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Which level should you be before trying to hunt a dragon?


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#1
Alan Drifter13

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[normal difficulty at the time, first gameplay]

 

So I was level 13 in Crestwood, and I tried to give it a shot at the electricity dragon on that map. I thought I had a chance (took about 1/3 of its health and my characters were doing almost ok, still several potions left) when it suddenly spat some lightnings that killed 3 of my characters in 1 hit (including the tank).

 

So obviously I need to level up a bit more and/or get more resistance to the dragon's particular element before the fight (still didn't check how to properly do this in DA:I, it doesn't seem to be like either of the previous games).

 

I'm playing a DW rogue (which apparently sucks in DA:I, but I always considered it to be the most fun to play) and my party during that fight consisted of Cassandra tanking while Dorian and Sera did damage from a distance.

 

Also, I read that the knight enchanter is the most OP character in the game, but whenever I bring Vivienne with me she keeps dying quickly. How should I play her to get the most out of her? (I still won't bring her to the main missions because I hate the character, but I guess she could help on the dragon battles if I knew how to use her).

 

Thanks for your tips.



#2
Zenthar Aseth

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I'm playing a DW rogue (which apparently sucks in DA:I, but I always considered it to be the most fun to play)

Nope, it's really, really powerful in DA:I.


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#3
Matth85

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Dragon killing on Nightmare:

Ferelden Frostback at level 11, pre skyhold.

The Hunter in Crestwood at level 13, pre specialization.

 

The rest I kill as I get to them. It depends when I do what. I usually get them all by level 20-21.

 

So obviously I need to level up a bit more and/or get more resistance to the dragon's particular element before the fight (still didn't check how to properly do this in DA:I, it doesn't seem to be like either of the previous games).

 

Resistance potion recipe can be bought in Val Royeaux. 

You can get 30% and 15% resistance belts. A Fire/Frost/Spirit one is found via the Shard quest in the Hidden oasis. By the time you get to Ferelden Frostback you have enough to get through one of these. 

 

I'm playing a DW rogue (which apparently sucks in DA:I, but I always considered it to be the most fun to play) and my party during that fight consisted of Cassandra tanking while Dorian and Sera did damage from a distance.

 

DW rogue is probably the best, or one of the best, classes in DA:I.

 

Also, I read that the knight enchanter is the most OP character in the game,

 

Far from it. They are just good at soloing. They don't do **** for damage.

 

 but whenever I bring Vivienne with me she keeps dying quickly.

 

AI sucks at playing Knight Enchanter. She is programmed to be a mage, but KE is a pseudo-melee. Frustration will come if you try to let her be the KE.

 

My tip:

 

- Get resistance. Especially on the lightning dragons who got that bloody AoE ring. That can murder you during wing-flapping.

- Get your tank built and geared optimally. Look at the Builds Sup-forum. There are some good tank buillds there. 

- Tactically put your range dps to the dragons side out of melee range. That way you can move them in during wing flap, and you avoid melee damage.

- Have some time. Unless you host Tier 2/3 masterwork weapons with Hidden Blade masterwork enchants on them, a dragon fight can last between 3 minutes to 30. My last dragon kill was the Ferelden Frostback at level 11, pre-skyhold, with bad gear. It took me 25 minutes to take her(?) down. 


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#4
Realyn

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Dragon killing on Nightmare:

Ferelden Frostback at level 11, pre skyhold.

The Hunter in Crestwood at level 13, pre specialization.

 

Did that once, never again. The fights are fun, but not for 20+ minutes. I actually had to take a toilet break during the fight... Kinda killed the moment :P



#5
Matth85

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Yeah. I killed the Ferelden Frotback on my mage, and recorded it.

That **** took 25 minutes! Felt so good when I won!

 

What makes it intersting is the idiotic AI. Early on the fight I had a double facepalm moment:

Dragon flaps wings, I get everybody close taking no damage.

- Solas Fade Step out of the ring into damage.

- Solas runs back in, stepping into fire.

- As the wing stops, both Solas and Varric get hit by tail swipe.

- They both run through fire afterwards.

 

Luckily I have denied both Solas and Varric from drinking potions. I'll revive them If I find them worthy of it. 


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#6
Alan Drifter13

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Resistance potion recipe can be bought in Val Royeaux. 

