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I'm the Herald of Andraste, leader of the Inquisition! Not some damned peasant


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#51
moxiegraphix

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One of the things DA2 did that wasn't terrible (granted I enjoyed the game but it was not a 'fantastic, awesome game') was having crafting resources. Granted we couldn't craft armor but you didn't have to pick 1000 elfweed either. You found a crafting resource, you claimed it, you could use it indefinitely.

 

Edited for spelling, I really can type, you guys, I swear.



#52
Maverick_One

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As much as I love the game (despite it's minor flaws), there's one thing that really breaks the immersion for me this time around, that didn't happen in the previous games. I'm leading, not only a deadly elite combat force, but a multi-national powerfaction with far reaching diplomatic ties, armies, serfs, villages and military alliances. Yet I can't for the life of me buy a lump of iron or scrape together a few coins for a new sword.

 

This is incredibly jarring to me in this setting. It made perfect sense in the other games (presumably; didn't play the 2nd game due to poor reviews) because you were this lonesome ranger fighting the impossible odds to save a world that hardly knew you existed. Not so much this time around. If I want my smith in my castle (just take a moment to reflect over the implications of that sentence in a medieval setting) I have to go to a cave in some backwater hill and find it myself like a damned miner. If I need a few coins to buy a new helmet, I have to go scavenge some old bows of a corpse like a lowly commoner. This is beneath me. I shouldn't have "gold coins". I should have wealth.

 

I really wish they had taken a completely new approach to all of this in this game, and it would have been sooo refreshing. Here's my immediate ideas.

  • Claiming quarries and stuff like that is good but underutilized. Claimed an Obsidian Quarry? You now have access to obsidian for smithing!  Indefinitely. Then add claiming various hunting cabins for leathers and claiming villages for cloth.
  • Scrap the whole "find lots of useless junk to sell so you can afford 'x'". The whole concept is so out of place in this game it's abhorrent and just remnants of outdated rpg philosophy. Scrap it, and scrap gold entirely. You should still keep epic loot drops and rare crafting ingredients (finding stuff is fun!). Just get rid of the stupid trash items and useless gold.
    • Buying items from vendors really have no place in this particular setting where I'm leading a military and political faction under divine right. If there's one thing the medieval aristocracy did really well, it was wealth disparity. I can understand that magical items would be incredibly expensive, but compared to owning land and armies it is still nothing. I wouldn't be able to sell a sword and buy a castle with an army and surrounding lands, or everyone would be doing it. Items from vendors should be unlocked, not bought. Potentially it could be "get enough favors/influence/faction points" or whatever and the spend those to buy items.
  • When I claim areas, villages, mines, armies, perform missions on my wartable and increase my influence, I should also increase my wealth. Wealth levels (or even just influence if you don't want to add another mechanic) should attract notable master armorsmiths and weaponsmiths from all over Ferelden and Orlais.
    • They would be able to craft excellent gear for me based on the resources available to my faction (after me having claimed areas under divine right). Better smiths -> higher level schematics. Gaining a high enough standing with certain factions would unlock specific schematics. Hidden/Hard side-quests would unlock tier 3/masterwork schematics. (P.S. Where the smiths come from would also determine how the armor looks)

This would have made a lot more sense to me, felt a lot better, solved the problem of wonky "you can only carry 60 swords in you inventory" stupidity, and generally been more awesome. In my opinion.  :)  (P.S. I know they won't change the game. I just want to air my thoughts on the subject). What do you think? Agree/disagree? Complementary ideas?

I like this idea, but I say keep gold but utilize more say as pay for your soldiers, for rewards for info on bad guys, and buy specific gifts for whomever you are romancing. Say Iron Bull, or Cassandra noticed a specific sword that they wanted, or Sera a bow. Stuff like that after you entered into romance with them. I can think of other things but I think you get the idea. Gold for specific things that maybe your Inquisition can't do itself.



#53
Tex

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This may be an unpopular opinion but dose everyone really want or need to be seen as so self important I mean seriously the title just made me shake my head in disbelief. I personaly don't get the whole I'm the supreme one or I geuss in this case the so called herald of andraste everything should be handed to me on a golden plater this is one of the many reasons why I hate the human race is our spiesces really so self important as to have these fantasies and over whelming lust for power, money and status? This to me is very disheartening "sigh" continue on agreeing whith the op I pesonaly enjoy having to collect everything and being a so called peasant that is my opinion and I undestand that you all have the right to your own opinion. I just don't think I'll ever understand it.

