Hmm, comparing DA2 to DA3, may as well plop the 3 games together, since DA:O continues to come up. I've played all 3, and I like all 3, for different reasons.
I feel that DA:O was far more indepth when it came to the PC, and the companions, they were all believable characters, and felt like 'people', they came to life, and had personalities. The only thing I didn't care for, was the fact your character didn't have a voice over, but not terribly important to me, it's something I can live without. That being said, if the voice overs are done right, then it can really bring the PC to life, as I found out, in DA2.
DA2 also had characters that popped out, and felt like fully fleshed out individuals, the banter between the PC and the various companions was fun to listen to. The combat was a lot different than DA:O, I prefer it's combat, but got used to the combat of DA2, and after awhile it didn't bug me anymore. I enjoyed the story a great deal, and grew attached to the characters and their motives for doing what they do.
DA:I on the other hand....the PC is something I could never get attached to, the facial expressions, the voice acting, it was all very bland. Too many times do I see my character with the 'deer in the headlights' look on their face. There's not much emotion there, and there's times you pick something, and expect one response, and instead you're shouting, where it seemed hardly needed. And your party members.....there's so many companions that they're almost falling off of every tree branch you pass as you play the game. And how are most of them introduced? In a very lackluster way. "Hello inquisitor, I'd like to join you, and be one of your trusted companions, because it seems like the thing to do today." There's nothing really compelling about them, they're all rather flat, with no depth to them.
Unfortunately, the large expansive, beautiful area's were just as flat and depthless as the characters, with most of the land mass just there to help you reach the next level so you could carry on with the main story. When I first went into the hinterlands, for example, and saw how vast the area was, I was amazed, and was hoping for a lot of depth in the story. I saw how battered and torn the area was, with a good deal of fighting between mages and templars, add ontop of that the bandits....all of which I figured you could stop with quests and the like, especially when I ran across the towers the farmers want you to have towers built so they can better protect themselves. I did that, and ran back past one of those tower positions (after going to the war map and having that completed) and there's nothing there, nothing changed, there's still bandits running around causing problems. As I came to realize that none of the side quests I did were actually doing anything, I stopped doing them all together, and focused only on the main story, which I then finished in about 12 hours, despite the fact that the game was crashing on every cutscene I went into.
The combat...I have to say, I don't enjoy it that much, because you spend 80% of the time you fight, holding 1 button, since using an ability/spell forces you to wait for your stamina/mana to regen, and by the time that's done, most fights are over. The AI for your companions during combat is bad, I don't like that they're tethered to you, so as a mage if you sit back and pelt enemies, and say, Cassandra runs too far, she stops fighting and runs back to you and just stands there looking at you.
Sorry this got a little long. All in all, out of all the DA's, DA:O had all the depth and size, that are lacking in DA:2 and DA:I, DA:2 had good characters, and a good PC, but the environment was lacking. In DA:I it's the exact opposite, characters and the PC are lacking, but the world is expansive and gorgeous.
Just one man's opinion.





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