I do not like the direction they are taking combat. IMO, it's the worst of the three Dragon Age games in that respect.
That said, it's still a good game. Beter than DA2 and BY FAR better than ME3.
I do not like the direction they are taking combat. IMO, it's the worst of the three Dragon Age games in that respect.
That said, it's still a good game. Beter than DA2 and BY FAR better than ME3.
New concepts can be adopted in a "Origins 2" type of game. Bioware likes to overhaul the entire concept with new games in the same series. This is something you shouldn't do, especially if your previous game was very successful and you've established a fan base that has certain expectations.
Bethesda is smart enough to know that their fan base doesn't want TES to turn into a MMO and decided to instead create an entirely new game to fit that concept. This is the right way to do it. Even if the MMO fails, which is very likely these days, it doesn't affect the core audience or what they expect going forward. They know they'll get a quality single-player experience since the two are separate. Bioware tries to force their mediocre multiplayer experience into every new game they create, despite their fan base protesting against it.
Regarding MP - given that it doesn't hurt or affect the SP and is developed by a secondary team, this is a negligible grumble to have. Also bears saying that ME3 MP for example was ridiculously fun with a group of friends. DAI's MP, admittedly, is a touch rough atm but I suspect will improve as time goes on and it doesn't ever stick it's nose in your SP good times if you don't want it to ![]()
As to them overhauling what doesn't need to be overhauled? That's definitely opinion.
I love DAO - it was a great throwback to the BG days. But it also reminded me that DAO was NOT BG. BG rocked on account of both it's story and tactical gameplay that was strong due to being an awesome use of the D&D mechanics. DAO did not have this - it was very slow, often boring combat wrapped in a tactical view.
Please note I don't hate DAO's combat - I understand the draw and what many folks upset with DAI's combat/tac cam are talking about. But if they'd just shoehorned that combat engine back in and slapped some new spell effects on things, it wouldn't have been enough. By the same token, while the combat is punchier/more enjoyable this time around, they definitely shot themselves in the foot with their experiment by failing to deliver on the tactical camera. if they'd managed to maintain the DAO tac cam controls/viewpoint while keeping the combat this visceral and "flashy" they'd have had so much more success.
It still doesn't mean they erred by making this gamble though - I didn't want DAO 2. I wanted forward progression and I got it for the most part. At the end of the day my complaints are centered all around controls which I'd take any day over having a rehashed engine and boring/small world *eyes DA2's environments* and yawn worthy combat.
I realize that this is my opinion, but it bears stating that reinventing is sometimes necessary and I feel Bioware had to make some of these gambles - which seem to have largely succeeded minus the caveats that their execution of PC-centric features is very lackluster at the moment. I understand for you, DAO 2 might have just been what you wanted so I respectfully acknowledge that too ![]()
Regarding MP - given that it doesn't hurt or affect the SP and is developed by a secondary team, this is a negligible grumble to have. Also bears saying that ME3 MP for example was ridiculously fun with a group of friends. DAI's MP, admittedly, is a touch rough atm but I suspect will improve as time goes on and it doesn't ever stick it's nose in your SP good times if you don't want it to
As to them overhauling what doesn't need to be overhauled? That's definitely opinion.
I love DAO - it was a great throwback to the BG days. But it also reminded me that DAO was NOT BG. BG rocked on account of both it's story and tactical gameplay that was strong due to being an awesome use of the D&D mechanics. DAO did not have this - it was very slow, often boring combat wrapped in a tactical view.
Please note I don't hate DAO's combat - I understand the draw and what many folks upset with DAI's combat/tac cam are talking about. But if they'd just shoehorned that combat engine back in and slapped some new spell effects on things, it wouldn't have been enough. By the same token, while the combat is punchier/more enjoyable this time around, they definitely shot themselves in the foot with their experiment by failing to deliver on the tactical camera. if they'd managed to maintain the DAO tac cam controls/viewpoint while keeping the combat this visceral and "flashy" they'd have had so much more success.
It still doesn't mean they erred by making this gamble though - I didn't want DAO 2. I wanted forward progression and I got it for the most part. At the end of the day my complaints are centered all around controls which I'd take any day over having a rehashed engine and boring/small world *eyes DA2's environments* and yawn worthy combat.
