This game already takes 20+ minutes to complete a dungeon with public groups. That isn't fast paced. The Treasure rooms and pots ensure it isn't some fast-paced dungeon crawler, it's slow and methodical. A raid-like system would fit perfectly and actually CHANGE something.
The MP is designed for 20-30 minutes games. If a "raid" style dungeon can respect that design then this could be an option. If it doesn't, it's changing the whole design and it's a no no. Also, 20 minutes games are "fast paced" but it doesn't mean there isn't room for methodical gameplay. Both aren't mutually exclusive.
The bottom line is that anyone who could be retained by just a few maps, characters and bosses on a bare-bones MP game would be playing regardless. But that type of player is a minority. If MP doesn't evolve with NEW content, not re-hashed old content, it will only sustain a small player base, which would be to its direct detriment for any new players wanting to play. If you don't like the raid-like notion, provide a NEW idea for content rather than re-hashing old content.
Here, you're hit or miss.
Hit: MP needs new content. Had there been more maps, different designs instead of slight variations, and a loot system up to par with ME3, the problem would be 10 times less.
Miss: You don't seem to understand the game format at all, you keep talking about changing everything without respecting the designs already in place. You don't play DA MP for 1 hour games, you play it for the 20-30 minutes format. Even then, 30 minutes is quite "long" for that format. Bioware's MP "formula" has worked tremendously well in the past, there's no reason for failing now.
I'm not doubting you want to like the game, but maybe you should ask yourself if the game is designed for someone with your tastes. Instead of enjoying the game for what it is, you want to make it something else to suit your needs. Don't you see how you might not be playing the right game to begin with?
Why should we play this when we can play fully fleshed out, less bugged and more content filled games like D3 ect? If you can't provide the answer to that, it's a problem. I certainly can't give an answer to that, as this MP is objectively inferior to the experience D3 ect provide. That's just a tough truth, which shouldn't be true considering this game was originally created as a MP project. Without a unique selling point, or at the very least a fully fleshed out, non-bugged game, it will and has been quickly declining.
D3 is a different game altogether. Granted it's the same basics, but the meta-game is not the same at all. D3 has long games (1+ hour), games are drop in drop out so you don't necessarily go from start to finish in one swoop, the investment in levelling is totally different (max level is much longer to reach), the number of characters is small so you invest more in them, the way you buy things at the "store" is wildly different with towns and NPCs. D3 isn't a good comparison for the meta-game, it's not the same at all.
Also, using D3 as a comparison for content might be detrimental. The game sold for more than 18M copies, it's certainly not on the same budget...
That doesn't mean Bioware can't use a couple ideas from other games, D3 included. But if they do so, they'll use ideas that fit the current format and the current meta-game.
Indeed I'm seeing the same people in the game everyday by this point. It's rare to get into a Perilous game quickly, but sometimes even threatening takes a while to find. Bare in mind I play at many different time zones, I typically see the same people at around the same time every few days. Considering this game is new and very hyped indeed, that's pretty worrying.
Perilous isn't crowded at the moment, but it's normal because the game is only 3 weeks old. Since the game is still young, people are still adapting to the gameplay and trying to get the best gear they can. When people will have covered the basics, they'll graduate to Threatening and do the same adaptation and try to get the best gear they can. The problem for Perilous is there's no incentive except for challenge. It's faster to collect gold by anihilating everything in Threatening than to work your way thru Perilous. Eventually, players skills and equipment will catch on and the number of Perilous players will grow. We're already seeing more and more Perilous lobbies than in the first 2 weeks so it's a good sign.
I think Raids could change that, because it appeals to a different but similar crowd than the MP already appeals to, whilst providing retention in both instances due to crossover.
Maybe, maybe not. Raids could be a good addition if it respects the 20-30 minutes design. On the other hand, the fragmentation of the player base would be worst for everyone. It was one of the great strengths of ME3, everyone had the same "version" of the game. It allows the game to thrive with a lower player base. So yes, it might be a good idea, but it could be just as bad.