#54
Paul E Dangerously

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This may be an unpopular opinion but dose everyone really want or need to be seen as so self important I mean seriously the title just made me shake my head in disbelief. I personaly don't get the whole I'm the supreme one or I geuss in this case the so called herald of andraste everything should be handed to me on a golden plater this is one of the many reasons why I hate the human race is our spiesces really so self important as to have these fantasies and over whelming lust for power, money and status? This to me is very disheartening "sigh" continue on agreeing whith the op I pesonaly enjoy having to collect everything and being a so called peasant that is my opinion and I undestand that you all have the right to your own opinion. I just don't think I'll ever understand it.

 

We've had RPGs before where you're just "nobody" or "the average person". TES IV Oblivion (You, the sidekick) and DA2 (Hawke, the one perennially stuck holding the idiot ball), for example.

 

While you should have the ability to go out and do it if you want, it doesn't make any sense for you to have to, not when DA2 handled this mechanic pretty well. Find a node, mark it, and it's taken care of.


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#55
Maverick_One

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This may be an unpopular opinion but dose everyone really want or need to be seen as so self important I mean seriously the title just made me shake my head in disbelief. I personaly don't get the whole I'm the supreme one or I geuss in this case the so called herald of andraste everything should be handed to me on a golden plater this is one of the many reasons why I hate the human race is our spiesces really so self important as to have these fantasies and over whelming lust for power, money and status? This to me is very disheartening "sigh" continue on agreeing whith the op I pesonaly enjoy having to collect everything and being a so called peasant that is my opinion and I undestand that you all have the right to your own opinion. I just don't think I'll ever understand it.

Not being self-important. Just doesn't fit. I have a hard time of picturing the head of any of the christian  orders during the crusades going out and picking up the materials they required. Come to think of it I doubt  Sulieman did that either. By that I mean actually picking plants for medicinal purposes, actually getting all the ore they needed to make their armor themselves. 



#56
adembroski

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Yes, absolutely, no doubt. When I started claiming quarries and the like, I thought it was going in that direction... but, alas, the most powerful man in the world is, in fact, a broke hobo selling scrap he finds in the wild just to equip himself.



#57
Guest_Puddi III_*

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DA2's approach to crafting is more like you describe, though you don't really collect quarries so much as find a rock that somehow provides your crafting friends with a new source for the material.

 

But certainly something like that would have been a lot less tedious than obsessively grabbing every elfroot you come across, and also seem more appropriate for a person with the resources at their disposal that the Inquisitor has.



#58
Bladenite1481

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I think if you remove that particular illusion, the game is going to lose a lot of luster. If you have all those resources then why stop at money and items? Why collect things, why venture out, why are you risking the only herald of andraste on nasty dragons and or the host of other things that could kill them? Anyone can fight a dragon or collect Mosaics, but only the Herald can kill the rifts. The Herald should sit in a plastic box, only called upon when their hand is needed for rifts. 

 

And then the people get tired of the inquisitor's tyrannical rule and simply remove their hand and let Dorian operate it through Necromancy 


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#59
Trickshaw

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I think Morrigan said it best in the temple of Mythal,

"Ugh... by all means, rummage their corpse."

#60
moxiegraphix

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You can bet the Arishok of the Qunari or a Dalish clans Keeper aren't traipsing about in a field gathering flowers or grabbing a pickaxe to rush to gather ore they happen to come across. They have people to do that for them. Why would the leader of the Inquisition be much different? Maybe early on, when things are still rocky and being built up, but mid game? Later in the game? 

 

It made sense in DA:O. You were on your own and not commanding an army, didn't really have an army until the final battle. You had to make your own potions and poisons, what not, so you gathered what you needed. It makes less sense in the scope of DA:I, especially when you are a figure of great religious importance. Even if you don't embrace being the Prophet of Andraste, it does not change the fact that you are the head of the Inquisition, the leader, the boss.

 

Which makes fetch quests all the more annoying too. I had the same beef with games like Skyrim. I'm the Dragonborn. Maybe I'm ALSO the archmage of the college, or I am running the thieves guild or the assassins guild. Whatever, people recognize it, use the titles, and then ask me to go fetch some crap for them.


