More curious at this point, but with the release of the game and the obvious glaring flaws, and now the patch which was intended to fix graphics instead of breaking them again, I was genuinely wondering how such obvious bugs and problems (many that can be spotted in the first 10 minutes of playing the game) can go seemingly unseen by Bioware and released to the public. How does the testing phase generally work in these big gaming companies?
Bioware and testing their product
#1
Posté 10 décembre 2014 - 06:17
#2
Guest_Thatkat09_*
Posté 10 décembre 2014 - 06:55
Guest_Thatkat09_*
#3
Posté 10 décembre 2014 - 07:01
No idea, OP. I have a friend in the gaming industry and I actually called him up, flabberghasted at what was released. He very patiently explained to me that (unsurprisingly) there is no excuse for releasing what has been released. I would have doubted him if he said there was, but he didn't.
Clearly Bioware doesn't give two shits about PC users.
"Designed for the PC", give me a break. If that was even slightly true, there would at least be such a modest amount of PC QA that this patch wouldn't be released in its current state.
#4
Posté 10 décembre 2014 - 07:13
- Natureguy85 aime ceci
#5
Posté 10 décembre 2014 - 07:17
EA test their products on the public, they see it as pay for early access.
since BioWare is under EA rules same apply for DAI.
#6
Posté 10 décembre 2014 - 08:13
So many people saying this is the worst game to come out this year with problems, really? I don't remember seeing missing heads with just floating eye balls and mouths in almost every cinematic with this game, maybe it's just me though. Or people falling through the floor suddenly when trying to start a mission, or faces literally melting off while talking, or hair wrapping around another characters head.
#7
Posté 10 décembre 2014 - 08:19
So many people saying this is the worst game to come out this year with problems, really? I don't remember seeing missing heads with just floating eye balls and mouths in almost every cinematic with this game, maybe it's just me though. Or people falling through the floor suddenly when trying to start a mission, or faces literally melting off while talking, or hair wrapping around another characters head.
The bugs may be less aesthetic but not in term of technical view, for example : a lot o people now can't even connect to Dragon age server.
DA:I bugs are maybe less funny but they exist and can crash the game if you're unlucky.
#8
Posté 10 décembre 2014 - 08:30
The bugs may be less aesthetic but not in term of technical view, for example : a lot o people now can't even connect to Dragon age server.
DA:I bugs are maybe less funny but they exist and can crash the game if you're unlucky.
The "cannot connect" issue is on EA's side of things though. I very, very seriously doubt BioWare has any control over that at all, and doubt even more that that particular issue had anything at all to do with the content of the patch. Most likely, the patch changed the executable, which forced Origin to re-authenticate the client, something that should be dead simple in 99.75% of cases. It's not BioWare's fault that Origin is a buggy mess that falls apart doing basic operations.
#9
Posté 10 décembre 2014 - 08:32
So many people saying this is the worst game to come out this year with problems, really? I don't remember seeing missing heads with just floating eye balls and mouths in almost every cinematic with this game, maybe it's just me though. Or people falling through the floor suddenly when trying to start a mission, or faces literally melting off while talking, or hair wrapping around another characters head.
Funnily enough, I'm spending the time waiting for Inquisition to be patched/hotfixed by playing Unity.
#10
Posté 10 décembre 2014 - 08:35
The "cannot connect" issue is on EA's side of things though. I very, very seriously doubt BioWare has any control over that at all, and doubt even more that that particular issue had anything at all to do with the content of the patch. Most likely, the patch changed the executable, which forced Origin to re-authenticate the client, something that should be dead simple in 99.75% of cases. It's not BioWare's fault that Origin is a buggy mess that falls apart doing basic operations.
Did you tried to look outside f the topic I linked to you ?
Just trying to say, there're other game breaking bugs too.
I mean they're 195+ pages of bugs reports, they can't be that innocent.
#11
Posté 10 décembre 2014 - 08:51
More curious at this point, but with the release of the game and the obvious glaring flaws, and now the patch which was intended to fix graphics instead of breaking them again, I was genuinely wondering how such obvious bugs and problems (many that can be spotted in the first 10 minutes of playing the game) can go seemingly unseen by Bioware and released to the public. How does the testing phase generally work in these big gaming companies?
I was a beta tester for tor so I can tell you how it works in that regard. You submit feedback, as requested, and it's ignored. That mmo still has bugs and issues today that were brought up years ago during beta testing by multiple testers.
#12
Posté 10 décembre 2014 - 08:58
This isn't Syrim which a mid range rig could hammer out no problem lol.
Given that this is open world, the detail of the landscapes, newness of frostbite 3 etc.
Honestly I thought it would be a mess. Been pleasantly surprised all in all. You can see they are really struggling in optimizing how all the textures are loaded.
If you have bugs and want to help post full comp info in one tech threads or even pm a dev describing problem and ask if it's ok to send him info.
#13
Posté 10 décembre 2014 - 10:00
Did you tried to look outside f the topic I linked to you ?
Just trying to say, there're other game breaking bugs too.
I mean they're 195+ pages of bugs reports, they can't be that innocent.





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