I agree with this so much while also being someone who consider DA2 to be the best game in the series as well. I was recently thinking over another discussion how our perspectives on games are really based on three things: What is in the game, what we expected to be in the game and what we wanted in the game. The first thing is somewhat immutable, but the second and third change so subjective, yet often also color how the first part is viewed. That makes discussion on the actual features extremely difficult, for example with DA2 the constant insistence that system had been streamlined or simplified from DAO while it was actually a much more complicated system.
To me, what made discussing DA2 so difficult before was that the reaction was so toxic and there was very little interest to actual examine DA2 component-wise and see what it succeeded and failed at. All of the game was horrible and garbage, which led to these really weird and factually incorrect statements on what the game did which somehow became the required truth for the game discussion. Not surprisingly something very similar happened with DA2. Thus I was kind of happy to see these discussions after DAI where it was possible to actually honestly discuss the game without a horde of posters descending in to the thread to make it clear that nobody in their right mind should like DA2.
Well if they didn't state what they didn't like correctly than that is toxic.
Some of the comments did seem to fit and Bioware fix it.
I remember people complained about small world and reused dungeons. They fixed it.
Some people really like to play hero and have control of the situation. They totally fixed that.
Some people complained the ending was the same. That was changed as well.
As far as I'm concern they were listening and delivered a product that did address those issues.





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