I finished on Hard and it was fairly easy, I barely bothered with crafting, never touched runes etc because I had no reason to, I could just get through the fights without worrying about my stats.
Is nightmare a good jump?
I finished on Hard and it was fairly easy, I barely bothered with crafting, never touched runes etc because I had no reason to, I could just get through the fights without worrying about my stats.
Is nightmare a good jump?
Not really but with Friendly Fire on it's ok.
Well with ff on it does require some party micromanagement in battles unlike the hard mode, and stuff like resistance elixirs for dragons etc - though presently you fight interface more than you fight enemies, so I wouldn't call it very enjoyable.
Nope. During fights against common mobs you can just select a mage and hold "R" and you will win with ease. Fights against bosses are harder, but I wouldn't call them challenging.
well, as long as emenies are same level there is still some challenge (tac cam and heavy micromanagement is needed) but later in the game as you start to outlevel the content then it's just fun because you still have to micromanage your team occasionally although it's fairly rare to loose an encounter.
It's alright if you choose not to take/use the over powered abilities, and are fine with not crafting, and yes also use friendly fire. Even then it's easy to overlevel in the later game, so I recommend doing only the main story bits in each zone (or skipping some of the zones completely).
friendly fire nightmare is the real challlenge
Guest_Lathrim_*
With friendly-fire, avoiding min-max and not doing all the content since it leaves you overleveled. Then, only then, it might be difficult.
Friendly Fire in nightmare is only difficult if you haven't grasp the game mechanic and have a bad comp like 2 mele warrior, 2 range dps/support. Dual Wield rogue can be tricky at the beginning as well. But like anything, once you've understand how the game work, it's a walk in a park like DAO Nightmare.
I had my share of frustration during the first 10 hours of gameplay. Thus, it was mostly due to the changes in the combat mechanics rather than the game being "difficult". Also, keep in mind that AOE in Dragon Age Inquisition are huge... what seems to be a 180 attack to you is in reality a 360 degree attack, same goes for chain lighting bouncing up to 15m instead of 5...
It's fairly difficult until you reach level 8-12, at which point you have enough skill points for a proper build. After that the game gets progressively easier because you start finding higher tier schematics and materials, etc.
You can of course increase difficulty by avoiding certain abilities, group comps, and crafted gear but that kind of defeats the purpose of nightmare, imo.
The start of game is harder than mid game and end game. End game is easier than midgame.
IT's basicly about if you manage to reach the Keep, further encounters will be cakewalk compared to first 2 big story missions , except one, very optional and easilly avoidable one, which could happen if you rush some story mission underleveled and un-prepared,
Depends on your class I suppose. Knight Enchanter is basically an unstoppable killing machine.
I do play with FF turned off though, I just don't feel like micromanaging like I did in DA:O (where I turned all companion tactics off and basically paused the game more than it was running
)
How to make nightmare a real nightmare. ![]()
1. Turn on Friendly fire.
2. Don't craft anything. Use only what you pick up.
3. Don't over level yourself (seen a lot of people say nightmare is too easy as they trounce over mobs 6-8 levels lower than them)
4. Enter story missions at the low end of the scale (if recommended level is 11-15, go in at level 10 - 12)
5. Don't spam the hyper OP characters. (this includes Blackwall (champion specialization) and Vivienne (knight enchanter specialization))
Core design of DAI doesn't support tactical gameplay and those ghastly controlls are not exactly the most helpful. If you want to make the game more challenging, be prepared for frustration of fighting againts the game mechanics like no companions tactics or the new mana/stamina "system" (like if you don't turn off companion AI and they use an ability when you don't want them to).
If you want to micromanage everything and strech a minute long encounter into 3 minutes, during which you will be babysitting companions, go for it.
Nightmare's unforgiving if you trying to muscle through everything, but once you properly know how to use guard and barrier, things get pretty smooth. Also, make sure your rogues all get sleeping power. Knocking out Red Templar Knights before they buff their comrades makes those fights a lot easier.
How to make nightmare a real nightmare.
1. Play with M/KB controls
fixed
You guys make me feel pathetic, lol. I'm getting by on normal mode by over leveling and getting the best equipment I can get my hands on. The lack of healing magic is really making me be uber cautious.
You guys make me feel pathetic, lol. I'm getting by on normal mode by over leveling and getting the best equipment I can get my hands on. The lack of healing magic is really making me be uber cautious.
Secret is in maximizing your damage output (combos and such) and trying to keep enemies focused on your tank while you shank them in the back. Blackwall can tank like a mofo with good gear and right skills.
Secret is in maximizing your damage output (combos and such) and trying to keep enemies focused on your tank while you shank them in the back. Blackwall can tank like a mofo with good gear and right skills.
I believe you, but thats just not how I've ever done games. Traditionally, I like to play as a 2-handed warrior, use a support/healing mage, and then some combo of another 2-H warrior, an attack mage, and a bow weilding rogue. Obviously, they've taken that option away for the most part, but I still really only have fun if I do it "my way", so I'm making it work.
Right now, I'm rolling mostly with Vivian, The Iron Bull, and Sera. Using Cassandra about 1/3 of the time instead of the Iron Bull, and Dorian about 1/3 of the time instead of Sera.
You guys make me feel pathetic, lol. I'm getting by on normal mode by over leveling and getting the best equipment I can get my hands on. The lack of healing magic is really making me be uber cautious.
2nd time through Nightmare isn't too difficult. 1st time through it's plenty difficult while you are learning the game and the areas it gives you.
Core design of DAI doesn't support tactical gameplay and those ghastly controlls are not exactly the most helpful. If you want to make the game more challenging, be prepared for frustration of fighting againts the game mechanics like no companions tactics or the new mana/stamina "system" (like if you don't turn off companion AI and they use an ability when you don't want them to).
If you want to micromanage everything and strech a minute long encounter into 3 minutes, during which you will be babysitting companions, go for it.
Did you just describe Origins?
The thing with this game is that tactical camera is absurdly OP.
The ability to pause combat, advance time little by little, and change every command, makes the game so much easier. Depending on how prepared you are for battles (crafting, level, skill sets), you will have to micromanage more or less, but that's about it.
Just select a mage and hold "R" and you will win with ease.
Game of the year, and all you have to do is hold 'r'.
Too funny.
I'd hate to visit the strategy forum. But it might be good for a laugh.
-Select sword and shield champion, park him in front of dragon.
-Select mage, hold 'r'.
I don't use the tactics view at all. Just holds no interest to me. I don't want a RTS game, I want an action RPG.