Fantastic. Now we're getting somewhere. Thanks alot Deloi. You nailed most of the stuff!
From what I've gathered here and other places on the interweb, as well as my own testing, this is how it works.
Different types of Masterwork crafting
- Masterwork Schematics. Better stats, that's all. It can still be crafted with the options below.
- Masterwork Materials (fade touched items). Fits in the Masterwork slot and gives the equipment certain abilities like gain "Guard on hit". There are several different ability types for each different fade touch material type. How many, or in what variations I don't know.
- Masterwork equipment. A result of using the Dragon teeth, bear claws etc. in the masterwork slot. Gives a certain % chance of creating equipment with 10% better stats overrall.
It seems like the % chance of masterwork items have a predetermined outcome from the time you pick it it. I've tested 10 times. And each time the first dragon tooth give me nothing, and the two next ones give me mastercraft. Just remember to look for the "Successful Masterwork" notification below the stats right after crafting is done. It's easy to overlook at first.
The material you use for the regular slots have nothing to say if the equipment becomes a masterwork or not. But high level mats will give you better stats of course, and the 10% masterwork will give higher final result with the best materials possible.