion when I want to go talk to him. In the end, I received the request for the letters, but it was leading up to this that was wonderful.

 

He said something, "You'd never guess the red lyrium deposits were coming from."

 

My three options were Bland, What the?, and bland. The What the? option said, "Under Skyhold." And I was like o_O at it so I picked it.

 

Then my Quiz Mara took on the tone of a dramtic teenager. "Oh my gawd." kinda thing. She said. "Right. Under. Skyhold." 

 

Cullen laughed and said even better, it was from all the mines I'd just cleared. But I was so friggin amused by that comment that I reloaded the scene three times to hear it again.


  • Krypplingz, Obsidian Gryphon, Melbella et 1 autre aiment ceci

#13443
Melbella

Melbella
  • Members
  • 2 161 messages

I have never found Servis.
 
Is there a way to learn about what their intel is exactly?


Servis runs away from Coracavus and is found at Echoback Fort. After you kill the cronies, his health bar turns green (non-hostile) once he's down to a small amount of health. Then you click on him and decide to either kill him or bring him back to Skyhold for judgment. He can be buggy sometimes though. In fact, in my game, he would turn invisible and back again every few seconds.

On the Qunari intel....well, a little head-canon is involved, but not much. Gatt tells you of 2 locations where Venatori are staked out. One group is hit by the Chargers, the other group by Inqui and Bull. However, there is obviously a third group: the mages on the beach that take out the dreadnought if you tell the Chargers to retreat. So, either Gatt's intel was woefully inadequate, or he intentionally didn't mention the third group. Either reason is enough for me to tell the Qunari no thanks.


  • PapaCharlie9, Magdalena11 et phoray aiment ceci

#13444
phoray

phoray
  • Members
  • 482 messages

Last episode, Mara declares success on the double goal of cheering Varric up while simultaneously mending the friendship between Varric and Cass. Mara reflected on her allies a bit, but when she goes to Solas to discuss the painting he'd added to her quarters, she finds him distressed about a "friend."

 

In this episode, which I break into 4 segments, Mara swiftly acts on the request to aid Solas's spirit friend, makes an important decision about Cole, and talks to both parties involved in those events. Then heads over to Blackwall for some catching up only to find him gone. 

 

Request of Aid from an Ally

Spoiler

 

*This description comes from the Wikia Page.

 

Really picking over the scene with Solas, I see so much foreshadowing of his true character. When he says, "Damn them all." I feel like he isn't talking about just the mages, but all the people of Thedas for twisting the Fade into a tool instead of a world of beings to coexist with and learn from. I re watched the scene of not letting Solas kill them, which Mara opted towards not doing, and he says, "Never again." Like, he will never let the people of Thedas hurt the spirits of the Fade and not seek retribution for it. This is perhaps even stronger foreshadowing for the plans of his we learn of in Trespasser.


  • Krypplingz, Melbella, Magdalena11 et 1 autre aiment ceci

#13445
Bardox9

Bardox9
  • Members
  • 679 messages
The journey of Warden Drako Amell thus far,
 
 
The tale continues,
 
It's been a few days of quiet in the Arling. Wynne was sent up from the Circle to study this "Justice".  She has a... unique perspective. There doesn't seem to be a way to separate the spirit from the corpse yet. Justice itself doesn't seem to be resisting. I don't think it likes it's current situation. Anders has been seeing to it's needs for the time being. It's contact with the rest of the people here is to be restricted. Any injustice seems to elicit a hostile reaction from the spirit. Something so small as one of the kitchen staff giving her boyfriend, one of our guardsman, slightly more pudding in the mess hall was enough to get Justice to draw it's weapon. It has since been disarmed and restricted to the main hall and the Arcanaeum (this is not an actual room that you haven't found. I am just cramming it in for story telling purposes, every mage should have a special place set aside for mystical research that is properly warded so nothing foul escapes). I honestly don't know what to do with this thing... It is here by no fault of it's own, but... it cannot remain. It is a creature of pure black and white reasoning in a world that is full of grey. The longer it is here the more likely disaster is to strike.
 
...Holding court today. Still no sign of the Arcitect or this "Mother". More mundane matters to attend to for now. Land deals, petty crimes, and a loud mouth noble bastard. The glory of being a ruling lord...
 
