First off, the obligatory whinge: why isn't stay/follow a toggle the way it was in DA:O? It was very clear and lead to no confusion. It occasionally led to loneliness as I forgot my party was on 'stay' and I wandered off after a battle only to notice later that they were obediently standing there as told, but never confusion.
With the new 'hold position' command I am completely unclear on exactly how it works. It appears to be just a 'quick command', so when I press it the party all are told to stay. But what causes it to reset and for them to go back into follow mode? That isn't clear, to me, and so I think I must be missing something.
I'm even more convinced I'm missing something after playing a section last night that I just gave up in frustration after fighting with trying to get everyone to stay in particular places. The game can't be that stupid, it must be me - there is no way that particular puzzle would have passed QA if the mechanism was fundamentally broken.
So the situation was this (no spoilers, but references to some generic gameplay mechanisms you might not have encountered in DA:I yet):
- a large room that has some torches to be lit, some levers to be pulled and a stone to stand on. One character can't perform all the actions needed before the puzzle resets.
- to get a party member in front of every level/torch I had to select them, click stay, move them into position
- as soon as I switched to a different party member I had to click stay again pretty dam quickly otherwise everyone came running to me
- So while trying to light-torches/pull-levers in order I'd have to change character, click stay, operate lever/torch, change character, click stay, operate level/torch, change character, click stay, operate level/torch and finally change character, click stay, operate level/torch. On a couple of attempts at this process I'd evidently not clicked 'stay' properly, so on switching character I'd find they'd left position and were in the middle of running for a group hug with the previously controlled character ![]()
After a few attempts at this particular puzzle I gave up, deciding my sanity was not worth the small satisfaction from battling with this control mechanism. I must be doing something wrong, how is this kind of thing supposed to be approached? Is there a definitive toggle stay/follow option? I want my characters to STAY until I tell them otherwise, irrespective of if I switch character and move them around ... the rest of you bozos just STAY!





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