I enjoyed DA2 and I hope Bioware re-visits the concept of a more personal story in the future, maybe in a stand-alone expansion style game like FarCry 3: Blood Dragon was.
People actually prefer DA2 over DA:I ?
#101
Posté 10 décembre 2014 - 02:39
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#102
Posté 10 décembre 2014 - 02:45
The DA2 story was fun... but there was too much garbage that came with it. The main reason DA2 was just a flop, was because it followed right after DA:O which was a masterpiece.
#103
Posté 10 décembre 2014 - 02:47
DA2 was by no means a flop. Neither was DA:O a masterpiece, even if it does look better while wearing rose tinted nostalgia goggles.The DA2 story was fun... but there was too much garbage that came with it. The main reason DA2 was just a flop, was because it followed right after DA:O which was a masterpiece.
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#104
Posté 10 décembre 2014 - 02:49
DA2 was by no means a flop. Neither was DA:O a masterpiece, even if it does look better while wearing rose tinted nostalgia goggles.
It was a flop for a great many people. And I don't have nostalgia when talking about DA:O... i still play it to this day. I put hundreds upon hundreds of hours into that game.
#105
Posté 10 décembre 2014 - 02:54
It was a flop for a great many people. And I don't have nostalgia when talking about DA:O... i still play it to this day. I put hundreds upon hundreds of hours into that game.
Indeed, it actually holds up very good even visually to DAI, when using the proper mods.
#106
Posté 10 décembre 2014 - 02:57
I actually preferred DA2's story to Origins. The game just needed another year of development.
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#107
Posté 10 décembre 2014 - 03:01
The issue has little to do with a game being "superior" to another I feel.
It has more to do with what you felt while playing the game. Most folks talk about Origins, for example, as being an amazing game, but that tends to have them gloss over it's own flaws, both in the narrative and in it's mechanical design.
Dragon Age II is a different beast, and a welcome one that I gravitate towards because I enjoy low-key stories. I liked the emphasis on character and the absence of a "save the world" plot, it appeals to me more. Hawke as a hero is always going to be the every man hero, Hawke is not destined to be superman like the Inquisitor or the Warden, and Hawke doesn't have to be proactive to be heroic.
For me, that, combined with how the characters interacted, and many of the mechanics found in Dragon Age II, will always make it my favorite game in the series. Is it perfect. Hell no. But it doesn't matter because any talk of superiority over another game in the series is pretty much antithetical to any real discussion. This is why it's also subjective to taste; people enjoy different things, but tend to never see the forest from the trees when it comes to analyzing or enjoying those aspects when playing a game.
No game is going to be perfect. We can't objectively merit the subjective natures of these games, but we can analyze and actually critique them, both good and bad, in the end. As for why people bash games or go with "public opinion", that has more to do with the diffusion of innovation being controlled by cultural leadership that is not necessarily equipped to analyze subjectively.
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#108
Posté 10 décembre 2014 - 03:02
To me DAII is a completely different game style. Some similar styling and the same World but otherwise a completely different game. To me DA:I is a more direct replacement and expansion of the DA:O so for me this is how it goes.
DA:O --> DA:I (true successor of DA:O)
DA2 (Storyboard of a side plot)
#109
Posté 10 décembre 2014 - 03:07
It just appears that bioware hoped to dazzle fans with the huge fantastic environments but like ME3 they forgot the core of RPG is the story.
This when I play game is like running simulator. Environments to big for me. I wanted DA:O and DA:2 environments small caves type.
We want divers environments.
Bioware snap open world really? ![]()
I never asked for open world.
I played for 90h. which only about 20h. is actual game. or even less. I have no problem with story and companions in general some I liked some not.
We have heaven, mage/templar, grey wardens, Halamshiral, Elf temple, Final. So 6 main missions actually not so little + replayability, but why we need so much filers not much affecting main story at all.
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#110
Posté 10 décembre 2014 - 03:18
Fair points all around, but what's the warden shuffle?
How your toon moved in combat and followed enemies that decided to move away at a rather pedestrian pace. ![]()
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#111
Posté 10 décembre 2014 - 03:20
A great many people hated its flaws and lamented that it wasn't DA:O. That doesn't make it a flop.It was a flop for a great many people. And I don't have nostalgia when talking about DA:O... i still play it to this day. I put hundreds upon hundreds of hours into that game.
I still play both games, but that doesn't mean I'm blind to their flaws. DA:O had plenty of issues in its design. When it was released, there was no shortage of people complaining about characters shuffling around in combat instead of attacking immediately, lackluster visuals, cliche main plot, running out of companion dialogue 1/4 of the way through, the sheer tedium of the Fade and Deep Road sequences, I could go on.
We both like the game, because despite its flaws its a great game, not because it was a masterpiece.
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#112
Posté 10 décembre 2014 - 03:22
This when I play game is like running simulator. Environments to big for me. I wanted DA:O and DA:2 environments small caves type.
We want divers environments.
Bioware snap open world really?
I never asked for open world.
I played for 90h. which only about 20h. is actual game. or even less. I have no problem with story and companions in general some I liked some not.
We have heaven, mage/templar, grey wardens, Halamshiral, Elf temple, Final. So 6 main missions actually not so little + replayability, but why we need so much filers not much affecting main story at all.
And the fillers are comepletely optional. All you need is to gain enough power to unlock the main story. Which is very easy to do. DA:O only Ostagar/Lothering, Dalish quest, Orzimmar, Redcliff, Mage tower... Denerim and Haven were about the same size. So overall it's the same.
#113
Posté 10 décembre 2014 - 03:24
A great many people hated its flaws and lamented that it wasn't DA:O. That doesn't make it a flop.