...A missive arrived from a local bann about his daughter being kidnapped. A ransom was issued with a location for the exchange. The bann is asking that I insure her safe return. I have a different fate in mind for these kidnappers. Velanna, Sigrun, and Oghren set out with me. I had a few men setup at all exit paths prior to our approaching the villains  Once the girl was safely out of their reach, we made an example of them. I only left one alive. A story won't get very far is everyone dies. The girl was hurried off before the unpleasantness really kicked off. She had seen more than enough ugliness for one life time. Upon returning to the keep a messenger arrived with a thank you from the family. A good bit of gold and the gratitude of a powerful family will go a long way to undercutting conspiracy against me. Politics... Would be so much easier to just throw a fireball or two...
 
...Kristoff's wife showed up today. Her reaction to Justice was... well... it was about what you'd expect.  We have to find a way to fix this. Shortly after that blow up, a note from the Dark Wolf arrived. The conspirators are all meeting tonight. I can continue to play "the game" or I can end this nice and neat. I've opted for the ladder. This conspiracy ends tonight...
 
...I went alone to the meeting place. They had only one guard watching the ridge where they were. A weak minded fool. A combination of sleep and walking nightmare sent their guardsman charging after the conspirators. I cast walking bomb on him as he fell. The lot of them were laid low by the blast. While the survivors crawl around in the dirt, I step out and let them see my eyes glow red as I cast Blood Wound on them. While they twitch and scream, I summon an Inferno and a Lightning Storm... Problem solved... I throw a grease slick in for good measure. I sit on a grassy hill and watch the blaze. As the flames finally die down, I walk back over to view the remains. Nothing but piles of ash that the gusting wind is quickly blowing away. In a few moments there will not be anything left to to show that anyone was ever on this ridge. A few mystery scorch marks, perhaps a camp fire that got out of control... Nice and neat... Back to the Vigil. 

  • Krypplingz, Melbella, Magdalena11 et 2 autres aiment ceci

#13446
phoray

phoray
  • Members
  • 482 messages

Segment 2

 

An Amulet for Cole

Spoiler

 

I didn't think I'd ever play a character that would make Cole more spirit; I've gone 'more human" on both previous playthroughs and they were mages! Maybe that actually does make sense, in retrospect. Mages may see spirits as just another type of person anyway. Again, I pay more close attention to things, having to write them up and think about them. So many times, Cole declares that he is only here to help people and that's all he wants to do. And in this write through, he helps Mara with some of her hurts as well. I realized when he spoke to her after Erimund, and described her struggles with leadership so well, that Mara would reject the feeling of trying to make him more like her and the others; more human. That it is a bit like fear to want to make him be more familiar by choosing the human option. Perhaps I've made Mara too wise to be realistic as a 20 yer old. Oh well. We'll see how she feels about it later after she's interacted with him more as his spirit self.


  • Krypplingz, Bardox9, Melbella et 2 autres aiment ceci

#13447
phoray

phoray
  • Members
  • 482 messages

Segment 3

 

An Ally becomes a friend

Spoiler
 
Damn. And I had so wanted to dislike the egghead this playthrough. Darn these well written characters.
I decided Mara's scene with Cole in Val Royeux should wait until after Revelations because she invites him out for fun, I think is the line. And she'll need it after all the drama to come.

  • Krypplingz, PapaCharlie9, Melbella et 2 autres aiment ceci

#13448
phoray

phoray
  • Members
  • 482 messages

Segment 4 A

 

Romancing the Wall: Company's gone missing

Spoiler

 

I'm as good at spelling French words as Sera is at saying Corypheus. Val Royal? Val Royeux? Val Royeux? Val Royooo? 


  • Krypplingz, PapaCharlie9, Melbella et 2 autres aiment ceci

#13449
Qun00

Qun00
  • Members
  • 4 336 messages
It's funny how mistakes can occasionally lead to a better path.

At first, I was worried that not asking Duncan about the other recruits was a bad move. What reason would my Warden have to seek them out? How would he think to look for Alistair?

But it actually is a lot more fitting that my Dalish elf wouldn't be eager to socialize as he'd never spent much time with the shemlen.

So I asked Duncan to start the Joining. The latter told me to find Alistair, who instantly brought the other recruits with him. Perfect.
  • PapaCharlie9, Melbella, Magdalena11 et 1 autre aiment ceci

#13450
phoray

phoray
  • Members
  • 482 messages

Segment 4B

 

Romancing the Wall: The Execution at Val-Whatsit

 

Spoiler

 

I think Mara hates Orlesians. I wonder if this fact will be important in Trespasser.


  • Krypplingz, PapaCharlie9, Melbella et 2 autres aiment ceci