Really enjoyed reading this thread over dinner.
My origin program says I've played 106 hours of Da:I, 111 of Origins, and 146 of Da2, just for reference.
For me, the best BW stories are the narrower, character-driven ones. ME2 is my favorite of the ME trilogy (I consider that game a masterpiece), and DA2 is my favorite of the DA triology while KOTOR remains my favorite game of all time. I don't know if any of you guys have played Jak 2 (playstation 2 game) but DA2 drew parallels with it. I love the feeling of having a home- whether that be Kirkwall or Haven City. I really cared about the characters and story revolving around my "home", whereas DA:I feels somewhat disjointed. Kotor 2 was super narrow and despite that game's gaping gameplay flaws and bugs, I loved that aspect of it as well.
I believe someone mentioned that if their inquisitor or their companions died in DA:I they wouldn't care, I feel the same way tbh. There were some nice scenes like the Wicked Grace scene or chess with Cullen, but overall it wasn't the same as past BW games.
IMO, the best parts of DA2 were:
-Strong, dynamic characters and the friend/rivalry system. Certain chracters, most notably Isabella and Merill, undergo pretty major character development. As a whole, the cast of DA2 felt like a family, a true team that revolves around Hawke. Everyone has their demons but they join Hawke to not only help him, but hope to be helped themselves in different ways. Loved the very first reply to this thread describing it as somewhat of a cult. Inquisition tried to replicate this (Viv's aging potion, for example) but something was missing for me, they didn't really have any impact on the story. You could also speak your mind and not have to worry about gaining points with them to unlock content like in Inquisiton.
-The COMBAT. As a PC (m/kb) player, I was honestly taken aback by DA:I's combat system. I've gotten used to it, but DA2 was just amazing. It was faster, more fluid, the cross class combos made sense and were a blast and most of all you could fine-tune tactics. Lining up cross-class combos was so gratifying when you saw brittle enemies explode in a gorey mess with one of varric's explosive shots.
I'll be honest, I don't think I switched to the POV of any of my companions during my "Hard" playthough. It was dumbed down and I began to enjoy it more when someone said "play it like kotor", IE mainly just play your character instead of swapping around like in DA2 and DA:O and pausing after every move on Nightmare. Part of the reason for this was the Tac Cam is really, really bad in Inquisition. And for heaven's sake, no ctrl + a? Makes no sense not to have that unless you consider that this game was probably made for consoles before PC, which is a shame.
- More focused story that I still enjoy even if the game was rushed. I just like the narrow feel and that's a matter of personal taste. Loved Kirkwall and the reused maps didn't bother me. ME1 was the biggest offender of reusing instances. That god damn mining complex and apparently everyone owns the same starship filled with husks.
Also I will say this: DA2 had really counter-intuititve, boarderline hidden content that the game gave you no direction to find but was highly engaging if you did. Each Act had a major one of these, I'll have to replay it but I think in Act 3 you found those scrolls and at the end got to fight a big Pride Demon and his minions, was really fun. If you power through DA2 you'll miss quite a bit. Another example of this is a few aditional quests at the Bone Pit that you don't find unless you go there just because. The miners need help clearing out the caves filled with one enemy or another.
- Finally, although I really like crafting in DA:I (one of the improvements) the mat gathering is freaking absurd. In DA:2 there were way less resources and once you found them, you always had them. I much prefered this.
DA:I had some improvements. I THOROUGHLY enjoyed dragon hunting, that was a blast. There were tons of huge zones to explore, though honestly a lot of them blend together in hindsight. My favorite one was the desert one (not the Hissing Wastes) with the castle that you can take over and the Venatori warrior you have to stop (I seriously cannot remember what the zone is called, probably indicative lol) I also have been enjoying the multiplayer, and it's an area that could be expanded upon in the future.
We won't talk about how few abillities you get to use.
I can't however see myself replaying DA:I anytime soon. I forced myself to get every astrarium, shard, and all the side quests I could find because I knew this game would be too long to do twice in that fashion again. You can only pick up elfroot so many times. On the flip side, I play DA2 still to this day because there it's pretty much all killer, no filler. DA:O is a majestic game but I tried to replay it the other day and it's REALLY dated. Also that game's artistic style is SUCH a drag. It's really a dark and depressing game stylsitically which is fantastic for that story but it's a heavy one.
None of the 3 games have the engaging mini-games of Kotor like Pazaak and swoop racing, so that's a negative for all 3.
I didn't intend to write that much when I started so if you read all of that, congrats lol. Just wanted to share my love for DA2 because I don't feel it deserves the hate it gets. It's a fantastic game that could've been on ME2's level if it had had more time to marinate.