You can get 30% and 15% resistance belts. A Fire/Frost/Spirit one is found via the Shard quest in the Hidden oasis. By the time you get to Ferelden Frostback you have enough to get through one of these. 

 

DW rogue is probably the best, or one of the best, classes in DA:I.

 

Far from it. They are just good at soloing. They don't do **** for damage.

 

AI sucks at playing Knight Enchanter. She is programmed to be a mage, but KE is a pseudo-melee. Frustration will come if you try to let her be the KE.

 

My tip:

 

- Get resistance. Especially on the lightning dragons who got that bloody AoE ring. That can murder you during wing-flapping.

- Get your tank built and geared optimally. Look at the Builds Sup-forum. There are some good tank buillds there. 

- Tactically put your range dps to the dragons side out of melee range. That way you can move them in during wing flap, and you avoid melee damage.

- Have some time. Unless you host Tier 2/3 masterwork weapons with Hidden Blade masterwork enchants on them, a dragon fight can last between 3 minutes to 30. My last dragon kill was the Ferelden Frostback at level 11, pre-skyhold, with bad gear. It took me 25 minutes to take her(?) down. 

 

Awesome, thanks for this, it looks really helpful. Why do you say the DW rogue is so good? I can't compare yet, but a lot of people seem to be hating it.



#7
Matth85

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- Unmatched burst.

- Can take out priority targets with no fear of being targeted.

- Mark of Death/Flask of Fire/Opportunity Knocks are unmatched.

- Did I mention you deal unmatched burst?

 

A "lot" of people play a rogue as apseudo-warrior. If you get hit as a DW rogue, you play wrong. The concept of "Window of Opportunity" seem to pass these people by. A DW rogue does not attack his target 100% of the time. You go in, you do your combo, you get out. Your dps is still top notch. 

 

In short: People who play rogues like a warrior struggle. People who play a rogue like a rogue, wins the game.


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#8
Farangbaa

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If you're playing a Knight Enchanter and have a good staff (really important!), Fade Cloak + upgrade (does crazy damage when you materialize 'inside' the Dragon), you can start rolling dragons at like level 12. Your party is irrelevant, just keep that barrier up by smashing with your blade and Fade Cloaking inside the Dragon.

 

I have no idea how to do it as a rogue though :P



#9
Alan Drifter13

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- Unmatched burst.

- Can take out priority targets with no fear of being targeted.

- Mark of Death/Flask of Fire/Opportunity Knocks are unmatched.

- Did I mention you deal unmatched burst?

 

A "lot" of people play a rogue as apseudo-warrior. If you get hit as a DW rogue, you play wrong. The concept of "Window of Opportunity" seem to pass these people by. A DW rogue does not attack his target 100% of the time. You go in, you do your combo, you get out. Your dps is still top notch. 

 

In short: People who play rogues like a warrior struggle. People who play a rogue like a rogue, wins the game.

 

Got it. I was already doing the "priority targets" part (stealth + taking out mages or archers before the battle even starts) but I wasn't getting it right when only the big guys are left. Will try the "go in, go your combo, get out" tactic, sounds good.



#10
Matth85

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Assassins > Archers > Mages > Warriors w/o shield > Warriors w shield > Maulers 

That's the general kill order.

Exceptions are: Red Templar knights. They got priority before mages, but after archers. Bosses generally go last if there are adds.



#11
Magma_Axis

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Okay, my tank level 13 got a lot of armor (190), have Turn the bolt and turn the blade, Trust the steel, and facing the dragon (Frostback) forward.

 

But i still cant get 1 point damage ?

 

Why is that ?



#12
Catastrophy

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The wing flap does no damage inside the closer ring?



#13
Matth85

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Nope. It's the safe area, and it forces some tactics. You need to stay out of melee range, but close enough to be able to get everybody inside during it. That ability alone makes dragon fights tactical!



#14
Anelyn77

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The main thing about dragon fights (outside of preparation - specs / resistance potions to dragon dmg type / party composition) is that you can't simply go full arcade mode (excluding when you're in full T3 and abuse some stuff to kill the dragon before it has a chance to fight back), you need to constantly pause and use Tac cam to reposition / use regen pots etc your party.

 

You can't trust the AI to do what is best - they won't. If a Dragon is gaining guard after a shout and my tank is at full guard, i want my tank to use shield bash instead of standing in shield wall doing nothing and gaining nothing - for example :)



#15
Sriep

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Nope, it's really, really powerful in DA:I.

