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Can someone please explain Masterwork


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#1
amranthe

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These may seem like obvious questions, but I've listened to Dagna and I've looked around the internets and I can't find a good explanation for this.

 

1) Why are some schematics named "Masterwork" with a blue border? Does this give them a better chance of being masterwork? Because they sure don't seem to be 100%, and the normal recipes can be masterwork, so I don't get the difference?

 

2) For the masterwork slot, are the items that say (x)% chance of masterwork the only ones that can result in masterwork? Or can the regular ability altering ones also result in masterwork? What are the base odds on this? 10%?

 

Thanks to anyone who can answer.



#2
CrimsonArgie

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1) Items you found with the masterwork name are, precisely, masterwork. They have better stats that a non-masterwork variant, although that varies depending on materials, type of armor, etc. 

 

2) I'm not sure about this, but I think that only the "X% chance of masterwork" items are able to actually increase by 10% the stats of an item. The ability altering ones simply add an ability to the item, without increasing it's stats (I don't know if that counts as a masterwork or not). If no masterwork item is applied, then it isn't possible for an item to become masterwork (there is no "base odds")

 

Having an item become masterwork is pretty difficult, at least in my experience. I used Dragon's Tooths (10 of them) and got 0 masterwork items. I reloaded though, I wasn't willing to lose 10 Dragon's Tooth without results. 



#3
godlike13

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There's the Master work slots, and Master work schematics.

 

The Master work slot lets u put in a Fade-Touched item. There are ones that put a set ability on the item and ones that have various % chances to increase the items stats by 10% (these are determined on pick up. So don't waste time saving/loading trying to get it to succeed) 

 

Master work schematics are items that have better stats than the non-Master work schematics items of that tier. 



#4
Deloi

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Theres several things ingame called masterwork.

 

 

First its the "masterwork schematics", these are normal schematics that just have better stats then non masterwork schematics.

 

Second theres the "masterwork slot" in crafting, its unlocked after you progress in the main storyline to a certain point. Some (most) armors and weapons schematics gain this additional slot (masterwork slot) when your making gear.

 

Then theres "masterwork materials" (fade touched iron for example) that give different powerfull abilites to weapons and armor if used in the "masterwork slot" when crafting.

 

And theres the also the possibility to make a "masterwork", certain items in the "masterwork slot" gives a certain % to make a "masterwork" (+10% stats).

 

 

Its allmost like they tried to confuse it on purpose.


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#5
MrHaugen

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Thanks Deloi. That made it a bit more clear.

 

Whowever, this still leave out a lot of questions to be answered. Perhaps you or someone else can help out some more.

 

 

I've tried to use the dragon teeth (40% mastercraft chance) on rare level 4 dragon items. No use. I've reloaded about 10 times. Are the teeth dropped predetermined if they can give you a mastercraft or not?

Can you use the fade touched stuff in the normal slots? And will that give you better stats without anything special in the mastercraft slot?

Or in the worst case, do I have to have only mastercraft materials in all slots? That would make it almost impossible to make more than one or two nice items. So I guess no.

 

I can't acually see any of the "Fade" touched materials. So, are those just mixed in with the rest of the materials? So you never know when you'll use something that can actually give you better stats? In that case you would have to delete items to actualle get good stats.

 

Why have no one written a guide with % chance charts and in-depth explainations yet? My head hurts :D



#6
Deloi

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Thanks Deloi. That made it a bit more clear.

 

Whowever, this still leave out a lot of questions to be answered. Perhaps you or someone else can help out some more.

 

 

I've tried to use the dragon teeth (40% mastercraft chance) on rare level 4 dragon items. No use. I've reloaded about 10 times. Are the teeth dropped predetermined if they can give you a mastercraft or not?

Can you use the fade touched stuff in the normal slots? And will that give you better stats without anything special in the mastercraft slot?

Or in the worst case, do I have to have only mastercraft materials in all slots? That would make it almost impossible to make more than one or two nice items. So I guess no.

 

I can't acually see any of the "Fade" touched materials. So, are those just mixed in with the rest of the materials? So you never know when you'll use something that can actually give you better stats? In that case you would have to delete items to actualle get good stats.

 

Why have no one written a guide with % chance charts and in-depth explainations yet? My head hurts :D

 

Im not sure if dragon teeth's % for a masterwork is predetermined or not (They may have some sort of system to prevent save scumming, so its not impossible).

 

"Masterwork materials" (Fade touched stuff) can only be used in the "Masterwork slot" not normal material slots and they arent mixed in with normal materials. Fade touched iron will for example appear as "fade-touched iron" in the materials inventory (But it wont show when you try to put something in a normal crafting slot since it cant be used in them).



#7
MrHaugen

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Fantastic. Now we're getting somewhere. Thanks alot Deloi. You nailed most of the stuff!

