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That's it for tactical combat?


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44 réponses à ce sujet

#1
Flaming-Soul

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Coming back from Origins, I thought the deeper more elaborate tactics will open up as I progress few more hours into the game, but I am 8 hours in and still it is the same. There is hardly anything you can do with the tactics compared to Origin, which had a very elaborate system. Am I missing something here?

 

Thanks



#2
Volourn

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The gameplay is subpar. It doesn't get any better. That along with the silly fetch quests and lack of meaingful C&C are the worst parts of the game that drags it down. Chracters and exploration is what makes DA3 playable.


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#3
Sevitan7

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We want the Skyrim audience.


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#4
Chaos17

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Coming back from Origins, I thought the deeper more elaborate tactics will open up as I progress few more hours into the game, but I am 8 hours in and still it is the same. There is hardly anything you can do with the tactics compared to Origin, which had a very elaborate system. Am I missing something here?

 

Thanks

That's it.



#5
Selea

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Just have a little patience till the tac cam is working properly, then you will have the option to play the combat as in Origins if you so like.



#6
Zenthar Aseth

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The gameplay is subpar. It doesn't get any better. That along with the silly fetch quests and lack of meaingful C&C are the worst parts of the game that drags it down. Chracters and exploration is what makes DA3 playable.

Nobody forces you to do "silly fetch quests." 


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#7
Phenix-De-Troy

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No tactics options in this game, that's sad, since the game offer lot more possibilities in combat, builds and team synergy than DA:O.

 

Companions have a default behavior, and you can't really change it, so you have to learn their AI work, and work with it.



#8
xelander

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Just have a little patience till the tac cam is working properly, then you will have the option to play the combat as in Origins if you so like.

Yeaaaaah.... no.

 

In Origins, I set up the tactics directives and switched characters to issue commands only a few times during some extremely tough fights. The rest of the game was me controlling my character (you could say I was.... *gasp* .... role-playing ...) and my companions following the general plan and attitudes I had arranged with them beforehand.

 

And if we are talking DA2 - check out the videos of any of Arelexxx's guides in the DA2 forum section. That's how I expect to play a Dragon Age game. At the moment, that's not possible for Inquisition.

 

I think there were two aspects to DAO that were valued by the gamers - Tac Cam and Combat Tactics. Both gave you a lot of freedom and control over the flow of battle; the first allowed for a lot of pre-planning and micromanaging, if you so wanted; the second allowed for reducing micromanaging to the barest minimum and even more immersion in role-playing your character. I believe people said "I love Tac Cam", because they associated it with having and exploring a lot of tactical options, they did not necessarily mean having a top-down isometric view.

 

Right now, Bioware has f*cked up the first aspect (aside from the terrible PC controls issues) by not having Tac Cam and Action Cam talking to each other and has completely removed the second aspect.

 

Also, they have removed auto-attack, which would improve gameplay experience by at least 50% IMNSHO. I'm not touching a melee main char with a ten foot pole until that one is fixed.


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#9
Kick the bukkit

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No tactics options in this game, that's sad, since the game offer lot more possibilities in combat, builds and team synergy than DA:O.

 

Companions have a default behavior, and you can't really change it, so you have to learn their AI work, and work with it.

well if the AI didn't have the brains of a salad...

 

there isn't even an option for them to drink a mana potion :s i have to babysit every one of my characters because my ranged attackers keep runnig upto foes, my tank keeps stealing my target (making me completely miss abilities) and i have to revive everybody myself to return to my DW rogue just to see he done goofed and ran his face in front of a 2hander and get stomped into the ground!

 

this is the only thing i hate about inquisition... but it has a major effect on the game. (first time i fought a dragon... i felt i was just feeding it instead of trying to kill it! damn morrons kept jumping into the fire every time they could! within seconds my team was wiped out and there i was chipping away at it's healt as a rogue)

 

and the tactical cam... i hate it! when i say that character A needs to perform action C when receiving damage... i don't want the damn salad to guzzle all healing potions and keep standing there like a fence.



#10
Matth85

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Solution to the above:
Reserve all potions to anybody but the tank.

If you need the teammembers to live, you manually give them potions. If not, you let them die and revive them afterwards.

 

That worked for me, and saved me from going potion-dry during long combat sessions! 


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#11
Sevitan7

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No tactics options in this game, that's sad, since the game offer lot more possibilities in combat, builds and team synergy than DA:O.

 

Hahaha, good one bro.



#12
Sylvius the Mad

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Hahaha, good one bro.

But it does. The way the abilities work together is far more intricate than anything DAO or DA2 offered. If only BioWare had bothered to document the game, people might know that.

