DA2 was a "bad" game. Not "good", but "not what people were expecting".
By any RPG standards, it was just a bad game... And I'll stand by that, and I can make dozens of arguments why I think that.
The only thing I didn't find sub-par was combat.
A 5/10.
DA:I is a "good" game. It isn't great, but it's certainly not bad.
It wants to be better than DA2, but it also wants to appeal to your average COD/GTA gamer... And ends up sacrificing the core elements and the formula which made DA:O big, and in the end, which made all their fantasy RPGs big.
A 7.5/10.
DA:O, on the other hand, was a genuinely great game, a 9.5/10, despite silly graphics, Warden-shuffle, silly gift-system.
...
I understand they wanted more sales, they wanted to appeal to a wider audience - and in the process, they ignore the people who made them big in the first place.
Whether EA had anything to do with that, I don't know, probably.
But it does make me respect Bethesda, FROM, etc, more...
For sticking to their formula, staying faithful to their fans, and just improving that formula and making a better game. A better RPG.
Instead of doing the same, Bioware re-invented the wheel. Twice.





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