From what I've gathered here and other places on the interweb, as well as my own testing, this is how it works.

 

Different types of Masterwork crafting

- Masterwork Schematics. Better stats, that's all. It can still be crafted with the options below.

- Masterwork Materials (fade touched items). Fits in the Masterwork slot and gives the equipment certain abilities like gain "Guard on hit". There are several different ability types for each different fade touch material type. How many, or in what variations I don't know.

- Masterwork equipment. A result of using the Dragon teeth, bear claws etc. in the masterwork slot. Gives a certain % chance of creating equipment with 10% better stats overrall.

 

It seems like the % chance of masterwork items have a predetermined outcome from the time you pick it it. I've tested 10 times. And each time the first dragon tooth give me nothing, and the two next ones give me mastercraft. Just remember to look for the "Successful Masterwork" notification below the stats right after crafting is done. It's easy to overlook at first.

 

The material you use for the regular slots have nothing to say if the equipment becomes a masterwork or not. But high level mats will give you better stats of course, and the 10% masterwork will give higher final result with the best materials possible.


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#8
Deloi

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Fantastic. Now we're getting somewhere. Thanks alot Deloi. You nailed most of the stuff!

From what I've gathered here and other places on the interweb, as well as my own testing, this is how it works.

 

Different types of Mastercrafts

- Mastercraft Schematics. Better stats, that's all.

- Mastercraft Materials (fade touched items). Fits in the Mastercraft slot and gives armor/weapon certain stats.

- Mastercrafted equipment. A result of using the Dragon teeth, bear claws etc. in the mastercraft slot. Gives a certain % chance of creating equipment with 10% better stats overrall.

 

It seems like the % chance of mastercraft items have a predetermined outcome from the time you pick it it. I've tested 10 times. And each time the first dragon tooth give me nothing, and the two next ones give me mastercraft. Just remember to look for the "Successful Mastercraft" notification below the stats right after crafting is done. I did not see this at first, so I might have gotten mastercrafts sooner.

 

The material you use for the regular slots have nothing to say if the equipment becomes mastercrafted or not. But high level mats will give you better stats of course, and the 10% mastercraft will give higher final result with the best materials possible.

 

Now, I have no master craft schematics my self (have not seen them), but I would suspect that it also can be combined with a mastercrafted mastercraft as a result. Making even better equipment.

 

Yea i think you have it figured out now.

 

The only thing i would like to point out is that fade-touched materials mostly gives abilites to gear instead of pure stats, like gaining guard on hit, or a % to use a ability like immolate or chain lightning on hit (without a cost to mana/stamina).

 

And theres often multiple versions of a fade-touched material. Lets use fade-touched iron as a example. You can have one fade-touched iron that gives a certain ability then another fade-touched iron that gives a different ability (these two fade-touched iron dosent stack and is seen as two different materials).



#9
MrHaugen

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Correct. I've edited my post to reflect that.

So, it should be a lot more clear for others that are looking into this.

 

Thanks again for the help!



#10
CrimsonArgie

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So the "x% chance of masterwork" is predetermined on pick up? That just sucks. It's not logical, because now you can simply sell all of your items until you find the one that works, instead of actually doing it by trial and error. 



#11
amranthe

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So the "x% chance of masterwork" is predetermined on pick up? That just sucks. It's not logical, because now you can simply sell all of your items until you find the one that works, instead of actually doing it by trial and error. 

 

I heard they did this to prevent save-scumming. If it was truly random, you could just save, try to craft, if it didn't succeed reload and try again.

 

What happens is when you loot the item it determines its success or failure right then. So that's why your first 2 will always fail but the third always succeed. If we're talking about dragon teeth with a 40% success rate, and you had 10 of them, then one would assume an average of 4 would give masterwork.

 

And thanks to everyone above who cleared it up! I guess I was just confused because they use masterwork so interchangeably.

 

So I'm understanding that the 10% stat increase is what they mean by masterwork? So if I use a Dragon's Tooth, there's only a 40% chance it will give it increased stats, if it fails then the item is just normal.

 

Whereas if I use the other fade-touched items that give abilities or enhancements, I always get the enhancement, but it will never increase stats (i.e., be a masterwork).

 

I think I got that right? Seems like the masterwork items (like Dragon's tooth and iron bark) are less useful then, IMO.



#12
CrimsonArgie

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Yes, you got that right. Bear Claws, Heartwood, Dragon's Teeth, etc have a chance of adding 10% to the stats. Fade-touched materials will give an special ability, but with no added stats.

 

Shame about the random masterwork thing. I was starting to suspect that something was wrong when I reloaded 4 or 5 times using 6 Dragon's Teeth without getting a successful masterwork. Seems I will have to sell those. I hope they fix it, I understand the need of preventing save-scumming but that means that I have 6 items that are essentially useless on this playthrough, no matter what I do.