#13
Wulfram

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What "tactical tricks" from Origins do you feel are lacking?

#14
Sylvius the Mad

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What "tactical tricks" from Origins do you feel are lacking?

I miss the multi-select, but that's it.

#15
Germ

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I miss the multi-select, but that's it.

Yeah,I miss being able to queu(sp) actions so i can leave my other party members to do what i asked of them.....I assume that's what you meant by multi select?



#16
Sylvius the Mad

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Yeah,I miss being able to queu(sp) actions so i can leave my other party members to do what i asked of them.....I assume that's what you meant by multi select?

DAO didn't have a queue either. We haven't lost that.

No, I mean the ability to have more than one character selected at a time.

#17
Molohk

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Also, they have removed auto-attack, which would improve gameplay experience by at least 50% IMNSHO. I'm not touching a melee main char with a ten foot pole until that one is fixed.

 

I agree on everything except this. I guess it's a matter of personal preferences. In MMOs and RPGs I mostly play melee and tanks, and I've always liked non-autoattack mechanics better, it feels more realistic to be able to swing and hit nothing if you positioned poorly, and I like being able to time each attack instead of being subject to an auto attack timer.


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#18
alchemist42

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Yeah, chrs and exploration makes it a great game, the environments and graphics are 10/10.
 
But I feel unsatisfied with most of the fighting, a few laughs here and there when a whole bunch of bad guys go up in smoke. But nothing like the thrill of DA2 say against cloaked rogues on nightmare or a whole camp full of qunari (no trash) resistant to fire and lightning, spent many a long day fine tuning tactics to survive these encounters, fast and furious, up close and personal.  
 
DAI feels like console fighting, which I guess is what it has become, lots of fireworks, explosions, sanitized.  I just don’t feel emotional anymore about the outcome of a fight.

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#19
Yushis99

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As if the tactical strategy was to be the only problem! 

 

I played both past DA and honestly this one is the worst when it comes to commands AND controls. Seriously i dont want to sound rude with bioware but why the hell does my warrior (melee whatever) stay in place while attacking? Is it so dificult to be like the others where they go near the enemy to attack oO? I have adapted to this gameplay but its far more annoying than in the other games. Despite many saying dragon age 2 was horrible and bla bla bla, kirkwall kirkwall kirwall everywhere... it was still the best one for tactic commands so far.

 

hmm... *deep breath*... DA had incredible features, tactical commands being one of them, graphics were a little meh but OKAY. Now that they spent so much on graphics on this game, why did they skip all the good features of the other games? Please.. This game was to receive 10 on IGN, Gamefaqs. I dare say they didnt because they did not use the same good things of the other ones.

 

If something was good.. just do it again -.-.



#20
frustratemyself

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What "tactical tricks" from Origins do you feel are lacking?


Actual tactics?
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#21
Yushis99

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Yeah, chrs and exploration makes it a great game, the environments and graphics are 10/10.
 
But I feel unsatisfied with most of the fighting, a few laughs here and there when a whole bunch of bad guys go up in smoke. But nothing like the thrill of DA2 say against cloaked rogues on nightmare or a whole camp full of qunari (no trash) resistant to fire and lightning, spent many a long day fine tuning tactics to survive these encounters, fast and furious, up close and personal.  
 
DAI feels like console fighting, which I guess is what it has become, lots of fireworks, explosions, sanitized.  I just don’t feel emotional anymore about the outcome of a fight.

 

and as for a consolized game i have lost how many times i needed to pause the game to send instructions to my companions because they cant do a s*** alone. 



#22
Wulfram

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I think I read this wrong.

Are we talking about "Tactics" as in the If-Then system for setting up the AI to handle companions? Rather than "tactics" in a broader sense?

Because I agree that the absence of the If-Then Tactics is a disappointment. But I don't find the game any more tactically (in a broader sense) shallow than DAO
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#23
Lennard Testarossa

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The tactical combat is fine, in many ways it's better than in Origins. The control thereof, however, is lacking both in terms of direct control and programmable tactics. (I never use the latter, though, so I don't really care about that.)



#24
Lennard Testarossa

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and as for a consolized game i have lost how many times i needed to pause the game to send instructions to my companions because they cant do a s*** alone.

 

...what does that have to to do with the game being consolized? In fact, programmable tactics are far more necessary for consoles due to the difficulty of efficient real-time control.



#25
Yushis99

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...what does that have to to do with the game being consolized? In fact, programmable tactics are far more necessary for consoles due to the difficulty of efficient real-time control.

Sorry, i dont think i may be understanding. when you say you agree with the tactical combat what is that exactly? I am pissed with the controls and the missing "if then" commands that existed on the other DA's.