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Did the peeps that felt planet scanning in ME2 was great bring it over to DA:I?


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#26
Kantr

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you're all over the place... first you imply all items/objects have directional indicators when you ping, then you say "the rest of the stuff" doesn't need the ping, you then say you were talking about chest loot (or simply chests which are indeed very easy to see as they are huge)

 

it helps to be concise, can you do that for me? especially regarding such a touchy subject

The special objects have the ping and the directional indicator (the bottles and other random stuff, like the grey warden loot). While everything else (chests,doors,ladders and crafting materials) gets highlighted but not pinged. Usually chests are in full view, or hidden round a pillar (like haven)



#27
Lee T

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They should realize it was a bad idea, bury it and replace it with a "highlight loot"/"don't highlight loot" toggle.
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#28
Razir-Samus

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The special objects have the ping and the directional indicator (the bottles and other random stuff, like the grey warden loot). While everything else (chests,doors,ladders and crafting materials) gets highlighted but not pinged. Usually chests are in full view, or hidden round a pillar (like haven)

precisely. the problem being obscurity and inefficiency of the ping itself

 

which you've yet to address



#29
wicked cool

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Was really irritated last night with the search function. Sword coast mission to fibd 4 objects. Worse than a 10 dollar radio shack metal detector. It took 30 minutes to fond one object. Map locator icon was slughtly iff and the ping picks up every root and rock but only picked up what i needed when right on top of it and then it takes extra pings to reveal

#30
Kantr

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Yeah the ping is in-efficent seeing as it pings for everything no matter whether it's bloody up or down.

 

Walking around the Emprise fort while it pings ...



#31
Sidney

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The MAKO was easily the thing that "made" Mass Effect for me, as it made you feel you were actually in a vast and underexplored universe full of hidden secrets and dangers, a feeling that Mass Effect 2's thoroughly stage-play location-direction demolishes absolutely (note how it skips elevator rides, replaces airlocks with teleporting you from place to place and generally removes the feeling of "continuity" in your relocations which people praised for being in videogames as far back as the very first Doom).

 

In that respect, I hope that Mass Effect 4 will take DAI's open-world experimentation to heart with its MAKO reimplementation.

 

Driving a badly designed moon buggy over look same terrain and up impossible cliffs fighting in silly ways (hopping over energy weapon shots?)  with no affect from your skills made a game for you? The MAKO and all that stuff in reason 1 of about 3 I won't touch ME1 again.



#32
Sidney

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Was really irritated last night with the search function. Sword coast mission to fibd 4 objects. Worse than a 10 dollar radio shack metal detector. It took 30 minutes to fond one object. Map locator icon was slughtly iff and the ping picks up every root and rock but only picked up what i needed when right on top of it and then it takes extra pings to reveal

 

Look I hate weed and rock picking as much as the next guy but the search works fine. It highlights things, it doesn't put a big shiny light on them. Nothing is THAT critical to find so that is all I need.  For searching, it is supposed to reflect you well, searching, so it takes some time. It is simple to use, it tells you when to search, and yes sometimes at the target you click 3 or 4 times. Big deal. It would be nice if it didn't "ping" for mundane things like ladders or doors but that is overall a small concern.


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#33
wicked cool

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It needs some tinkering. Would not have been my choice

#34
Noelemahc

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Driving a badly designed moon buggy over look same terrain and up impossible cliffs fighting in silly ways (hopping over energy weapon shots?)  with no affect from your skills made a game for you? The MAKO and all that stuff in reason 1 of about 3 I won't touch ME1 again.

Hey, if you don't like how it looks, that's an aesthetic issue and not a gameplay one. It was FUN, it added variety to the chest-high-wall-shooting and it provided a lot of beautacious vistas to turn into wallpapers.

There also were effects from skills (armor and shield scaling as well as shield regen), though I wouldn't've said no to them impacting driving and aiming and damage as well.



#35
Razir-Samus

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the mako was both fun and frustrating, getting over some mountains took a serious amount of effort and patience, and then when you drove back down you'd do 1080s and almost blow up, or land on the wheels and take no damage at all! it was magical


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#36
Sidney

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Hey, if you don't like how it looks, that's an aesthetic issue and not a gameplay one. It was FUN, it added variety to the chest-high-wall-shooting and it provided a lot of beautacious vistas to turn into wallpapers.
There also were effects from skills (armor and shield scaling as well as shield regen), though I wouldn't've said no to them impacting driving and aiming and damage as well.


Wasn't the aesthetics as much as the insane bounce it had for a heavy armored vehicle and the fact that's was a wheeled vehicle for planetary exploration. Can I just stay in the shuttle and fly where I want to go?

The effects of skills were insanely minimal on what was going on -- and IIRC it was only shield regen from Electronics that was effected). That was a twitch based action game element that wasn't optional since the MAKO intruded on every story mission. It would be like making that horse racing thing in DAI a required element of every story mission.

#37
Sylvius the Mad

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The search ping is more like driving the Mako looking for points of interest.

Using an Ocularum is like planet scanning.
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#38
Unchangeable Appearance

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Wasn't the aesthetics as much as the insane bounce it had for a heavy armored vehicle and the fact that's was a wheeled vehicle for planetary exploration. Can I just stay in the shuttle and fly where I want to go?

The effects of skills were insanely minimal on what was going on -- and IIRC it was only shield regen from Electronics that was effected). That was a twitch based action game element that wasn't optional since the MAKO intruded on every story mission. It would be like making that horse racing thing in DAI a required element of every story mission.

 

The horse races were much more straightforward and were probably designed to allow even the people who were bad at it to pass after a couple tries. 



