I asked, and BWEAmelia answered here: http://forum.bioware...ive/?p=18028021
eg:
- Certain boss creatures are now immune to Disruption Field
- Fix to Spirit Blade so it longer triggers combos
- Fixed Crippling Blows to have a 15% damage bonus instead of .15%
- Fixed exploit that would allow bypassing ability cool-downs in certain circumstances
- Fixed exploit that would allow users to take no damage.
- Fixed weapon type on several crafted weapon parts.
i guess this means a nerf / fix...
Kinda surprised they went with a suite of fixes that are nerfs (apart from crippling blows) and didn't do any of the following:
-Tone down the frequency and/or Damage of the Demon Commanders Teleport/Scream.
-Fix the Rampage Bug
-Fix Enemy Archers so they aren't doing ridiculous side-step damage.
-Buff The Venatori Commander
-Fix the Red Templar Stalkers "Dead but not really" Frame Freeze that causes the Host to abandon the Op.
-Fix the Red Templar Stalkers deceptive Tankiness.
-Fix Broken Aggro
Imho Broken Aggro and the Red Templar Stalkers forced match abandon are high priority issues and should've made it into this patch,
Why they didn't is anyones guess.
Edit: To add a new issue has crept in, Red Templar and Venatori footmen Parry everything thrown at them if attacked front on (if they go into parrying stance), this is a big issue for most Reavers, Assassins and anyone other than a Legionnaire as they will parry any attack while simultaneously staggering the attacker, This forces the need for a Heavy CC Mage in order to progress in harder difficulties. Pretty sure Hard Knockdown attacks are supposed to bypass it.