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A "what to keep in valuables" thread


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6 réponses à ce sujet

#1
OHB MajorV

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Can we start compiling a list? My first playthrough I guess I sold some stuff I should've kept.

I have:

Too many breeches (not sure of use)
Dragon sketches (not sure if this is used)

#2
Raxxman

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valuables only exists so that you can one button sell AFAIK.



#3
OHB MajorV

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valuables only exists so that you can one button sell AFAIK.

Umm no. Some are used to craft requisitions that are actual items like the "sad weapon".

#4
Brutus2

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Don't sell - Sad Splinters or any research items (usually yellow in color)

 

There are other items that have the same yellow color icon that research items have and sometimes a description of the item as well but I have not found any use for them yet.  There are also red icon items like the sad splinters and too many breeches but the splinters are the only one I have found a use for.  Sera does specifically say "the breeches must be worth something, maybe a merchant will want to buy them" so I assume they are just to sell.

 

They really need to fix this in a patch.  We need a "quest items" tab and a separate "junk" tab.


  • the_mad_nader aime ceci

#5
the_mad_nader

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Yeah, the inventory management is a little weird and an unecessary change from prior conventions. If they want a list of items that have no usable purpose and are just to sell, why not call it "Junk" instead of "valuables"?

 

And why do research or other items that have a function get put into the valuable/junk inventory by default?  As Brutus2 said, they should just add a Quest inventory (which can include research items), then I can put unwanted weapons/armor/accessories in my junk/valuables inventory and bulk sell at the vendors.



#6
the_mad_nader

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I've got some yellow mercenary memo I picked up on my first trip into the Hinterlands that's been sitting in my "valuables" inventory.  It has no description, but also has 0 value with merchants which leads me to believe it's a quest item...but I've got so many freakin' quests I haven't noticed which one this belongs to...



#7
OHB MajorV

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The simplicity of the Valuables tab really does the opposite of what's intended. It makes inventory management overly complicated. Maybe a simple fix would be to make any usable items worth 0 and unsellable but destroyable if you aren't concerned with what they can craft. BW dropped the ball on this one I think.