I still play both games, but that doesn't mean I'm blind to their flaws. DA:O had plenty of issues in its design. When it was released, there was no shortage of people complaining about characters shuffling around in combat instead of attacking immediately, lackluster visuals, cliche main plot, running out of companion dialogue 1/4 of the way through, the sheer tedium of the Fade and Deep Road sequences, I could go on.
We both like the game, because despite its flaws its a great game, not because it was a masterpiece.
Nah... in terms of technology available at the time it was a masterpiece. Just like ME1 was when it first came out.
I don't really care if you don't agree. But both of those games near the top in every Greatest RPGs list there is.
#114
Posté 10 décembre 2014 - 03:30
Nah... in terms of technology available at the time it was a masterpiece. Just like ME1 was when it first came out.
I don't really care if you don't agree. But both of those games near the top in every Greatest RPGs list there is.
Subjectivity to lists and how they are made really means nothing in the end. Not to mention, it really doesn't matter what your opinion is. It doesn't have to match up with anyone else. The problem is moreso the blanket statements that attempt to put some games on a pedestal that's untouchable.
Fact of the matter is, Origins has flaws like Ocarina of Time has flaws. It's a fact of game design.
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#115
Posté 10 décembre 2014 - 03:33
DA2 did a few things better but overall I found it to be much worse. (graphics, that same wood texture on everything, "crafting", reused tiny maps, no coherent storyline, poor job making you care about or relate to a bunch of nutjobs aka mages vs Templars etc...) What it did have was:
-More variety in armor
-Companions interact with each other and seem to have a life outside combat also they spoke up during quests much more frequently and were able to interact with the scene ex: Fenris getting information out of people or killing them
-Cutscenes for sidequests
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#116
Posté 10 décembre 2014 - 03:33
I need to not reply to threads at 3 AM. I thought the title said DA:O.
I do not prefer DA2 to DA:I, as a whole. There are things I prefer about DA2, and things I prefer in DA:I. And while I liked my human noble well enough, there is no world in which I would not have preferred to have Hawke back.
I do prefer DA2 over DA:O, however. DA:O was a great way to get me into the setting, and I appreciate it for that, but as time has gone on it has become less and less relevant, and harder and harder to even think about replaying.
#117
Posté 10 décembre 2014 - 03:35
Some games deserve to be on a pedestal. I've been playing games for over 20 years, and I can count on 1 hand the games I've felt are worthy of a masterpiece title.
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#118
Posté 10 décembre 2014 - 03:56
I don't believe in putting games on untouchable pedestals, nor in praising them beyond what their flaws permit. DA:O was a very good game, deserving of its many accolades, but I only do the devs a disservice if I pretend there wasn't plenty of room for improvement.Some games deserve to be on a pedestal. I've been playing games for over 20 years, and I can count on 1 hand the games I've felt are worthy of a masterpiece title.
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#119
Posté 10 décembre 2014 - 03:57
They could have updated the hair a bit. So limited ,plastic,and stiff. Perfect for a PC game ..but not console.
#120
Posté 10 décembre 2014 - 04:02
#121
Posté 10 décembre 2014 - 04:04
For me, it's: DA:I > DA2 > DA:O.
Not because DA:O is bad, but it's archaic and out-dated. I love the game, did a full runthrough of Origins and 2 before Inquisition's release and loved the hell out of them, but I prefer the way DA2's characters don't always let you make their life decisions like in Origins, and I just prefer the combat in Inquisition, it's so much smoother and fun compared to Origin's mage animations, which were just simple arm jerks.
#122
Posté 10 décembre 2014 - 04:06
Some games deserve to be on a pedestal. I've been playing games for over 20 years, and I can count on 1 hand the games I've felt are worthy of a masterpiece title.
Origins is there, whatever people say they can't take Origins from there, so I don't even bother when they try. If it wasn't from Origins people would never have endured DA2 and still have faith for DAI.
Origins
#123
Posté 10 décembre 2014 - 04:10
DA:2, to me, was very disappointing for a Bioware game. No real changes could be made. There was no "Side with the mages and you get THIS ending" because no matter what, everyone went crazy and you had to kill them. The characters sometimes drove me batty, from Anders and his stupid change of character from Awakening, to Fenris's obsession about mages and breaking wine bottles. I do appreciate how they incorporated the characters, like Merril and Varric was possibly the sweetest thing I've seen in a Bioware game.
And before somebody goes "DA:O didn't have differences in the story! You ended up killing the Archdemon, the end!" True, but you could choose who sits on the throne, did the demon possess Conor, who's the king of Orzhammar, etc. DA:2 just had "Who did you romance, did you help in their quest, and how did you handle certain characters." No over-arching changes could ever be made, and the Keep shows that.
Overall, for me. Inquisition = DA:O > DA:2
#124
Posté 10 décembre 2014 - 04:13
The characters sometimes drove me batty, from Anders and his stupid change of character from Awakening, to Fenris's obsession about mages and breaking wine bottles.
Anders had a fuckin' spirit stuck in his head, and Fenris was basically tortured and forced to serve a Mage for most of his life. DA2 has a lot of problems, but it's characters are something I'll defend to the end. Except Seabass, he can die in a fire.
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#125
Posté 10 décembre 2014 - 04:14
Anders had a fuckin' spirit stuck in his head, and Fenris was basically tortured and forced to serve a Mage for most of his life. DA2 has a lot of problems, but it's characters are something I'll defend to the end. Except Seabass, he can die in a fire.
You mean the spirit that actually died in Awakening who was an amazing character to begin with? I absolutely loved Justice and then he went into Whiny Anders.
And yes, Fenris has a tortured past, but I still dislike his character. ![]()
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