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Berserk working as intended?


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14 réponses à ce sujet

#1
-PenguinFetish-

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Im convinced that the damage dealt and received values are switched. It would make far more sense if you dealt 200% more damage and took 20% extra damage imo.

#2
JaceNowater

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I would like to know as well can someone on bioware team answer this?

#3
wKmike

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I wouldn't mind if both percentages were 200%, but yeah, not really worth the risk with the current value.

#4
21T09

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Im convinced that the damage dealt and received values are switched. It would make far more sense if you dealt 200% more damage and took 20% extra damage imo.


That would be so overpowered.
I kept my Siege´s End, just in case :P

#5
LemurFromTheId

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Im convinced that the damage dealt and received values are switched. It would make far more sense if you dealt 200% more damage and took 20% extra damage imo.

 

That would be stupendously OP.



#6
Vishimtar

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not sure i haven't had the balls to try out my berserk items yet, but i have a 1h axe with 20/200 and a shield with 10/100 so i'd think if it were that way it'd be very noticeable, i'll try it soon.



#7
PillarBiter

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50% more damage for 100% more received seems fair to me. 



#8
Catastrophy

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Got a high level berserker axe and it sure hits like a brick. It also seemed to trigger more crits than my level 17 rare. Maybe it's just the higher base damage - I don't really know. I tried it once for the dmg returned thing in a solo to just find out that the passive doesn't work at all. With the high damage I had little problems staying alive - Demon Commander finally got me, but I wasn't really trying.



#9
veramis

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The ability is so bad that i would wish it on my enemies. Throw the weapon at enemies and make them do 20% more damage but take 200% more damage, kill demon commander in 10 seconds.

#10
AussieAuthority

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Katari and Reaver go down like a sack of $$$$ with Seige's End equipped....Also considering that Dragon Rage normally consumes 2% of Hp.....

Kinda lame considering there are like 30%dmg weapons for other classes with no incoming dmg, that being the case then maybe the stats 'should' be switched and berserk should give us 200% dmg whilst we take 20% more, That seems fair!



#11
Cryos_Feron

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I have the Sieges End, too.

 

But am not so stupid as to use it.

 

But I'll also keep it and wait for a patch.



#12
Hurkaleez

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Agree with OP it has to be a mistake of some kind. Not sure switching values would be balanced but some sort of rebalancing is a must.



#13
Cirvante

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Switching the values would be overpowered. I think they should remove a 0 from the 200 though.



#14
Shinnyshin

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Im convinced that the damage dealt and received values are switched. It would make far more sense if you dealt 200% more damage and took 20% extra damage imo.

I'm increasingly convinced they made a decimal place error.  No evidence to support this theory other than there's no way this was intended.



#15
AussieAuthority

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Switching the values would be overpowered. I think they should remove a 0 from the 200 though.

You do know there are other weapons with 30% dmg increases etc but not increase in dmg taken? I dont think it would be over powered.