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#61
Realmzmaster

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Losing touch with the common folk has been the downfall of many a great leader. The greatest leaders (Alexander, Genghis Khan, Geronimo etc) lead in the front of their armies. Politicians like Lincoln toured the battlefields to inspire the men and gain influence with the people. That kind of work does not stop because the character obtains greatest. Elizabeth II is a beloved monarch because during WWII while Princess she enlisted in the British Army (the only female member of the royal family to do so) an trained as a mechanic and truck driver. She worked tirelessly during the London blitz to aid the people. 

 

Sometimes the simple act of gathering items for refugees inspires the populace which can grant influence and power. As one poster stated Why have the only person who can seal the rifts out fighting dragons? Surely the herald has an army to do that. Why is the Herald out searching new lands? Surely there are agents to do that?

 

I mean you can set it up like Heart of Iron or Civilization, but then it would cease to be an crpg for most people. One of the complaints leveled at DA2 was the crafting system (or as some posters put it the ordering system).

 

Actually the Herald and party will run across Inquisition soldiers out gathering supplies for the war effort. Do you not think it would inspire them to see their leader digging in and helping with the mundane tasks?

 

Actually I would like to see a lost of power and influence if the Herald stop helping the common folk. I would like to here rumblings of the Herald not caring and only seeking glory.


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#62
moxiegraphix

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And some of us would simply like to not have to do tedious, mundane crap, like pick flowers and mine for ore. Seriously, one of the best things about DA2 was claiming a crafting resource and having use of it forever. And there were some you could miss and, if you didn't claim them in time, they were gone forever. No muss, no fuss, no wasting time lollygagging around in a field when there were other important tasks to be done.



#63
ORTesc

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Shush you! You might be the herald of Andraste but you must go collect these 10 ram meats! It's not like you have some army or people worshiping you that you could send out to do these things. That war table is just for show! Now, if you'd kindly take this locket and place it in a tree halfway across the map, I'd appreciate it.


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#64
whiteravenxi

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From the context of within the narrative it's silly.

As part of the vast and varied gameplay loop, I enjoy it.

If it didn't exist youd have just as many posts asking for it back. There's no pleasing everyone. That being said, just don't pick herbs if you don't like it. I don't. I buy that **** at my various keeps. Like a boss.
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#65
Natureguy85

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Losing touch with the common folk has been the downfall of many a great leader. The greatest leaders (Alexander, Genghis Khan, Geronimo etc) lead in the front of their armies. Politicians like Lincoln toured the battlefields to inspire the men and gain influence with the people. That kind of work does not stop because the character obtains greatest. Elizabeth II is a beloved monarch because during WWII while Princess she enlisted in the British Army (the only female member of the royal family to do so) an trained as a mechanic and truck driver. She worked tirelessly during the London blitz to aid the people. 

 

Sometimes the simple act of gathering items for refugees inspires the populace which can grant influence and power. As one poster stated Why have the only person who can seal the rifts out fighting dragons? Surely the herald has an army to do that. Why is the Herald out searching new lands? Surely there are agents to do that?

 

I mean you can set it up like Heart of Iron or Civilization, but then it would cease to be an crpg for most people. One of the complaints leveled at DA2 was the crafting system (or as some posters put it the ordering system).

 

Actually the Herald and party will run across Inquisition soldiers out gathering supplies for the war effort. Do you not think it would inspire them to see their leader digging in and helping with the mundane tasks?

 

Actually I would like to see a lost of power and influence if the Herald stop helping the common folk. I would like to here rumblings of the Herald not caring and only seeking glory.

This is why it does make sense for the Inquisitor to do SOME stuff. Also there is the idea of the leader leading from the front lines in certain circumstances. I like your idea of doing even mundane tasks once in awhile, but it shouldn't be often and it should then be tied into a morale system like you mention.



#66
Natureguy85

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OP, me thinks thou dost protest too much.

 

So you think he secretly likes doing all the fetching?



#67
ZipZap2000

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As much as I love the game (despite it's minor flaws), there's one thing that really breaks the immersion for me this time around, that didn't happen in the previous games. I'm leading, not only a deadly elite combat force, but a multi-national powerfaction with far reaching diplomatic ties, armies, serfs, villages and military alliances. Yet I can't for the life of me buy a lump of iron or scrape together a few coins for a new sword.

