As much as I love the game (despite it's minor flaws), there's one thing that really breaks the immersion for me this time around, that didn't happen in the previous games. I'm leading, not only a deadly elite combat force, but a multi-national powerfaction with far reaching diplomatic ties, armies, serfs, villages and military alliances. Yet I can't for the life of me buy a lump of iron or scrape together a few coins for a new sword.
This is incredibly jarring to me in this setting. It made perfect sense in the other games (presumably; didn't play the 2nd game due to poor reviews) because you were this lonesome ranger fighting the impossible odds to save a world that hardly knew you existed. Not so much this time around. If I want my smith in my castle (just take a moment to reflect over the implications of that sentence in a medieval setting) I have to go to a cave in some backwater hill and find it myself like a damned miner. If I need a few coins to buy a new helmet, I have to go scavenge some old bows of a corpse like a lowly commoner. This is beneath me. I shouldn't have "gold coins". I should have wealth.
I really wish they had taken a completely new approach to all of this in this game, and it would have been sooo refreshing. Here's my immediate ideas.
- Claiming quarries and stuff like that is good but underutilized. Claimed an Obsidian Quarry? You now have access to obsidian for smithing! Indefinitely. Then add claiming various hunting cabins for leathers and claiming villages for cloth.
- Scrap the whole "find lots of useless junk to sell so you can afford 'x'". The whole concept is so out of place in this game it's abhorrent and just remnants of outdated rpg philosophy. Scrap it, and scrap gold entirely. You should still keep epic loot drops and rare crafting ingredients (finding stuff is fun!). Just get rid of the stupid trash items and useless gold.
- Buying items from vendors really have no place in this particular setting where I'm leading a military and political faction under divine right. If there's one thing the medieval aristocracy did really well, it was wealth disparity. I can understand that magical items would be incredibly expensive, but compared to owning land and armies it is still nothing. I wouldn't be able to sell a sword and buy a castle with an army and surrounding lands, or everyone would be doing it. Items from vendors should be unlocked, not bought. Potentially it could be "get enough favors/influence/faction points" or whatever and the spend those to buy items.
- When I claim areas, villages, mines, armies, perform missions on my wartable and increase my influence, I should also increase my wealth. Wealth levels (or even just influence if you don't want to add another mechanic) should attract notable master armorsmiths and weaponsmiths from all over Ferelden and Orlais.
- They would be able to craft excellent gear for me based on the resources available to my faction (after me having claimed areas under divine right). Better smiths -> higher level schematics. Gaining a high enough standing with certain factions would unlock specific schematics. Hidden/Hard side-quests would unlock tier 3/masterwork schematics. (P.S. Where the smiths come from would also determine how the armor looks)
This would have made a lot more sense to me, felt a lot better, solved the problem of wonky "you can only carry 60 swords in you inventory" stupidity, and generally been more awesome. In my opinion.
(P.S. I know they won't change the game. I just want to air my thoughts on the subject). What do you think? Agree/disagree? Complementary ideas?






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