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2 handed Warrior skills, WHY?


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#1
Joshonel

Joshonel
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First off, I would like to express my gratitude for making an awesome game.

I've played this game for about 110 hours and already completed the run 2 times with dual dagger assasin and inferno knight enchanter. Than I played as 2 handed reaver for 30 hours and realized I need to give you a piece of my mind.

I want you to know I tried out all the classes and variations and 2 handers feel like a child who spend only 7 months in the womb and requires inqubation just to stay alive.

 

What is the concept of 2 hander? Wide range close-up sweaper? 1:1 dealer? Mezzer through knock downs and stuns? Semi-tanker? Skill composition looks like it wanted all but in reality there is no doubt it flunked out. Attack speed of the regular strikes and skills are unbearable, damage output per hit doesn't cover the slow attack speed, even the enemy AI is not in favor since you rarely see you enemies swarming up on single target.

Simply put, sword and shield exceed 2 hander in angle coverage, attack speed, manuever while having similar dps.

2 hander style can't beat other weapon styles in dps and crowd dealing unless you get to the final reaver tech, dragon strike.

It's like once you become a reaver, 2 hander style's need of existance is reliant on passive skills only. Not to mention once you use ring of pain, the stamia depletion keeps you away from using anything other than devour and dragon strike.

 

And what is up with the armor craft mechanism? Most of the armors and parts provide defence options. When you are a reaver, you use your fists for combat(Looks cool but still, what's up with that?) so why not provide one type arm schemetic intended for reaver? Among the battlemaster sets, only one part has utility slot where you can apply strength stat to boost your damage. Why can't you be more flexible and allow dps related options to heavy armor instead of HP, element/range/melee resistance?

 

What happened to DA2 warrior? Charging and dealing huge amount of burst damage? It feels like other styles received a huge boost while 2 hander was ditched in a cold dark alley. I'm hoping there's some fix patches scheduled to make the style befitting to the awesome game that is inquisition.

 

Sorry about the long post