 

This is incredibly jarring to me in this setting. It made perfect sense in the other games (presumably; didn't play the 2nd game due to poor reviews) because you were this lonesome ranger fighting the impossible odds to save a world that hardly knew you existed. Not so much this time around. If I want my smith in my castle (just take a moment to reflect over the implications of that sentence in a medieval setting) I have to go to a cave in some backwater hill and find it myself like a damned miner. If I need a few coins to buy a new helmet, I have to go scavenge some old bows of a corpse like a lowly commoner. This is beneath me. I shouldn't have "gold coins". I should have wealth.

 

I really wish they had taken a completely new approach to all of this in this game, and it would have been sooo refreshing. Here's my immediate ideas.

  • Claiming quarries and stuff like that is good but underutilized. Claimed an Obsidian Quarry? You now have access to obsidian for smithing!  Indefinitely. Then add claiming various hunting cabins for leathers and claiming villages for cloth.
  • Scrap the whole "find lots of useless junk to sell so you can afford 'x'". The whole concept is so out of place in this game it's abhorrent and just remnants of outdated rpg philosophy. Scrap it, and scrap gold entirely. You should still keep epic loot drops and rare crafting ingredients (finding stuff is fun!). Just get rid of the stupid trash items and useless gold.
    • Buying items from vendors really have no place in this particular setting where I'm leading a military and political faction under divine right. If there's one thing the medieval aristocracy did really well, it was wealth disparity. I can understand that magical items would be incredibly expensive, but compared to owning land and armies it is still nothing. I wouldn't be able to sell a sword and buy a castle with an army and surrounding lands, or everyone would be doing it. Items from vendors should be unlocked, not bought. Potentially it could be "get enough favors/influence/faction points" or whatever and the spend those to buy items.
  • When I claim areas, villages, mines, armies, perform missions on my wartable and increase my influence, I should also increase my wealth. Wealth levels (or even just influence if you don't want to add another mechanic) should attract notable master armorsmiths and weaponsmiths from all over Ferelden and Orlais.
    • They would be able to craft excellent gear for me based on the resources available to my faction (after me having claimed areas under divine right). Better smiths -> higher level schematics. Gaining a high enough standing with certain factions would unlock specific schematics. Hidden/Hard side-quests would unlock tier 3/masterwork schematics. (P.S. Where the smiths come from would also determine how the armor looks)

This would have made a lot more sense to me, felt a lot better, solved the problem of wonky "you can only carry 60 swords in you inventory" stupidity, and generally been more awesome. In my opinion.  :)  (P.S. I know they won't change the game. I just want to air my thoughts on the subject). What do you think? Agree/disagree? Complementary ideas?

 

I'm The Herald Of Andraste and this is my favourite post on the forum. :)

 

Well said OP. 



#68
Eelectrica

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I do think claiming a quarry or logging should actually do something. Like provide resources.
Just feels like we're Captain Chef claiming something for King Greg...

#69
Eldrid

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It looks like herding druffalos is part of the job too.

 

I shall be known in history books as the hero who herd druffalo's and murdered them after being obligated too.



#70
Elodran

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I don't think anyone is really arguing against the Inquisitor actually doing stuff... but, as you progress and get things like quarries, basic materials like iron should no longer be an issue for you.

 

I have no problems with needing to go out and find schematics or rare materials myself. But by level 12~15, do I really still need to go get elfroot? 


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#71
ironhorse384

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I'm not even that annoyed by gathering stuff but what really irks me is the crafting tables. You go to town with all this crap you've gathered, yah! I go to the armor crafting table, craft armor and inserts. I next have to go another table to install the inserts. I next have to cycle through, what seems like, the endless list of companions to equip it on. Then the process starts all over again with weapons. I don't get it, they stream line tactics but item crafting and equipping is needlessly time consuming. Then you've got this enormous world that if you spend too much time in one place you level too much and become overpowered. I did the prologue, a couple of hinterlands quests, recruited three more companions and I'm at level 5 without really doing anything. Everything gives you power in this game. There doesn't seem to be anything you do that doesn't award power. I've stopped doing quartermaster stuff because I'm finding that all it does is deplete resources and gives you power which is in abundance anyway. What about influence? How does finding a treasure map and locating said treasure give you influence? Influence to who? Pirates? I could see if a child was dragged away by lyrium crazed templars and i rescued the child, that would constitute gaining influence. It seems as though they just threw this stuff into a blender and hoped that whatever concoction came out would work. Don't get me wrong I like having a big open world to play in. It just seems like it lacks character and is more along the lines of filler to waste alot of time.



