I don't know why it keeps surprising me, but the game still comes up with content I've never heard or seen before, no matter how many hundreds of times I've plowed the same row. This time it was Giles in the Crossroads. I talk to him at least once in every PT, but he never has anything interesting to say. I was always puzzled by that, why have an Interact on an NPC that's got nothing?
Well, because I'm intentionally doing things out of sequence from how I normally do, I happened to talk to him before I recruited Blackwall this time. O. M. G. All this time I'd been missing out on all of that homespun, aww-shucks, down-to-earth goodness.
And ... he's a farmer. I never noticed that before, but it's obvious from the dialogue I'd been missing out on. His name is Giles. Farmer Giles. I see what you did there, Bioware. I see what you did there.
Belinda (much to my chagrin), decided that the folks of the Hinterlands needed more help. Killing 10 rams can't be that bad, can it?
Long story short, two ... not one, but two ... promoted bears later, a bunch of random Outlaw mobs, a few full party wipes and reloads, and a bunch of running around collecting blood lotus while waiting for rams to spawn, well over an real time hour, Belinda finally got all the ram meat she needed.
Then she tried to clear out the apostates in the Witch Wood. Full party wipe. She tried again. Full party wipe. WTF? I'd done this with a level 5 party multiple times with no problem, why was my level 6 party getting fried, frozen, and fracked to death every time?
Oh, FFS, I forgot to bring grenades! AND ... because I was running a mod that overrides the Crossroads merchant with illegally smuggled materials, I was NOT able to buy the Antivan Fire Schematic. Arrggh! Why, mod maker, why did you remove the stuff that was already in the merchant's inventory?
So, I quit the game, disabled mod, re-merged, started game again, bought schematic, went to Haven to build the nades, discovered I'm one Dawn Lotus and one Witherstalk short of necessary upgrades, so I had to open the Fallow Mire sooner than I wanted, and I had to waste Power opening the Forbidden Oasis, just to get one stinking mat from each, back to Haven to make upgraded Bee and Antivan Fire nades, back to the Witch Wood to fight the apostates one more time, and one fire and one bee grenade later, victory!
Belinda was exhausted after all that, and she still had the apostate caches and East Road bandits to deal with.
No wonder I only ever get 9 agents ...






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