I'm trying to figure out what stats tie in to a character's base level of Guard.
I made a Qunari sword-and-shield fighter. At level 5, her 'guard' stat is maybe half of Cassandra's. They have identical equipment, and nearly identical skill setups (Cassandra has 'challenge' and the second level of Shield Wall, the Qunari has the damage return). Shield Wall isn't on yet, but at the start of every fight, Cassandra has a bar of Guard across her entire health bar (although sometimes only half), but the Qunari gets a gray bar that's only a quarter of that. On the records screen Cassandra has 150+ Guard, whereas the Qunari has something in the 80s.
So what stats influence Guard? Why, with the two characters set up nearly the same, does Cassandra have so much more combat durability than the main character? What am I missing?





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