#72
yankblan

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As much as I love the game (despite it's minor flaws), there's one thing that really breaks the immersion for me this time around, that didn't happen in the previous games. I'm leading, not only a deadly elite combat force, but a multi-national powerfaction with far reaching diplomatic ties, armies, serfs, villages and military alliances. Yet I can't for the life of me buy a lump of iron or scrape together a few coins for a new sword.

 

This is incredibly jarring to me in this setting. It made perfect sense in the other games (presumably; didn't play the 2nd game due to poor reviews) because you were this lonesome ranger fighting the impossible odds to save a world that hardly knew you existed. Not so much this time around. If I want my smith in my castle (just take a moment to reflect over the implications of that sentence in a medieval setting) I have to go to a cave in some backwater hill and find it myself like a damned miner. If I need a few coins to buy a new helmet, I have to go scavenge some old bows of a corpse like a lowly commoner. This is beneath me. I shouldn't have "gold coins". I should have wealth.

 

I really wish they had taken a completely new approach to all of this in this game, and it would have been sooo refreshing. Here's my immediate ideas.

  • Claiming quarries and stuff like that is good but underutilized. Claimed an Obsidian Quarry? You now have access to obsidian for smithing!  Indefinitely. Then add claiming various hunting cabins for leathers and claiming villages for cloth.
  • Scrap the whole "find lots of useless junk to sell so you can afford 'x'". The whole concept is so out of place in this game it's abhorrent and just remnants of outdated rpg philosophy. Scrap it, and scrap gold entirely. You should still keep epic loot drops and rare crafting ingredients (finding stuff is fun!). Just get rid of the stupid trash items and useless gold.
    • Buying items from vendors really have no place in this particular setting where I'm leading a military and political faction under divine right. If there's one thing the medieval aristocracy did really well, it was wealth disparity. I can understand that magical items would be incredibly expensive, but compared to owning land and armies it is still nothing. I wouldn't be able to sell a sword and buy a castle with an army and surrounding lands, or everyone would be doing it. Items from vendors should be unlocked, not bought. Potentially it could be "get enough favors/influence/faction points" or whatever and the spend those to buy items.
  • When I claim areas, villages, mines, armies, perform missions on my wartable and increase my influence, I should also increase my wealth. Wealth levels (or even just influence if you don't want to add another mechanic) should attract notable master armorsmiths and weaponsmiths from all over Ferelden and Orlais.
    • They would be able to craft excellent gear for me based on the resources available to my faction (after me having claimed areas under divine right). Better smiths -> higher level schematics. Gaining a high enough standing with certain factions would unlock specific schematics. Hidden/Hard side-quests would unlock tier 3/masterwork schematics. (P.S. Where the smiths come from would also determine how the armor looks)

This would have made a lot more sense to me, felt a lot better, solved the problem of wonky "you can only carry 60 swords in you inventory" stupidity, and generally been more awesome. In my opinion.  :)  (P.S. I know they won't change the game. I just want to air my thoughts on the subject). What do you think? Agree/disagree? Complementary ideas?

 

Basically integrate elements of Age of Empire (among others); you the Inquisitor are a scout when you discover/claim lands, and then send factions to do dirty work.  It would be time based/ressource allocated, so when you run out of herbs, you have to wait X time (real-time, like missions) or re-allocate ressources to a particular task.



#73
Decepticon Leader Sully

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I think Morrigan said it best in the temple of Mythal,

"Ugh... by all means, rummage their corpse."

Ahhhhhh... i missheard that..i tea bagged the guy. 



#74
Lukas Trevelyan

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Shush you! You might be the herald of Andraste but you must go collect these 10 ram meats! It's not like you have some army or people worshiping you that you could send out to do these things. That war table is just for show! Now, if you'd kindly take this locket and place it in a tree halfway across the map, I'd appreciate it.

It's not like your superior self could've ignored such a seemingly trivial task or anything. 



#75
whiteravenxi

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I'm just going to leave this here in case more of these threads pop-up:

 

Merchant Crafting Material Locations:

http://www.reddit.co...rial_locations/

 

<3 You DON'T. I repeat DON'T have to pick up EVERYTHING. In addition to this list, your captured keeps also sell resources. Check them too. Be a smart Herald. If you're tired of manually picking stuff, just buy it for cheap. May the Maker watch over you.   <3


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