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Bioware and testing their product


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12 réponses à ce sujet

#1
Galactus

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More curious at this point, but with the release of the game and the obvious glaring flaws, and now the patch which was intended to fix graphics instead of breaking them again, I was genuinely wondering how such obvious bugs and problems (many that can be spotted in the first 10 minutes of playing the game) can go seemingly unseen by Bioware and released to the public. How does the testing phase generally work in these big gaming companies?



#2
Guest_Thatkat09_*

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Out of all the big games I've purchased so far this year, DA:I really seems pretty polished IMO. Outside of a few nagging issues which should be expected with such a huge game, bioware seems to have tested their product fine. This new patch is annoying but damn has it sped up the loading times for me.

#3
Liablecocksman

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No idea, OP. I have a friend in the gaming industry and I actually called him up, flabberghasted at what was released. He very patiently explained to me that (unsurprisingly) there is no excuse for releasing what has been released. I would have doubted him if he said there was, but he didn't.

 

Clearly Bioware doesn't give two shits about PC users.

"Designed for the PC", give me a break. If that was even slightly true, there would at least be such a modest amount of PC QA that this patch wouldn't be released in its current state.



#4
whiteravenxi

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I'm starting to think the general trend this year is 5 platforms is too much to develop for and support. DA:I though isn't the worst offender and they are working hard to get things right. Doesn't excuse the bugs but apart from the voice change and a romance bug I haven't encountered anything else that detracted from my enjoyment.
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#5
theluc76

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EA test their products on the public, they see it as pay for early access.

since BioWare is under EA rules same apply for DAI.



#6
Jawzzus

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So many people saying this is the worst game to come out this year with problems, really?  I don't remember seeing missing heads with just floating eye balls and mouths in almost every cinematic with this game, maybe it's just me though.  Or people falling through the floor suddenly when trying to start a mission, or faces literally melting off while talking, or hair wrapping around another characters head.



#7
Chaos17

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So many people saying this is the worst game to come out this year with problems, really?  I don't remember seeing missing heads with just floating eye balls and mouths in almost every cinematic with this game, maybe it's just me though.  Or people falling through the floor suddenly when trying to start a mission, or faces literally melting off while talking, or hair wrapping around another characters head.

The bugs may be less aesthetic but not in term of technical view, for example : a lot o people now can't even connect to Dragon age server.

DA:I bugs are maybe less funny but they exist and can crash the game if you're unlucky.



#8
Panicintrinsica

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The bugs may be less aesthetic but not in term of technical view, for example : a lot o people now can't even connect to Dragon age server.

DA:I bugs are maybe less funny but they exist and can crash the game if you're unlucky.

 

The "cannot connect" issue is on EA's side of things though. I very, very seriously doubt BioWare has any control over that at all, and doubt even more that that particular issue had anything at all to do with the content of the patch. Most likely, the patch changed the executable, which forced Origin to re-authenticate the client, something that should be dead simple in 99.75% of cases. It's not BioWare's fault that Origin is a buggy mess that falls apart doing basic operations.



#9
Umbar

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So many people saying this is the worst game to come out this year with problems, really?  I don't remember seeing missing heads with just floating eye balls and mouths in almost every cinematic with this game, maybe it's just me though.  Or people falling through the floor suddenly when trying to start a mission, or faces literally melting off while talking, or hair wrapping around another characters head.

 

Funnily enough, I'm spending the time waiting for Inquisition to be patched/hotfixed by playing Unity.



#10
Chaos17

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The "cannot connect" issue is on EA's side of things though. I very, very seriously doubt BioWare has any control over that at all, and doubt even more that that particular issue had anything at all to do with the content of the patch. Most likely, the patch changed the executable, which forced Origin to re-authenticate the client, something that should be dead simple in 99.75% of cases. It's not BioWare's fault that Origin is a buggy mess that falls apart doing basic operations.

Did you tried to look outside f the topic I linked to you ?

