I will say this again, a lot of the stuff that bothered other people about DA2 really didn't bother me. The recycled environments? Eh. Shrug. Would I have liked more variety? Sure, but it wasn't the be-all-end-all of the experience for me. I also really enjoyed DA2's combat system which was a departure from DAO--which I hated because it was slow and clunky and if I wanted to wait around all day for the computer to resolve damage for me, I'd boot up Neverwinter Nights.
And there were a lot of things I felt were very successful in DA2. I really enjoyed the Rivalry vs Friendship system. I know some people resented being pigeonholed into an "either/or" situation, but I really liked that you could have friends and disagree with them, but still respect one another. And I loved each of the companions having a unique specialization tree. (And the fact that you'd get a different bonus for rivalry vs friendship was another cherry on top, in my opinion.) Your companions felt alive. I could understand with and sympathize with most of them, even if I didn't always agree with everyone in every situation, I could still understand where they were coming from.
I love that I really got to know my companions as friends in DA2 and they made a dysfunctional little family. (A sensation that I am keenly missing in DAI to be perfectly honest.)
Hawke's personality was also a huge positive, in my book. And I loved the fact that you could change personalities as the game went on. (My canon Hawke undergoes a personality shift after Leandra dies, for instance.) And I find myself missing that strong sense of who my Inquisitor is. We have this... tepid.. washed out sort of PC and I find myself missing Hawke's stronger/more committed reactions. (Yes this is also including green/blue Hawke too.)
I also liked the fact that it built over a long period of time. I would have liked to have seen more, really, and I think there were some... misleading/unfulfilled promises by the devs due to an absurdly short dev cycle. There are definitely places where executive meddling impacted the story, and there are places in the writing where it could have benefited from more time to consider or develop more ideas, but overall DA2 is one of my favorite games of all time.
For me tho, I had a very emotional and personal response to Hawke's narrative, and that's not something that can be easily replicated or explained. (And it has a LOT to do with all of the loss Hawke can experience in combination with the personality system.)
But I also love that Hawke doesn't quite win.
I love the fact that Hawke is just a person trying to do his best throughout life, trying to muddle through is just so deeply compelling to me.
Being the reluctant Chosen One is... somewhat satisfying, but I really preferred Hawke's tale to the Inquisitor's overall.
And as much as I'm enjoying Inquisition... I find myself almost wishing it had been separate from the main storyline in some ways because it doesn't even feel.. like the same franchise almost?
I mean, I played the games all out of order I went DA2, DAO, Witch Hunt and Golems,, DAA, and now DAI. (With about 1million replays of DA2.) And DAI still feels like the oddest one out to me. I appreciate that they're trying new things but... there's something... missing there and I can't quite put my finger on what it is that makes DAI feel so different from the rest.
I mean, DAI isn't... terrible but... it's quite different from what I was expecting and what I had hoped? I guess I was hoping for more of a synergy of DAO and DA2? Instead it's more... DAO and Skyrim? I guess I was hoping for certain elements of DA2 to carry over that didn't really make it. (Unique specs for companions, personality system, fluid feeling combat, etc) And I'm kind of baffled why some of them didn't carry over, honestly, because they were among the more successful/popular features of DA2.