I realize that this is my opinion, but it bears stating that reinventing is sometimes necessary and I feel Bioware had to make some of these gambles - which seem to have largely succeeded minus the caveats that their execution of PC-centric features is very lackluster at the moment. I understand for you, DAO 2 might have just been what you wanted so I respectfully acknowledge that too
Fair enough. I disagree that these drastic changes needed to be made, but I also realize other people like said changes.
@ Riven326 - regardless of where we stand opinion wise, they did make some pretty boggling mistakes with the UI and controls however and there's no excuse for that when DAO already had a great framework to draw from >_<
FlamingBoy, , get a hands on to try it and after decide, for the moment I will skip it unless there is a patch of the year or a DLC of redemption.
in some ways yes it does but it other ways not at all.
the PC feels like a lazy console port. complete with its woeful UI (i say that both as a proud console player and play on PC with a controller). The story aspects of Bioware are back but the UI and playability is sadly lacking. There is some great depth both things that should be in this game are absent. So I spend half my time thinking "why cant I do X, Y?" when even in Baldurs Gate I could.
What I like about the Dragon Age team is that they harvest the best features from previous games and continue to try new ideas even if it might not work.
That is a point. I don't think they always succeed with either the "harvesting" or the "new ideas", but it's good that they don't calcify.
Mind, I'll never shake the feeling that the arcady combat in their more recent games is not there for a try at a good new idea, but rather because it's the in-thing to do these days. It worked for me in Jade Empire because 1) I was a flashy martial artist prodigy, which would be hard to capture in turn-based isometric combat and 2) I only controlled a single active character. In every other Bioware game, I found myself pining for a combat system more like BG2's despite disliking AD&D. Origins was the only small step back in that direction. Inquisition flails around too much, like it's trying to please both arcady and tactical players and apparently failing quite badly on both fronts. I can say "it's better than in DA2" but that is damning with faint paise because the combat in the DA2 demo put me off so much that it only cemented my decision to give that game a miss.
Also people need to not be so surprised with Bioware's handling of PC, they are a Console based company now and they are for sure with EA over them. (yes I am a console gamer, box one and 360). I can't tell how many times I hear people complain about these Bioware games being messed up and unfair when console is getting the better quality, well they make most of their money off consoles so yes, they're going to focus on console first. I am in no way saying Console is better than PC but I am saying bioware does and will have their main focus on console first and if they can then they will try to support Pc but like I said, console is where they get their money from. The game could've also been slightly better if it were not made for the old gen consoles when people are transitioning to next gen. Gotta remember they do sacrifice to get something else, in this case they give up great graphics and such for the game to be available to new and old consoles.
@ Riven326 - regardless of where we stand opinion wise, they did make some pretty boggling mistakes with the UI and controls however and there's no excuse for that when DAO already had a great framework to draw from >_<
And this is where having a mod kit would really come in handy. As you may know, Skyrim's UI was very much designed for the console and thanks to Bethesda, modders were able to come up with a solution without having to wait for Bethesda to act. That said, EA will never again entertain the idea of a mod kit. Not because they can't, but because it would introduce a lot of competition and they want to sell you that overpriced DLC and be the only ones to do so. They won't even publish their games on Steam.
On a side note, when I think of companies like EA and the people making decisions on multimillion dollar video game projects, is it wrong that I think of someone like this guy?

New concepts can be adopted in a "Origins 2" type of game. Bioware likes to overhaul the entire concept with new games in the same series. This is something you shouldn't do, especially if your previous game was very successful and you've established a fan base that has certain expectations.
Bethesda is smart enough to know that their fan base doesn't want TES to turn into a MMO and decided to instead create an entirely new game to fit that concept. This is the right way to do it. Even if the MMO fails, which is very likely these days, it doesn't affect the core audience or what they expect going forward. They know they'll get a quality single-player experience since the two are separate. Bioware tries to force their mediocre multiplayer experience into every new game they create, despite their fan base protesting against it.
It has great graphics; don't know where you come from with that. Looks miles better than 2, and light years better than O. You can't expect graphics to be on par with TLOU with a game of this scale.
The Witcher 3 blows TLOU away and it's a real open world game unlike Dragon Age.