Just trying to say, there're other game breaking bugs too.

I mean they're 195+ pages of bugs reports, they can't be that innocent.



#11
ORTesc

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More curious at this point, but with the release of the game and the obvious glaring flaws, and now the patch which was intended to fix graphics instead of breaking them again, I was genuinely wondering how such obvious bugs and problems (many that can be spotted in the first 10 minutes of playing the game) can go seemingly unseen by Bioware and released to the public. How does the testing phase generally work in these big gaming companies?

 

I was a beta tester for tor so I can tell you how it works in that regard. You submit feedback, as requested, and it's ignored. That mmo still has bugs and issues today that were brought up years ago during beta testing by multiple testers.



#12
DemGeth

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Yeah petty normal for games that push tech like this.

This isn't Syrim which a mid range rig could hammer out no problem lol.


Given that this is open world, the detail of the landscapes, newness of frostbite 3 etc.

Honestly I thought it would be a mess. Been pleasantly surprised all in all. You can see they are really struggling in optimizing how all the textures are loaded.

If you have bugs and want to help post full comp info in one tech threads or even pm a dev describing problem and ask if it's ok to send him info.

#13
Panicintrinsica

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Did you tried to look outside f the topic I linked to you ?

Just trying to say, there're other game breaking bugs too.

I mean they're 195+ pages of bugs reports, they can't be that innocent.

 

I mean, yes, there are bugs, But that’s virtually every large game in existence. You fundamentally cannot test a game of this scale to some mythical point of perfection. People have different drivers and hardware in millions of different configurations, and in-house testing will only turn up so much. You can only blame a developer to a certain point.
 
I ran into very few serious bugs during my playthough. I had some crashes-to-desktop at the worst, and saw a handful of graphical problems with some armor, like Cole’s pants having the UV’s facing the wrong way with a certain legs attachment, or Casandra's shoulders not actually connected with one arms attachment. All-in-all, minor stuff.
 
A hundred pages of bug reports is also a meaningless statistic. For one, not all of them are even bugs. I’ve seen multiple people post the “bug” that banners in skyhold were not working, when in reality they had not found any of the upgrades them, so they were only seeing the (correct) simple version. One example yes, but hardly the only false-report.
 
Also, to no one in specific, but people in general: People need to let go of the “nostalgic” old days when games were released “without bugs”, because, apart from the fact that day never actually existed, games on young engines, and especially games with lots of content (like MMOs/Open world), are always going to have bugs, even with the best team on the best hardware with the most generous budget and deadline. Bugs are unavoidable, and no amount of “extra time in testing” will fix all of them. You could iterate for a decade trying to fix every last bug, and as soon as you were “positive” it was perfect and released it to the public, people would find a hundred bugs and confidently declare “Well OBVIOUSLY they did not test it long enough!
 
Older games may have seemed like they were “stable”, but this is largely due to older games being considerably less complex. There were not 30+ gigs of files or thousands of textures and models that people could nitpick over. If people want to go back to games the style of the mid 90s, well, there are plenty of “retro-Indi” studios making games for those people, but they’re still not going to escape bugs.
 
People REALLY need to stop underestimating just how ludicrously complex modern games are, and they really need to stop expecting/demanding a practical impossibility and then start blaming everyone in sight when it fails to live up to their exceptionally unrealistic expectations.
 
It’s not a matter of BioWare, or any other studio being “innocent” or not. They’re responsible to a point, but not everything is in the hands of the developers. Unity was a buggy mess because Ubisoft is insane and demands they have a new AC title released every holiday, thereby giving the actual developer’s unworkably short timelines. The astute among you may remember this as exactly the same thing Atari and others did in the 80s with literally the exact same result. Buggy, unplayable messes that were forced out months before they were even close to done.
 
It is of course my personal opinion, but I don’t think this game is anyway near as buggy as people keep asserting it is, or that BioWare was somehow negligent in their duties. I at least, had no overly serious problems in the 120 hours it took to finish it.