 

To be fare part of the reasons DR are so powerfull is dagger drops are so much better than other weapons. At least in the two playthoughs I have done.

 

For instance in my DR palythough I have two daggers doing over 300 damage each and found serveral in the 200. The highest damage other weapon I have found is arond 150 (bow - bought in skyhold) -180 (2H).

 

To balance that hearvy armour drops seem to be much better than other armour. For instance my DR's formal outfit has better armour than any medium armour found or makable.



#16
MacroN0va

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DW Rogues are great if you control them directly and let the AI manage your companions, but they are potion chuggers if left to their own devices. I don't bring Cole along unless I"m revisiting a lower-level area.

 

OP, it's funny you should post this. I killed the Crestwood dragon last night at level 13 after meeting it for the first time. It was my mage inquisitor, cassandra tanking, blackwall, and varric. I probably blew through 80% of my potions in the first couple of minutes just figuring out the mechanics, and then settled into a rhythm. I micromanaged Cassandra's taunts and shield wall to keep her guard up, did something similar for blackwall's block'n'slash to keep his guard up, and made sure to constantly reposition my ranged fighters. In the end, with just a couple of regen potions to spare, and blackwall's unconscious body getting trampled, we won the day.


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#17
Molohk

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The rule I'd recommend for NM is to be no more than one level below the dragon. Elemental resistances are not really necessary. Expect the first try to be a learning experience, hah.

 

A few tips:

  • Have your tank attack the dragons head, she seems to move less that way.
  • Have your rogue attack a back leg, of course from behind.
  • When the dragon lifts her leg, she will try to kick you, so move out to the side.
  • When she turns her head all the way back, she will do a tail swipe, so run out.
  • Do your research on each dragons elemental resistance and vulnerability, and switch staves and spell tactics pre-fight.
  • When she flies up, keep an eye on her, and be ready to move out when she fires a fire/frost/electric ball.
  • When she lands, have your tank meet her as quickly as possible, so she stops throwing balls.
  • For lightning dragons, when you see a lighting circle at your feet, spread out so that the circles do not intersect.

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#18
Matth85

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Elemental resistances

 

For the tank it is.

Also for the lightning/thunder dragons it is.



#19
hong

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On that note, is it possible to figure out what element each dragon is before fighting it?

I know that for some, it's easy: the Hinterlands dragon is in a valley full of burning stuff, for example. But IIRC one of the Emprise dragons is fire also, and there's no hint about this before you actually meet it.

Yeah, I know you can always reload afterwards, and it doesn't matter as much on 2nd playthroughs, but it would be nice if it wasn't necessary.

#20
Azazel185

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For lightening dragons, the electricity circles that are applied to individual party members can be removed with dispel.
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#21
Molohk

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On that note, is it possible to figure out what element each dragon is before fighting it?

 

I do it the cowards way. Run in close enough for tac cam, check for resistances and vulnerabilities. If I can resolve without switching gear, I just adjust tactics. But if I need to switch gear (i.e. resistance to one of my mage's staves) then I run far away disengaging, which is annoying because you have to run really far to lose dragon aggro.

 

Or you can check online before you go in, haha.



#22
Matth85

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Early game: Run in. Check the color of the **** that kills you. Load quick save. Equip gear and kill dragon.

yey!

 

Late-game you run in, don't care a thing whether it is fire, frost or lightning, kill it in 30 seconds. yey.

 

Balanced gameplay!


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#23
Chloe Thenab

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Ferelden Frostback at Level 11 (KE). Piece of cake.

#24
Matth85

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Ferelden Frostback at Level 11 (KE). Piece of cake. 

 

Ferleden Frostback at level 10-11 no specialization. Tier 1 gear for the most part. Mage, 2h Warrior, DW Rogue and Archer. Piece of Cake Cake ;)

/BraggingOver



#25
abearzi

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Ferleden Frostback at level 10-11 no specialization. Tier 1 gear for the most part. Mage, 2h Warrior, DW Rogue and Archer. Piece of Cake Cake ;)

/BraggingOver

 

Ferelden Frostback at Level 11 (KE). Piece of cake.

 

 Ferelden Frostback at level 4 as ANY MAGE.

 

Playing as a KE and taking down bosses is just as cheesy-faceroll of a strat as just exploiting the awful AI.