DAI is not a bad game, but it is not perfect either. I did not make this topic to bash the developers or to fight with people who disagree with me. Quite the contrary, I like to submit few constructive ideas and to welcome discussion with everyone, especially those who have a different experience with the game than my own.
I think we are so passionate about DA/ME games because we expect a certain standard from Bioware games that is in a league of it`s own. For me Dragon Age Origins was a masterpiece and I expect every Bioware game to live up to that standard. I expect that the good things that were praised in these games to be improved upon, not dumbed down - like what happened with the "AI Tactics" system. From DAO to DA2 to DAI we can see this awesome RPG system (beloved by many) needlessly simplified and marginalized.

Recently I was watching an interview with the hard rock band AC DC ( https://www.youtube....h?v=jNhBogR0b5c ), where they talk how the fans are "a member of the band by default" and how "Fans are loyal to AC DC, because AC DC is loyal to the Fans". Those statements made me think about the type of "relationship" Bioware has with us - the fans of this franchise. It made me realize that Bioware is kind of a "rock band" a bit out of tune with its core audience. As the time passes, I have a feeling that some of their "music" changed too much to cater to the consumer who listens to the songs once or twice and than quickly moves on to something else on the charts.
But there are also many of us, who like to listen to that "Dragon Age" album many, many times. We love to blog about it, dissect it to the smallest detail, talk to our friends passionately and write silly forum posts about the game.
I think that a good strategy to remedy this disconnection is to do an extensive beta test for the people who (example) preorder the game. People who will get down and dirty and give you honest feedback, without any crap. No need to develop your games in this artificial, "safe" bubble where everyone pats your back and where the game journalists you invite for "early impressions" kiss your butt to heaven and back. I can not believe that not one of those hundreds of journalists and youtubers you invited haven`t noticed the keyboard and mouse controls being off? Or the tactical camera often getting stuck in the terrain, or the tedious UI and the endless pages to browse through?
There are many examples of games that turned out ten times better because of the process of beta testing and the fan feedback that followed. Look at Divinity: Original Sin and what it accomplished in such a short time.

Not just the UI improvement. The game systems, the balance, the itemization and the overall polish of the game was significantly improved because of the beta testing. Same examples can be given for games like Grim Dawn that improved a lot in the last three months. How about Pillars of Eternity recently and the fan feedback that made Obsidian rethink their combat system?
Dragon Age Inquisition is probably so huge now, that is not possible for the in-house Bioware testers to cover everything properly. Plus, the level of honest feedback you get from people you pay to do something can sometimes be questionable at least.
- If there was some "early access" to the game, the keyboard and mouse controls would never pass in this state.
- If this game was lets say 6 months into "early access" testing, the UI would also not win over any fan approval. ( talking about the PC version UI ).
-The players would immediately point to the lack of a walk option, which is now a great immersion breaker for many.
-The tactics and the AI would be expanded upon, which would make this game a joy to play
-The tactical camera and the zoom level?
- The players would notice the odd and little in number hairstyles in the character creator. Just look at what the amazing modder Adela did in just a week, by herself, not having a prior knowledge of frostbite at all: http://forum.bioware...ols/?p=18007464
- Speaking of mods and not supporting them, I think it is a big, big mistake. Forget about Skyrim, look at Morrowind for maker`s sake: a game 13 years old, still kept alive and playable by mods and addons. No company or studio can match the content or the artistic freedom of the enthusiastic RPG communities (like this one reading my ramblings).
There are many more things to say, but this post is already too long. Let's just work together more in the future and let us be a part of the game polishing / finishing touches process.
Thanks.





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