#39
Noelemahc

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Wasn't the aesthetics as much as the insane bounce it had for a heavy armored vehicle and the fact that's was a wheeled vehicle for planetary exploration. Can I just stay in the shuttle and fly where I want to go?

It was a cheesy 1980s B-movie with traditional 1980s B-movie soundtrack, plot, characters, rubber forehead aliens and OF COURSE low-budget environments and moon zoomys.

FWIW, it only helped my own immersion.



#40
taglag

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  I was actually fine with the Origin's move your mouse around until something highlighted, and then click, and you moved to it..

 

I figure this pinging thing was done because Console user's don't have the smooth control of a mouse, and it was hard for them to Scan and area in the way you can for a mouse. I know some people are very good with there hand held controler's, but many are not.

 

So I guess it is just another slam for PC user's, and Console's win out in the long haul.

 

Just like the 8 place's at the bottom of the screen for your skill's, another dumb thing, that PC user's suffer with because of Console's.

 

  Even many of the Graphic's glitches are a result of the Made for Console's "Lua" scripting language that handles Object scripting very poorly, in that if to many scripts ask for permission to run the controller shuts them all down, and restarts, allowing each a turn, when it decides they should have it. Thus suddenly you do the two step, or pause, and then move.

 

  We as Computer user's are going to continue to suffer because of options forced by the console.



#41
Gwalchmai

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You guys are comparing planet scanning to pressing a button that pings for less than 1 second and then you return to whatever the **** you want to do...you guys will literally find anything, and anyway to complain about this game.

Sure, 1 second... and a million kb clicks (or on a joystick analog stick, awkward). How about just have an option like in DA2 that "shows everything of interest"? No clicking at all; perfect.


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#42
Ashevajak

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There was no EDI joke about "scanning Uranus" in DA:I.

 

ME2 scanning confirmed to be superior.



#43
Sartoz

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Look I hate weed and rock picking as much as the next guy but the search works fine. It highlights things, it doesn't put a big shiny light on them. Nothing is THAT critical to find so that is all I need.  For searching, it is supposed to reflect you well, searching, so it takes some time. It is simple to use, it tells you when to search, and yes sometimes at the target you click 3 or 4 times. Big deal. It would be nice if it didn't "ping" for mundane things like ladders or doors but that is overall a small concern.

There is a better way..in Kindoms of Amalur the loot Highlights itself when you are near . No need for button smashing or KB tapping.


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#44
Harvest_King

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It makes me happy, specially with the newly added pings.



#45
AlanC9

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They should realize it was a bad idea, bury it and replace it with a "highlight loot"/"don't highlight loot" toggle.


Or go full Skyrim and never highlight anything.

#46
Endurium

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Actually this feature seems to have been copied, for the most part, from Witcher 2. In that game, press Z (PC controls) and Geralt's amulet magically highlights nearby items for a moment. Rinse and repeat as necessary. DA:I's highlight effect seems to last about as long.



#47
Bekkael

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I greatly dislike the scanning/ping thing to reveal loot in DAI. From a gameplay perspective, during my 140 hour playthrough it gave me serious hand cramp clicking the thumb stick OVER AND OVER AGAIN ad nauseum! Who thought this would be a positive change?!!! :pinched:

 

Yet another reason I don't want to replay this game. :(



#48
Tsunami Chef

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I have a feeling if I watched you guys play you literally ping every 5 seconds. I never used the ping unless i heard a que, and it didn't bother me at all. I've played a thousand other RPG's/open world games where you don't get to ping and just pick **** up...so i didn't find it hard to find things without using it..except when i was pinged, which i was under the impression was the main reason to use it in the first place.

 

As Endurium said...I guarantee none of u bitched about it in the witcher. This feature is literall only annoying if you purposely annoy yourself with it. When you hear a ping you walk to where the ping is loudest and then u click v once or twice and you'll get the item..there is no spamming unless you are purposefully trying to annoy yourself or give yourself another reason to hate the game.

 

You guys do understand the search function is only required for like 1 out of every 1000 items right?



#49
Rampy

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I was actually fine with the Origin's move your mouse around until something highlighted, and then click, and you moved to it..
 
I figure this pinging thing was done because Console user's don't have the smooth control of a mouse, and it was hard for them to Scan and area in the way you can for a mouse. I know some people are very good with there hand held controler's, but many are not.
 
So I guess it is just another slam for PC user's, and Console's win out in the long haul.
 
Just like the 8 place's at the bottom of the screen for your skill's, another dumb thing, that PC user's suffer with because of Console's.
 
  Even many of the Graphic's glitches are a result of the Made for Console's "Lua" scripting language that handles Object scripting very poorly, in that if to many scripts ask for permission to run the controller shuts them all down, and restarts, allowing each a turn, when it decides they should have it. Thus suddenly you do the two step, or pause, and then move.
 
  We as Computer user's are going to continue to suffer because of options forced by the console.


Actually, in the console versions of DAO and DA2, loot sparkled so it was easy to see. All skills a chacter learned could be accessed via a radial menu. The scanning and 8 skill slots in this game have screwed console players, too.

#50
taglag

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Actually, in the console versions of DAO and DA2, loot sparkled so it was easy to see. All skills a chacter learned could be accessed via a radial menu. The scanning and 8 skill slots in this game have screwed console players, too.

 

 

   I remember having to move my mouse around to find books, and book shelves to read, and some hidden Objects, I just replayed Origins recently, and I am pretty sure i am right, for the PC version.

 

   There were some objects that did naturally sparkle as you say, but some hidden objects had to be found, by moving the mouse around and looking. I think the level as in hard, easy, what ever also maybe changed this as well, but that I can not remember for sure..