Corrupt. Give me a break. The opinions here range from blind fanboyism to overboard bashing. Good luck getting a fair assessment.
Your best bet is to look for threads that gives you detailed specs/comparisons to other games or previous instalments; all the rest is subjective. I love it, but it's not perfect, and at about mid-point (60+hours), already looking forward to second play through.
The thing about fanboys and "overboard" bashing is you can trust them to be honest. same can't be said about the gaming press.
Well thank you all for your opinions (keep posting, I will read them!), Honestly it sounds like bioware has improved but has made significant mistakes. Its clear that some people love it and hate it but that does not seem to be the prevailing opinion. It simply sounds like bioware is still not the company it used to be, where it "made money to make games" rather than, "make games to make money".
So I will think I wait, and avoid for now.
also I noticed some of you wanted to know why my opinion of me3 is so negative, I would rather avoid derailing a thread into why that game was a disgrace (my god it was awful! seriously I could write for hours about it)
I have a long post histroy all Mass Effect 3 related (I was one of those "hold the line" people, that were ever so popular!
) So, unless it was deleted, you can check it out there. But if the game is "like" Mass Effect 3, I am definately not interested.
Thank you all, and thank you FlamingBoy for starting this thread. ![]()
I am in the exact situation as you - well, except that I have actually seen people play it, to the end, so I know the main plot and some more.
First of all, the Keep:
I think it's important to let you know that it does not store decisions made in the past. In fact it will only store the very picture of your character, nothing more, and then you need to go to https://dragonagekeep.com and select your choices.
I have done so, since I thought I wanted this game.
However, after having followed these forums, and elsewhere, for three weeks, and seen people play it - and also seen the (mostly lack of) replies by Bioware (and I wasn't really surprised in the replies I've read), I have now called out to my family and cancelled my Christmas gift (my family is not very good at hiding secrets lol)
For those of you who might think I'm bashing now, I most certainly am not.
I am still considering the idea of buying it, although not right now. (as it is, I don't seem to be able to enjoy it -at all- on my 360 nor my PS3 - and please people, I am not rich and I do not need to hear that I'm too cheap to buy a PS4 or Xbox One. If I was cheap, I wouln't be this poor.
)
My feelings have been very much up and down regarding this game. I really do want to like it - and despite things that disturb me, I'd like to think like this:
"Since I've played DAO, over and over, I can play this game, over and over, without the awful [DAO] Deep Roads and the awful [DAO] Fade" ![]()
--- except, I actually can not play it over and over, due to the incredibly limited saves throughout all characters.
I literally can't type it all now, but I know where you are coming from, FlamingBoy, so I will try (if I can) and put a list of my impressions. Good things, as well as not so good things.
In the meantime, I look forward to read more about other people's feelings regarding this game. ![]()
from one Disenchanted fan to another (trying desperately to revive the flames, but due to technical restrictions + too many bugs/glitches/oversights, I can't atm)
On ME3:
My feelings have been very much up and down regarding this game. I really do want to like it - and despite things that disturb me, I'd like to think like this:
"Since I've played DAO, over and over, I can play this game, over and over, without the awful [DAO] Deep Roads and the awful [DAO] Fade"
--- except, I actually can not play it over and over, due to the incredibly limited saves throughout all characters.
I don't quite follow. How many saves do you actually need for a character?
And you really watched a game you thought you might play all the way to the end? Do you do that a lot? Doesn't it spoil the actual games?
Please don't play this game. Everyone who says that seems to come back to this forum and complain, whine and moan about how bad this game is. If DA2 and ME3 is your definition of 'crap', you don't know the meaning of 'crap'. Might not've been the pinnacle of gaming, but they weren't 'crap'. If you think those games were 'crap', I can't honestly see you liking this game.
Now excuse me while I go enjoy the game again
Please don't play this game. Everyone who says that seems to come back to this forum and complain, whine and moan about how bad this game is. If DA2 and ME3 is your definition of 'crap', you don't know the meaning of 'crap'. Might not've been the pinnacle of gaming, but they weren't 'crap'. If you think those games were 'crap', I can't honestly see you liking this game.
Now excuse me while I go enjoy the game again
ME2 and ME3's plots were awful.