Berserk working as intended?
#1
Posté 10 décembre 2014 - 08:28
#2
Posté 10 décembre 2014 - 08:35
#3
Posté 10 décembre 2014 - 08:45
#4
Posté 10 décembre 2014 - 08:48
Im convinced that the damage dealt and received values are switched. It would make far more sense if you dealt 200% more damage and took 20% extra damage imo.
That would be so overpowered.
I kept my Siege´s End, just in case
#5
Posté 10 décembre 2014 - 08:53
Im convinced that the damage dealt and received values are switched. It would make far more sense if you dealt 200% more damage and took 20% extra damage imo.
That would be stupendously OP.
#6
Posté 10 décembre 2014 - 08:53
not sure i haven't had the balls to try out my berserk items yet, but i have a 1h axe with 20/200 and a shield with 10/100 so i'd think if it were that way it'd be very noticeable, i'll try it soon.
#7
Posté 10 décembre 2014 - 09:47
50% more damage for 100% more received seems fair to me.
#8
Posté 10 décembre 2014 - 10:06
Got a high level berserker axe and it sure hits like a brick. It also seemed to trigger more crits than my level 17 rare. Maybe it's just the higher base damage - I don't really know. I tried it once for the dmg returned thing in a solo to just find out that the passive doesn't work at all. With the high damage I had little problems staying alive - Demon Commander finally got me, but I wasn't really trying.
#9
Posté 10 décembre 2014 - 01:45
#10
Posté 10 décembre 2014 - 02:13
Katari and Reaver go down like a sack of $$$$ with Seige's End equipped....Also considering that Dragon Rage normally consumes 2% of Hp.....
Kinda lame considering there are like 30%dmg weapons for other classes with no incoming dmg, that being the case then maybe the stats 'should' be switched and berserk should give us 200% dmg whilst we take 20% more, That seems fair!
#11
Posté 10 décembre 2014 - 04:07
I have the Sieges End, too.
But am not so stupid as to use it.
But I'll also keep it and wait for a patch.
#12
Posté 10 décembre 2014 - 07:42
Agree with OP it has to be a mistake of some kind. Not sure switching values would be balanced but some sort of rebalancing is a must.
#13
Posté 10 décembre 2014 - 11:50
Switching the values would be overpowered. I think they should remove a 0 from the 200 though.
#14
Posté 10 décembre 2014 - 11:53
Im convinced that the damage dealt and received values are switched. It would make far more sense if you dealt 200% more damage and took 20% extra damage imo.
I'm increasingly convinced they made a decimal place error. No evidence to support this theory other than there's no way this was intended.
#15
Posté 11 décembre 2014 - 01:56
Switching the values would be overpowered. I think they should remove a 0 from the 200 though.
You do know there are other weapons with 30% dmg increases etc but not increase in dmg taken? I dont think it would be over powered.





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